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Canadian_Eh

Tanker
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Everything posted by Canadian_Eh

  1. With all due respect. I do spend a lot of time in the server chats. Helping when I can. Many people know me. However I do not see much in the way of "educating remarks" from the mods. I see very little conversation between mods and violator. If this is changing that is great, but I have not seen it much. I agree that you are not parents or teachers, but many players look up to mods as such. In a players eyes, mods are Tanki online and you are in control. If you would like to discuss this further, I'm willing to take the time to talk to you, and Thank-you for what you do around here. I know you don't get to hear how much honest player appreciate the Admins hard work very often. If we didn't care we would not have commented in this topic.
  2. I'm am not trying to argue with you. :) This is good discussion, and good discussion is very important if we want to come up with a solution to this problem. Rules are great, but you need a way to enforce the rules, and we can't expect the few mods we have to be everywhere and take care of everything. With a place to report what we, as players see, we where being the eyes for the mods, which makes it easier for them. One problem that always bothered me, and still continues, is the fact the mods never explain why they punished (banned) someone. This is what, as most of you already know, happens in the violators section. In most cases a player logs in, finds them selves banned, with absolutely no idea why, and if they don't go to forum to find out why, they never know, so they never learn from their mistakes. We are now talking about educating the violators, well then why not try to explain what they did wrong, instead of just offering some link to the rules. When someone gets banned they should get a message explaining why they got banned, right in the main screen. I also think their needs to be some protocol for the mods to follow, clearly there isn't one or the mods chose not to follow it. There is no consistency between the different mods, some mods do a great job and others don't. If proper protocols where put into place all mods would be handling things the same way, well at least with a lot more consistency.
  3. Well now that it is unlocked again, I will support this. FEEDBACK I personally have not seen any of this "educating" going on. Mods still do not talk and all I have witnessed in the servers is player X banned for reason..... I do understand what you are trying to do but if the current line-up of moderators are not doing this "educating" then this whole idea will fail. I have seen a lot more violations in the chats since the violator's section was closed and have done my own "educating". The only thing that happens now, is I get told where to "GO". I've also been told "You can't do anything about it." Maybe they could have a sub group of people that could report violators to mods. These people would need to apply for such a position, and would need to be approved. This way, violators that really need to be dealt with, can be reported. Remember, fear of punishment is a very effective deterrent, a little "stern talking to" means nothing to most. I also feel that those that continue to break the rules need to be punished more severely. Start removing equipment or crystals. Chat bans really mean nothing, they just switch accounts and carry on doing and saying whatever they want. I'm glad someone re-opened this topic. It needs to be discussed. ;)
  4. Canadian_Eh

    Test the upcoming shotgun turret!

    FEEDBACK I see this weapon being a defensive weapon or a first in, base clearing weapon. I feel it is underpowered, maybe it needs another 50% the punch seems low maybe another 25%, I'm not decided on that. reload of shells and the clip seems ok range is about right. the sound isn't right, it sounds weak. reduce the size by about 20%, it looks to big. It's bigger then a thunder but not as powerful. It doesn't make sense to me. It felt a little in adequate against other combos
  5. Canadian_Eh

    No more violators' section.

    FEEDBACK The only feedback I have is that, I personally have not seen any of this "educating" going on. Mods still do not talk and all I have witnessed in the servers is player X banned for reason..... I do understand what you are trying to do but if the current line-up of moderators are not doing this "educating" then this whole idea will fail. I have seen a lot more violations in the chats since the violator's section was closed and have done my own "educating". The only thing that happens now, is I get told where to "GO". Maybe they could have a sub group of people that could report violators to mods. These people would need to apply for such a position, and would need to be approved. This way only reports that really need to be dealt with, would be reported.
  6. Canadian_Eh

    The Updated Battle List is live!

    So I wonder who's "Feedback" they are talking about. Well the good news is, if the russian players don't like it it will be fixed.
  7. Canadian_Eh

    Test the upcoming shotgun turret!

    I hope they add it to the regular servers for a trial run of testing. Like they did for the recent "experiment". Test servers never offer an accurate representation of how things will work in regular games. In the test servers everyone's stuff is all the same, so how can you accurately say it is over or underpowered. I'm guessing everyone is testing fully micro updated M3's so the turret may seem balanced in this situation, but may completely overpowered against M2 stuff.
  8. Canadian_Eh

    Test the upcoming shotgun turret!

    What do you expect when you're dealing with kids, most of which are immature.
  9. Canadian_Eh

    New campaign against Mults and Saboteurs.

    Well as usual it got closed, typical response when you disagree with a decision involving the mods. I personally have not seen any "educating", in fact I tried to get 3 different mods to talk on the weekend, no luck. I know they were there, people where getting banned, and not once did I see any "educational" comments from the mods. I'll see what I can do about it.
  10. Canadian_Eh

    New campaign against Mults and Saboteurs.

    UPDATED INFORMATION My original post has been edited to reflect the update that removed crystal box and crystal harvesters along with it. @AbsoluteZero was interviewed by for Issue 29 of the Tanki Newspaper. It was about the "KICK2" system that we have been working on for awhile now. ---> "Link to the article" This is a big step forward.
  11. Canadian_Eh

    New campaign against Mults and Saboteurs.

    Hacking and using 3rd party software are not considered "multing", that is a different issue. Mults, at least my idea of a mult, is a player's alternate account or simply just any player who is inactive. Sometimes players take turns being mults for each other, this way they all get a chance to collect the battle funds. If not the first game then the second. Then sometimes that mult will decide the sabotage, so now if it a 10 vs. 10 with 2 mults/saboteurs on your side, which makes it really like 12 vs. 8.
  12. Man, you took the words right out of my mouth. Rail is way more annoying than shaft, and yet shaft gets nerfed. The reason they will not mess with rail is because it is the main gun used in starladder, and they wouldn't want to mess with that. Well the season is over now, so fix the rail physics. If you see a rail charging you should be able to dodge behind the wall and not get hit, but if only that was true. :( One idea would be to reduce the speed of the projectile. If you are a long way off, it should take time for the bullet to hit you. Adding a few milliseconds would be all it would take. If my reflexes are fast enough I should be able to dodge the shot, at least sometimes.
  13. He was being sarcastic. I got it.
  14. I feel your frustration with this update. I too, as I assume most do, use shaft as a sniping weapon. Hiding is the whole point of the shaft, well at least it used to be. Why do they never mess with rail? When I play as an attacker I feel rails, with their over power single shot, too be more of a problem then a few hidden shafts. Most players knew where the shafts may be hiding and learned to avoid those areas, and for those that were not smart enough to figure it out got killed. But now because too many stupid players whined about the shafts abillity to hide and keep killing them, we have to lose the advantage shaft and cover offered. :angry: And on a different note, sadly Tanki puts no more value in a paying player then a non-paying one. :( I found that out right around the same rank you are now. Realizing that fact sure helped curb my spending habits. I'm not about to give my hard earned dollars to a company that makes no distinction between paying and non.
  15. I agree with you. I have always felt it would be better to remove those bars and icons. They could just move the team color indicator to some spot on the tank for id purposes. Although the big neon signs do make it easy to target people.
  16. So are you saying you don't heal yourself even if you have the option? Lets see I can let this guy kill me or I can push 1 and maybe kill him, real tough decision. :huh:
  17. This post is of no use to anyone. All the tanks are completely unnecessary.
  18. Your issue has nothing to do with this idea. You got kicked by the system because it thinks you where using some external software to give yourself an advantage.
  19. Yes, Now there is even more of an incentive to make sure a team loses. Raiding has increased, and a raiding party's success would be greatly reduced without the use of "mults". Raiding, in and of itself, is not against the rules but stacking the teams with the use of mults, to aid in the raid, is. Nice article.
  20. Canadian_Eh

    New campaign against Mults and Saboteurs.

    Gold boxes have never really been an issue that affects game play too much. I don't like gold box hunters, they tend to not care anything about team play. Crystal grabbers were definitely a bigger problem and I'm glad to see the boxes gone.
  21. Canadian_Eh

    New campaign against Mults and Saboteurs.

    Originally posted by @AbsoluteZero in his "KICK2" topic.......... Update 294 says, you can share the points when somebody pinches your kill. This helps allay concerns about not scoring enough although the update does nothing to stop mults and sabotage. Triple funds this weekend means triple mults. Be wary and if you spot some of your side not working, leave and find another battle. Don't be batte fund fodder.
  22. Canadian_Eh

    Join the experiment with crystal drops

    Most people play for free without ever having spent a penny, and yet they complain about not getting as many free crystals. If you want crystals increase your skill level and earn them, or buy some. I see people commenting about high rank buyers getting a huge advantage because they own everything M3 and all fully MU'ed. Try adding up the cost of doing that, it is thousands of dollars :o . So based on that fact buyers deserve to get an advantage over someone who has never spent a penny. Buyers buy because they want to play the game and not have to worry about running around grabbing crystals, and being a burden to the team by not helping. It is not Tanki's job to support you, it is yours. Welcome to the real world.
  23. Canadian_Eh

    Join the experiment with crystal drops

    So, how many people took the time to answer the poll that was posted on the game server screen, right after login? I bet not many.
  24. Canadian_Eh

    Join the experiment with crystal drops

    I've seen this too, and I agree that adding to the battle fund is only encouraging cheating. This is why I suggested to pay the player directly, like the XP system does. This way the good players on both teams get crystals, however the old style battlefund still gets split up like before, so there is still an incentive to be on the winning side. This whole idea is excellent and really rewards team players. Which is the whole point. and for those who still don't get it This is a test, not a permanent update.
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