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Everything posted by r_DidYouKnowThat0
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I made a new account to test Hammer and Shaft. I fell in love will Shaft as well at lower ranks. :wub: It seems really, really fun, especially with Dictator hull. You can make shots through small spaces, etc.
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I made a new account and tested this out. I love it. :wub: Lower ranked battles. . .No drugging AT ALL. And I wrecked EVERYBODY. Hunter/Hammer combination. Overpowered Hammer = Powerful. High Ranking Skills = Powerful Overpowered Hammer + High Ranking Skills Vs. Newbs = DESTRUCTION (edit) And did I mention that it's REALLY easy to flip people? Especially if they cuss at you, or bother you, flipping people has never been easier. Flipping Hornets and Wasps all day, everyday. B)
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smoky and rail impact force gone down...WHY!
r_DidYouKnowThat0 replied to that_one_michael in Archive
For you it was really cool to flip other tanks, right? Now imagine you being flipped over again, and again, and again. Well that was the reason why it was changed I guess. It's agreed by everyone that Light tanks are supposed to be light, and thus are able to be flipped over. But I guess with Railgun and Smoky's previous impact power, it was a bit TOO easy. So something had to be done. So now if you want to flip people, you're not just going to point and shoot, but much rather wait for vulnerable moments, or shoot at vulnerable spots. Smoky still has pretty fast firepower, which gives it consistent damage and critical shots. And Railgun still has very high damage and impact that could be fired at a very long range. -
It doesn't waste ANY crystals for me. All drugs earned from Dailies and other events (e.g. The Game).
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@Samurita: It's a Shotgun.
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Let’s discuss Aleksandrovsk and new opening ranks for maps
r_DidYouKnowThat0 replied to semyonkirov in News Archive
Hey but something should be done to make those end-game Maps more popular. . . . But what? Not sure. . . . -
Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
r_DidYouKnowThat0 replied to semyonkirov in News Archive
@Jazz20: Perhaps. I guess they're trying to get the Machine gun in, wait several months, and then another Rebalance patch. After all, they still have to see how big of an impact the Paints will play. -
Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
r_DidYouKnowThat0 replied to semyonkirov in News Archive
So you don't have plans on adjusting Hammer's impact? I've seen that thing and it hits like a truck. . . .- 426 replies
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Let’s discuss updated rank limits for higher ranks
r_DidYouKnowThat0 replied to semyonkirov in News Archive
@CorpseCrusher: Then you use Isida to support and Freeze to stop people in CTF. :D -
Let’s discuss Aleksandrovsk and new opening ranks for maps
r_DidYouKnowThat0 replied to semyonkirov in News Archive
Too bad I never play on Madness map. I can't get much kills. Haha. And it's annoying when you get flipped. As for the "new" map. Nice! It was a fun map to play in. I'm guessing Aleksandrovsk is the name of the guy who made it? :P -
The new system for gold isn't working right.
r_DidYouKnowThat0 replied to Timetoplaythegame_2 in Archive
@RustyNail: Yeah, for you it might be a bit different up in the higher elite ranks. Dictator M3/ Hammer M3 / Viking M3 with a bunch of drugs, health kits, and paints are just disgusting in terms of how much power they have. Hornets/Wasps in general don't have much chance if they approach the zone directly unless you play in maps that contain platforms to induce ways for them to get it. As for the ideas you posted on Page 2, I like the idea of number two, which would be splitting the boxes into two: 500 and 500. Combining that with or without drop zone markers, I think it's still pretty fun. With or without drop zones, it sounds pretty fun. And yes, they really do need to introduce an anti-Mult thing. They took care of hackers so fast, why not Mults? Not very nice. . . . @TimeToPlayTheGame: I don't necessarily agree that you have to be on your wheels to catch a Goldbox. For the people who don't do anything, and just mult for Gold however, I'll agree that they should be taken action of. Unfortunately there is no Kick system or anything. I was playing in a Noise battle earlier today, and a Wasp.Railgun was literally doing nothing for our team, just flipping himself while trying to get on top of the building. People like that should be kicked. -
Stop tanks from getting on top of tanks in normal games.
r_DidYouKnowThat0 replied to Timetoplaythegame_2 in Archive
So the idea you are proposing would be to have a button that would give the person above you a countdown. And once that countdown reaches to zero, the person above self-destructs? That button should be able to be toggled on or off in my opinion, to avoid the issue of the current self-destruction, whereas we press Delete, and regret it, but only to have the option not be able to be reversed. Furthermore, I suggest that this option be only available for teammates. A teammate sitting on you 24/7 without contributing anything to a battle is a Mult. However, for enemies this is a good strategy, as it can slow down an enemy with a flag, block their paths, or kill them (with a mine). It being optional would also allow people to parkour without the pass, so it wouldn't effect them. Not to mention it might even lead to better parkouring due to the explosive impact upon self-destruction. Haha. And you seem to have the wrong view on Gold Box zones. If you're lucky enough to be near the drop-zones, you already have the upper edge. While the other tanks are scouring the map for the mark, you already know where Gold is going to drop, and all you have to do it wait for it. However, it does NOT guarantee you taking a Gold Box. You have to use your skills and creativity to get it, and fend off other would-be candidates. It's not just a 1-step process. You find it, and you defend it against others. If someone climbs on top of you, then it was pretty much your fault for not killing him first. See, don't you think you're playing it too simple? Just like how simple players can play the game as a "point and shoot" without tactics or turning their turret, you just stand right under the gold box zone and automatically assume it's going to fall on you, and that others aren't going to do anything about it. You're going up against real people, in real time, with real strategy. If I'm a Wasp/Hornet, I know for a fact that I can't go toe-to-toe with a Dictator/Mammoth/Titan. So I find another way to do things. People should not be punished for using strategy. Also, regarding trolls, I wonder when the new system will start. I remember the German Community Manager or whatever talking about a new way to handle players who violate the rules by getting Moderators to talk to them in-game. So far I think they said they're trying to get more Moderators, and then the ./vote option will be more effective. But I don't think we have gotten any updates on that yet. We just know something like that exists, so perhaps we'll have to be patient. Now I do hope we'll be able to get along better in this separate topic. In your words, no hard feelings, right? ^_^ Just discuss points and ideas. -
[Forum Game] Count Before Tanki Online Staff!
r_DidYouKnowThat0 replied to Electrisida in Forum Games
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@Trombone_ftw: Whaaaa? It locks on? No it doesn't. . . . . . . Right? I think Loackie is correct. The gyroscope basically makes your turret aim in one spot no matter how much you turn your Hull. It does NOT follow an enemy however. So unless you get flipped upside down, your aim cannot be altered much by enemy turret's impact, such as Smoky.
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I don't think Shedinjas can use Machine Gun. You only have 1 HP, and status moves kill you. :lol: Anyways! I think the name Vulcan makes sense - sort of. A Vulcan is a six-barrel, 20mm U.S. Army antiaircraft gun system mounted on an armored personnel carrier and first deployed in 1968. Then again doesn't Vulcan have something to do with fire and volcanoes? Could be from that point of view. It's like a fiery volcano spewing out a bunch of fire. . . er. . . bullets. . . lol
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gave RedKev a piece of cake that had a Mine inside.
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I love the new intro! And at 0:05. . . That Thunder! :O
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6171
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cheat code for teleporting and no reloading kit filled with power-ups that he could use to
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It does however prove that as of now, it does NOT suck. ;-)
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@Corpsecrusher: Hammer sucks? Lol probably not your playing style. It's a POWERFUL gun. And with Double Power it's overboard on Overpowered. :rolleyes:
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Let's discuss Tanki Online Commentator Contest
r_DidYouKnowThat0 replied to SuperNick95 in Contests Archive
I'm not taking part of this contest, but good luck. So far my favorite is Joboom's entry. I try to listen to these entries two times. First, I listen to it while watching the battle. The second time, I listen to it while on another tab/website. Or I guess you can do both in intervals so you don't have to watch it two times. Can the speaker describe to me what is happening accurately, or do I have to do all of the searching myself? Joboom's voice is clear, and contains accurate details about the battle IMO, such as power-ups, time, combinations, events, and his own inductive reasoning in which he compares it to what actually happens, such as his prediction of whether a team will play defensively or not, and analyzes the overall situation. -
Contest [Issue 30] Describe This in 100 Words!
r_DidYouKnowThat0 replied to Kevred in Newspaper Archive
@delnina2: What are you talking about? They stop accepting entries at the 22nd. The "Can You Contribute To the Wiki" contest ends on the 20th. -
@trombone_ftw: I can't even afford Firebird M3. :( The Machine Gun sounds like an even deadlier Twins. Other than the overheating, I'm not sure what makes it similar to Twins other than being an even more powerful version, in terms of power and range. And I bet Paints, like the Hammer-incident still happening now, will only start to be worked on several months after release.
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@snakey123: Dude! You should try to send that in as Video of the Week, yes? That was pretty darn funny. :D
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