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Everything posted by SwiftSmoky
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Added another 2 facts It's 15 facts already, didn't expect this list to get so long o: And there is another thing I should add but I'll do it only after I show it in a video to not spoil the surprize ;)
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u talk about F&F videos too? would love to hear some constructive feedback :) and ye I agree with u about the massive effects and rapidly changing scenarios, looks terrible
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Finally M4'd my Thunder! :D
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There are lots of paints and modules to scroll through, and we only use a few of them most of the time. To make it easy for us to get to our most used stuff, make the garage items sorted by most used recently. When players change their favorite combo and will start using it more than anything else it should make it's way to the start of the list in the garage fairly quickly.
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Valid Buying items for other players as gifts (for money only)
SwiftSmoky replied to Crip in Ideas and Suggestions
There must be an option to not accept the gift and return it back to sender, cause some people don't want upgrades for their equipment, for example I want to keep my fully upgraded Wasp M1 for parkour and never get a higher modification of it. -
Re-organized the topic, now everything is sorted by category and difficulty level. Categories: One Man Parkour, Normal Parkour, Free Fall Parkour, Structures, Archive, Terms Also, you can now submit videos to be added to the parkour dictionary, even for tricks that already have a video about them. See the top of the topic for video requirements. Added the trick "Flip off" in Free Fall Parkour category, and uploaded a video of it.
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Same trick we used in Silence but shoot later, I posted all the information about secret rooms here.
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it's the roofs of tunnels and underground rooms, it's always been possible to get on them but not many players thought about them as rooms and no one found or even tried to find a way to get in them without cheats. It's the job of parkourists to find ways to enter these secret rooms :P
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Livestream with Cedric and Hazel-Rah - DATE & TIME ANNOUNCED
SwiftSmoky replied to theFiringHand in News Archive
Was a good stream, really much better than a V-LOG :D Hoping to see more of these some time soon! -
Added another unnamed trick, with a video. Any suggestions for a name for this trick?
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Livestream with Cedric and Hazel-Rah - DATE & TIME ANNOUNCED
SwiftSmoky replied to theFiringHand in News Archive
Please read this and explain your point of view on this topic, because it's a very big and important one. You'll probably want to read it before the livestream because it's really long... Where is the game development going? What purpose do these updates and new features serve? (not talking about balance updates) Here are the things I think you're focusing on: add more diversity to the game add new elements to give players new stuff to try to not get bored It's all perfectly fine and it's a good thing to do, but something important is missing in this list: develop and improve players' favorite aspects of the game. Based on the stories of very successful games and the failure stories of other games, developing the players' favorite game aspects makes a HUGE difference. By game aspects I don't mean adding more turrets because players say in surveys that they love the diversity of equipment in the game. I'm talking about what the players actually enjoy doing in the game that makes them enjoy so much. Before I get into the specific examples of development mistakes, it's important to make the logic behind it clear. Everything I'm going to point out is based on two fundamental principles: Develop and improve the most loved game aspects. (because these are the things that make people love your game) Game aspects that get both lots of love and hate should be separated instead of removed. (because both keeping it as it is or removing it completely makes the game less enjoyable for many players. Giving players option to choose their favorite game aspects is a win win situation for everyone) Examples of development mistakes Please focus on what I explained above when reading this list, don't look at it as a rant because it isn't. The most classic example of something players enjoy doing in the game but it gets ignored (by developers) and treated as an unimportant side effect is parkour. Lots of players always ask for improvements to parkour, but always get ignored or receive a reply telling them that parkour is an unintended thing in the game that will not be developed in the next few years. There are still very basic things players complain about like sky/border kill zone and equipment change delay, but the developers don't bother checking how's the parkour community doing. If you think that parkourists aren't ignored, read the spoiler: Forcing players into playing not in their favorite way - for example, this whole thing of trying to encourage players to try other maps. You know what are the most popular and loved maps in the game and yet you get players stuck playing other maps that you want people to try. The battle! button won't create Rio battles for example, even though this is one of the most popular maps. Players with no pro battle pass get stuck in the maps they don't like as much, they get bored and annoyed by having to play these maps instead of their favorite maps. As I explained, you should go with what the players love doing in this game and not try to make them do something else. Trying a wider range of different maps isn't what's gonna make players love this game more for it's variety. Variety is to be able to choose your favorite out of many options so anyone can find something he really loves. Rank up parties - it looks like a small thing but it was a hobby for many players to organize or help making them. Lots of players loved getting on some high place and building some structure out of a bunch of tanks and then killing them all in one shot and ranking up on top of the house. It's not a thing of parkourists only, it's a whole lot more players that just loved these cool parties so much, you can find tons of videos of this on YouTube. This became impossible when kill zones were added on top of most houses in the game, and in parkour mode it's impossible to get exp to rank up. Players requested making these parties possible again, but they were ignored and these parties pretty much died out. And yes there is a simple and harmless way to make it possible - enable players to get exp in parkour mode only if they have less than 100 exp left till rank up. I know the next thing is gonna sound like something you shouldn't ever consider doing, and I'll probably lose your seriousness here if I haven't already, but please stay open minded. Bring crystal boxes back is what I'm talking about. You had a great reason to remove them, but lots of players enjoyed them and some even quit the game because they were removed. These boxes added another objective to the game for many players, and you know very well how much players love catching boxes in this game (players love gold boxes so much and there are so many gold box games, and some players even play "catch the repair kit" in Massacre Parkour battles, you should take a look at them) and it was a great fun competing for catching the bigger crystal boxes the way they were before they were completely removed from the game (with 10, 25, 50, 75 and 100 crystal boxes). The way you can bring this great fun back to the game is by adding an option (disabled by default) to add these boxes in TDMs and DMs, in these modes the objective of collecting boxes will not conflict with the objective of getting more kills, and even if it will it's worth having it as an option because it's such a loved feature. I know it sounds like a joke or like some kid trying to convince you to add his favorite feature back into the game, but please think about it seriously and stay open minded even though you don't usually bring back removed features, because there is a way to bring it back without going against the reason you removed it from all battles. Players who don't like it, won't ever have to play with it. I don't play "catch the repair kit" and don't even like gold boxes, and I was one of the players who asked to remove crystal boxes from the game back then, so I'm not trying to make you bring them back for myself. These are just a few examples to give you an idea of how you could implement the principles I explained at the beginning of this post. (I could go on with a lot more but it's long enough already, only thing that matters is that you understand the logic I'm trying to explain) If you want the community around this game to grow - you have to encourage what the players love doing and look at what players do in your game as a guide to what you should develop in this game instead of telling the players what they should do in the game. Please take it seriously and think again about your game development plans, you can improve this plan a lot. P.S: I still am a dedicated parkourist, so you're welcome to contact me if you wanna talk about parkour development :) -
Another secret room conquered! :D The first player to ever enter the secret room of Esplanade is @Krutik_love
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Here's a fun challenge: try to get into other secret rooms! there is that one in silence we got into, and there are a few more secret rooms in the game that we try to find a way to get into them now. let's see if you can get into any other secret room :P btw there are at least 6 maps with secret rooms, but half of them are insanely hard :d
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There is some parkour to do there :P you can try getting to higher places but be careful not to go through the platforms from below cause it'll kill you. About what else you can do there, can play hide and seek or challenge players to find and kill the tank in the secret room to get a gold box or something, it was funny looking from inside the room how everyone is searching for the hiding tank :d
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cube just likes replying to everything... and I don't like not replying to stuff I can reply to... so it only gets worse lol I started talking to cube about it on skype but he took it back to forum OMG... the forum is just a better place for him to mess with people I guess
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well then you discover these bugs and how you can make them happen, it's a part of the game just like everything else
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these "anomalous results" are only signs of something else you can discover, they aren't just randomness that ruins experiments but just a different result that you can learn something from
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We got into a secret room in Silence! I'm pretty sure we are the first players to get in there (@SwiftSmoky and @sterre933) :D
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We got into a secret room in Silence! I'm pretty sure we are the first players to get in there (@SwiftSmoky and @sterre933) :D
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You just need to know enough to know what experiments can be trusted, it's all about knowing enough to be able to check if an experiment is done properly and there was nothing else that could affect the outcome. but experiments can definitely be trusted if done correctly
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