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SwiftSmoky

Tanker
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Everything posted by SwiftSmoky

  1. SwiftSmoky

    [FJ] Flying Juniors

  2. SwiftSmoky

    [FJ] Flying Juniors

    Was nice playing with you! Glad I could teach you how to make a handstand :D I might come to teach you more stuff in the future ^_^ Waiting to see the screenshots :P
  3. SwiftSmoky

    [FJ] Flying Juniors

    @gabriele02 come online :D
  4. SwiftSmoky

    Myths & Facts

    I don't think it's written anywhere
  5. SwiftSmoky

    Myths & Facts

    Weight doesn't matter? you talking about weight being like it wasn't micro upgraded in parkour mode? If you had a fully upgraded Wasp M1 you would notice it, and I contacted Tanki Tech Support to confirm this
  6. One of the helpers must use Striker in every trick.
  7. SwiftSmoky

    [AoP] Academy Of Parkour

    oh nice :P good to see that coming from you guys too :D
  8. SwiftSmoky

    Parkour Challenges - *now with prizes!*

    Time to revive this topic! I'm back and now have enough time to take care of this topic too :D I re-organized the challenges, now they are separated into 2 lists (completed and not completed) and sorted by date. (newer is higher) Since players are now able to give each other crystals by dropping gold boxes, I added an option to offer a reward that you will give to whoever completes any challenge you choose, this way players can encourage others to complete challenges that they want to see done. More than one player can add to the reward of a challenge, this way players will not have to pay much while the reward can get quite large for a challenge many people want to see done. Also, someone added a challenge and offered gold box reward for it:
  9. SwiftSmoky

    Ideas for Parkour!

    Classic, I added your challenge to the parkour challenges topic :) http://en.tankiforum.com/index.php?showtopic=247854
  10. SwiftSmoky

    Ideas for Parkour!

    I can make it with 5 tanks with mammy m1 :P or even with 4 if the tank who sets the mines goes down and joins the elevator
  11. SwiftSmoky

    Myths & Facts

    Added 3 more :)
  12. SwiftSmoky

    Ideas for Parkour!

    Making your own parkour contests with gold box rewards is a great idea :D Though I'm not sure 10 gold boxes will convince many people to do it, it's 2 gold boxes per team mate at most. But it's an awesome idea and I will use it to revive my parkour challenges topic :D Thank you so much for the idea!
  13. Video quality matters because we need good visibility to judge your trick and make sure it's you and you aren't cheating, but bad quality video only can get really bad videos disqualified. Those who have decent video quality are judged only by the trick itself, with focus on the way you use Striker in the trick. After all, it's a parkour contest and not video editing contest, I would even recommend minimal to no editing at all because effects only decrease the visibility.
  14. SwiftSmoky

    [F&F] Fight & Flight

    Thanks! :D We have more than enough people already, so probably not any time soon.
  15. SwiftSmoky

    Find a parkour team!

    @stanzhang is no longer looking for a team, he is now applicant in F&F :)
  16. SwiftSmoky

    [F&F] Fight & Flight

    The Leap trick is still possible, but it just makes a smaller jump and you can't get into steep wheelie without ramps or jumps from above or some other use of the environment. Sadly, it's too weak to be very useful now :(
  17. SwiftSmoky

    Is there anything truly useless for parkour?

    It was just another one of my crazy ideas :DMe and darrex come up with most of our tricks ^_^
  18. SwiftSmoky

    List of Parkour Clubs

    Thanks! ^_^
  19. SwiftSmoky

    List of Parkour Clubs

    I PMed all club leaders and asked them if they want to add/change their club description here, so far no one wants. Every club who's goal is written in it's profile (and some more) is a club who's leader replied to my PM already.
  20. SwiftSmoky

    List of Parkour Clubs

    Then I help them advertise themselves I guess... I know they are not from the EN community and I won't open their applications in this list ofc, but I am going to show respect to them and include them in the list.
  21. SwiftSmoky

    Myths & Facts

    Micro upgrades don't affect weight in parkour mode The weight of your hull in parkour mode is always the weight of your hull's modification without the micro upgrades. That's why my fully upgraded Wasp M1 is better than Wasp M2 - it's the same as M2 in all aspects except for it's M1 weight. When nitro wears off it slows you down, even in mid air It affects only horizontal speed, it won't slow down a fall. No-impact turrets are not completely useless They are not very useful, but they do have special properties that can be used in parkour. The most useful being Isida - it can heal you to help you survive more damage. Freeze can be useful to slow tanks down. Firebird is useful for killing a few tanks precisely at the desired timing without depending on their ability to be in sync with each other when self destructing. Kills and deaths in parkour count in player profile Self explanatory. Shooting tanks can sometimes pull them towards you Thunder and Smoky are the best turrets for it, try using one of them and shooting a tank when the edge of your turret is inside him. It's possible to shoot tanks through walls As long as the turret of a tank is sticking out through the ground (or wall) you can shoot the turret and impact the tank on the other side of the wall. It is also possible to hit tanks through the ground from below if they make a good swing. Splash impact doesn't interact with turrets If you try to hit a tank through a wall (as explained in the fact above) you won't be able to hit him with the splash but a direct shot will work. So if the turret is in range but the hull isn't, splash won't cause any impact. Splash doesn't always deal damage If you shoot a dead tank with Thunder no one will take splash damage from it. There is a maximum speed and rotation limit The rotation speed limit is close to 1 rotation per second. The movement speed limit is ~5 props per second (props are the "building blocks" of tanki maps). Nitro increases not only your speed, but also your acceleration rate Self explanatory. It is possible to shoot ghost tanks under certain conditions Using Hammer you can shoot a ghost tank if it's his first spawn in the battle. If you the ghost stops being a ghost, he can rejoin* the battle to make it possible to shoot him with Hammer again while he is a ghost. *might be a better way now, gotta check it and update the topic How to predict how a tank will move when he dies When a tank dies he is rotated to the left on all 3 axes, and accelerates upwards a little. The key point here is that the rotation is relative to the axes themselves, so it doesn't depend on the hull's rotation. To make it more intuitive we can break it down into 3 forces: Straight up acceleration Rotation to the left Lifting one of the tank's sides into the air with twice the force of the rotation to the left To predict which side will be lifted up, look at the squares in the ground. Rotate your hull so one of it's sides (not corners) will point towards the corner of the square you are standing on, and the opposite side of your hull will point towards the opposite corner of the square. Then self destruct, and the side that goes up will point exactly to the direction on which the 3rd force in the list above is acting. (that is the direction that the part of the tank that points towards it will be lifted up when the tank dies. All of these 3 forces are strong enough to use in parkour tricks, but they can't make a big jump alone. It is possible to shoot through tanks (without impacting them) Stick your turret through the hull so it's edge is on the other side of their hull sticking out far enough, and avoid hitting the turret. It is possible to go through walls without dying - [ video ] - 1:38 Ghosts can't die, so keep a tank ghosted until he passes through the wall, he will get the no-damage-bug after passing through the wall, but he will stay alive. Double damage supply increases recoil / impact force? It only increases damage, healing rate for Isida and special effects of Firebird and Freeze. There are no kill zones in parkour mode? The map is like a big space inside an invisible box of kill zones. The way it works is if you go more than 1 prop away from the furthest solid object in any direction - you die. That means you can't go far sideways out of the map or too high above the highest building. Parkour with lighter hulls is always easier? If you use the firepower that is needed to get a Wasp m3 to the roof but your jumper is Wasp M1 - it is really easier, mostly. An exception for this is when you do a trick that requires the jumper to be really fast, in which case Wasp M3 can work better than Wasp M1. There are especially many OMP tricks that work better with a heavier but faster hull. Many of the tricks you see with Wasp M1/M0 are not really easier. This is because they use the minimal firepower required to get them to their destination. Many of these tricks won't even work with a heavier modification of the jumper, so using a light jumper is just a good equipment choice to make these tricks possible. Some of them can work with heavier modification if you add more firepower, while others are simply impossible with a heavier jumper. Explosion of dying tanks has splash impact? The only reason you get pushed up a little when standing on a dying tank is that when exploding his tank moves up a little, you can test it by looking at your own tank after self destructing - you'll see it moving up a little. The explosion itself has no splash, and you can prove it by standing next to an exploding tank and see that the explosion won't push you away from him to the side. (make sure the tank itself doesn't touch you) Dictator is higher on one side than the other? All hulls have a perfect box shape with no exceptions. Dictator looks like it got a higher and lower side, but it's a purely visual feature. The death bias Sometimes players keep trying a trick and failing, until they land it successfully but with a dead jumper. They think that this time they did it good enough and if they do it exactly the same way again with the jumper healing in time to not die - they will land it again. They are usually wrong. When players die they kinda jump a little, you can just log into the game right now and self destruct and you will see it happening. This same thing happens in the air and gives the jumper more upward momentum which is sometimes enough to help you reach your destination, but doing the exact same thing without dying is actually doing something different because you are no longer using the jumper's death to gain more height. Instead of trying to do the same thing, in such cases you should think what can you change to make the trick work better.
  22. SwiftSmoky

    Newspaper Requests!

    It's here now! ^_^
  23. Good luck everyone! ^_^ Most importantly: be creative!!
  24. SwiftSmoky

    same New tricks By [TPP]

    You can learn it, but you also need to have good equipment to do things the way you see in most parkour videos. Though there are things that can be done with m0/m1 equipment even. You can check out TFP m0 parkour videos or contact with the Flying Juniors and ask them to show you. :) Everyone start as newbies with lots of fails, don't give up!
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