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Everything posted by Lord-of-the-Snipers
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"New Turrets" will ruin the game as we know it": you are probably right. Just try to make the best of it: Adapt or Perish, Go with the Flow etc. -_-
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Plz. give us a list of all those 500 leavers you know so well! And good luck with WOT! Sincerely hope they like winners whiners!
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Ok, so you got the Medium M2 ánd Heavy M2 kit just by playing? Hmm...allright, just have to believe that I guess. If you got these two kits, I got the Medium kit also, why do you need to grab these poor 10 crystal boxes? Can 't you just play? I 've got no problem at all earning plenty of crystals in these battles without crystal boxes with increased battlefund: on the contrary. -_-
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Yes, it is.
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I came up with the same name...you were first. :) Pulverizer isn 't bad either, but Shredder has a nice "ring" to it. http://en.tankiforum.com/index.php?showtopic=233128&page=3&do=findComment&comment=4102541
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You summed up the problem really nicely: "you cant make all of them happy" And that 's exactly how it is. Some (I am) are happy with these updates. Others aren 't so happy with them. (IMO the game, than a druggers paradise, was far from nice after the first Rebalance) Only thing I can say: try to give it some time. Many times Tankers change their opinion about an update after a while. If not, so be it. As you already said: they can 't make everyone happy.
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Nice V-Log with exciting news. Really like the new nightmode that 's introduced soon. Explosions always look way cool. Also soon you will be able to notice that a Shaft is aiming at you. In the video the red laser beam is very visible in the nightmode, hope it 's also that visible in daymode. Bad news for Shafters I guess, good news for non-Shafters. The new gun that 's being introduced looks interesting. As far as I can get out of the video: - a shortrange turret (will probably be dealing damage at a bit further range than the three exsisting close-rangers?) The pellets spread out pretty soon, so at a distance they will hit a wide area but do little damage. upclose these pellets will be more concentrated in a smaller area and do a lot of damage. - a pretty fast rotating turret - in the clip three shots with around the same time between shots as the Smoky. Reloading the clip after three shots takes about the same time as the reload time of the Railgun. Beware, you need to empty the clip completely for it to start to reload. - at short range a similar impact force as the Railgun: imagine three of those shots hitting you... Idea for a name for this new turret: Shredder (though sadly I wasn 't the first one to come up with this good name: http://en.tankiforum.com/index.php?showtopic=232930&page=34&do=findComment&comment=4102481 My new entry: http://en.tankiforum.com/index.php?showtopic=233128&page=9&do=findComment&comment=4103699
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Wrong! Medium M2 kit... :D I happen to be a buyer, poor you! :P This game should be about skills, and it should only make a small difference (advantage) if you are a buyer or not. That 's why they removed a kit like I have. It was extremely OP at First LT. Now it 's only the Prodigi that is OP: it 's still far above my current rank. The removal of OP produkt kits: another proof Tanki wants to improve this game.
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Yes, there are. There are complete drug wars but also ones where there is less drugs being used. Just had a great one in Dusseldorf. Picking up supplies, hardly drugged myself at all. Others were holding in as well. High rank battle. You already seem to have forgotten how it was with the old 234 drugging system? Those were drugwars! It already has improved a lot after the Smart Cooldown. I 'll be the first one to cheer when drugs will be nerfed more in one way or another. DP and DA both need a nerf IMO and the health/repair kit should have much, much more delay time. Some Tankers use those 150 crystals repair kits like it is candy. That 's very good for Tanki 's economy, not if you are saving up for another upgrade. Till than I will fight the best that I can. Use DP 's a lot and easily earn them back. (having multiple accounts also helps a lot with gaining a lot of free drugs as most Tankers know) Drugs are a reality on Tanki, and if you want drugless battles: go Pro and/or XP. And in the meantime try to improve the game and the direction it goes by serious posts on the forum. Like you and I try to do.
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If so, why didn 't you leave? Drugging raiders will be of all times, they will get less now and probably start sooner. Just leave, that 's what I would: plenty of other battles where there a less druggers and more crystals to gain.
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I get that, I use the Wasp with its flipability myself too. That speed, braking and tight turning is unchallenged! But often I rather prefer to use that "tamed" Hornet, because it IS more stable and has more HP: IMO also results count. If I clearly perform better at this moment with the Hornet that will also add to my "fun". More clearly. The Viking is too slow (maybe even stable) for my taste, but combine it with Thunder and go straight into the thick of any battle with it: and you 'll experience another kind of excitement. Just as thrilling IMO!
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What 's the problem? Your team and yourself didn 't score well at all. Just look at the D/L 's from your team compared to the winning team. You can 't expect to earn a lot of crystals with such a result. Period. Try to improve your skills.
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Yep, laying on your back once again is exciting... :P And I really don 't agree: Hornet may be common but is definitely not boring. Aren 't you confusing the Mammoth with the Hornet? ;)
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Keeping the Freeze M2 clean till MJ General: than I wish you good luck, because you ''ll need it. ;) The gap between the very early M2 Freeze and the Freeze M3 is really huge. Even if you fully MU the Freeze M2 's damage your in for a very hard time till Freeze M3. If you were to take on this endeavour I personally would recommend the Hornet. It "ranks" very nice and steady. It has plenty of speed which you need with a close-range weapon IMO, and because of the Freeze effect you can afford to have wider "circling" around your opponent. The Wasp is a lot better in tight turning, but lacks HP: certainly at the time that you are already driving around with the Hornet M2 and the Wasper has to wait till Colonel till his M2... My best friend who is a superb Wasp-Freeze and Wasp/Rail non-buyer, has done it with the Wasp/Freeze from M2 till M3 and would recommend the Wasp with the Freeze. That 's also why I know from firsthand it becomes a very hard struggle with the Freeze M2 when your past halfway. The Freeze M2 becomes very underpowered. Paints like Python and Inferno aren 't helpfull either... So I would personally advice you to take another combo when you begin to feel that it becomes a struggle with the Freeze M2. But for now: (soon) enjoy it! :)
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Hornet is much more stable than the Wasp with Twins and Ricochet. It 's not impossible, but combining an unstable hull like the Wasp with destabilizing turrets like Twins or Ricochet does not seem be very logic or smart. (Rail for example is even more destabilizing, but you have plenty of time to get your hull in the right position again for the next shot: not so with Twins and the Rico) Don 't have experience with Hornet/Twins myself, but I met some skilled players with this combo and it can surely rock. And especially light hulls gét rocked... Quickly closing in for the attack is good, but you always have to be in one line with your opponent with Twins so you can expect some counter fire. The Twins normally performs better with a medium or heavy hull. Hornet/Rico can be very effective, as long as you take cover (which you can do very fast) during a reload. I see many players with this combo that fail to do this. They should have better equipped a heavier hull. From these two combo 's I would prefer the Hornet/Rico.
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Which too often doesn 't get mentioned by the hardcore Waspers. I sincerely love both light hulls, but there are times that I feel that the Wasp earns it to be renamed "Dolphin".
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Mixed feeling about the maximum 30 minutes gameplay. It 's good that it stops the whining of some noobs who kept complaining about all of their unfinished battles. It 's also good in a way that it "protects" us all from having to quit a long battle due to a technical error, mults or for another legit more personal reason. Even though we knew right from the start we would have to fight a long battle. You always take the small risk of being unable to finish a battle. If it happens now within a half hour the disappointment of loosing a lot of hard earned crystals is a lot less. Still I feel the maximum time should be set at one hour. One hour gameplay is really different from playing two games from half an hour. The experience and emotions simply become much more intense in a longer battle. I feel a max. of one hour would be a nice balanced time between the risk of not finishing a battle and the thrill a longer battle often has. Now many Tankers including myself have the feeling we are forced into getting a Pro Battle pass if we want to play just a bit longer. That 's not how it should be. Not surprised you as a pro Gold catcher don 't like it. Well, I 'm sorry for you, but I sincerely feel ALL Tankers deserve to catch a Goldbox once in a while. Why should all those Gold crystals almost always go to the same Tankers anyway? It felt even unfair if you fought a long hard battle and were on top of the score list with for example a Hornet and again and again the Gold went to that same Tanker in the usual Dictator who further was not even competing that well looking at his/her D/L and score: but still in the end gets away with the most crystals. And with this example I don 't mean that the Gold should go to the best player: no, Gold has to be as random as possible IMO. I really like this 20 seconds delay. And if it gets changed IMO it should get 15 seconds or even less and not 25 or more. There shouldn 't be time to change equipment: so it 's not the best equipped Goldcatcher that gets it. If you want to be a pro Goldcatcher you should simply equip that Goldcatch equipment during that whole battle... A maximum of twenty seconds, and even more that the Gold now can fall close to an enemy flag is good! It enhances the element of luck so anyone gets a chance to catch it, also the defenders. Twenty seconds also means that you are able to respawn and activate a Double Armour or Speed. So everyone gets a fairer chance. Ofcourse the pro 's in Goldcatching will still get the most of them. No problem with that at all! As long if we Goldnoobs do have a proper chance to also get it once in a while!
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...and you one of the most boring Tankers?
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You already passed the Hornet M2 and Dictator M2 ranks long ago, so I wouldn 't choose one of them. Yep to Wasp M2, maybe Titan M2 if you are into heavy hulls. (Titan M2 is a great defender and ofcourse a "DMachine") The Wasp M2 IMO is great with Smoky M2 and Isida M2 and ok with the Freeze and Thunder.
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With Freeze and Isida I would rather go for the Hunter M1. Christmas sale isn 't that far away! ;)
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A lot of Tankers have multiple accounts. I actually have four of them. The benefits are huge. I get 4 times daily gifts, and you can make accounts for specific goals: like a XP/BP-account where you only need to invest in a Railgun, Hornet, Wasp and some proper paints, or a specific combo-account for example a Viking/Thunder account. Many high rankers use a lower ranked alt. account on the forum. (sometimes to avoid a ban on their main account :ph34r: )
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Not going into detail for the hull choice for Twins and Thunder, but between Hunter and Viking: Viking M2 for sure. Another benefit: Viking M3 already at LT General, Hunter M3 at Fieldmarshal...
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Maybe it 's a good idea to start with improving your "imporvements"? And a smaller font size wouldn 't hurt either...
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You think you earn more rights as a buyer? Think again...wrong!
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Using that color is truly terrible too!! (for my poor eyes)
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