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SwiftSmoky

Tanker
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Everything posted by SwiftSmoky

  1. SwiftSmoky

    [F&F] Fight & Flight

    We are collecting footage for a fails video, but it'll take time to get enough good fails that are actually fun enough to watch, plus our spectators many times forget to save the fails so it takes even longer.
  2. SwiftSmoky

    Ideas for Parkour!

    Well I didn't do much OMP in over a year now so I'm super rusty and I never had Wasp m3 to do the tricks that require more speed, so I'm kinda far from doing some of the things he did :P But the challenge of repeating the trick I did in my last video is still on! No one managed to repeat it yet :P
  3. SwiftSmoky

    [F&F] Fight & Flight

    It happens pretty often with me and darrex ^_^ We do it more for talking about ideas
  4. SwiftSmoky

    Parkour Dictionary

    It can be used on it's own to get on a house too (like in this video), but it is also an essential part in the trick I just showed. If I did the same thing without a handstand the splash from the strikers would push me (the jumper) more sideways than up and I wouldn't be able to shoot down to gain even more height.
  5. SwiftSmoky

    Parkour Dictionary

    I already showed one screenshot of a trick that starts with the jumper doing a handstand :P
  6. SwiftSmoky

    Ideas for Parkour!

    One of the best OMPers in the game, and I'm proud to be his source of inspiration. He started doing OMP after watching my videos and now the student has surpassed the teacher! :D
  7. Wasp Increase speed Increase acceleration Increase turning speed Decrease health
  8. SwiftSmoky

    Parkour Dictionary

    still a fundamental concept in parkour I would say :)
  9. SwiftSmoky

    [F&F] Fight & Flight

    It depends on the trick, if we use count downs for the trick it takes about 30-60% of the chat, it also depends on what else we're talking about or how much we have to say about the last attempt and how to improve the next one. There is one, but it's kinda long now cause we have a lot of members... check my PM
  10. SwiftSmoky

    Ideas for Parkour!

    ye we're friends, he joined cause he saw I was in this battle :) The game does warn players about not getting score and crystals from parkour battles, no one will join a parkour battle for the first time without reading that message. I've never seen anyone behaving like he thinks it's a normal battle. Anyway low ranks doesn't mean fools and people will complain about them in the chat so they will understand. If low ranks will not like it in parkour battles (which I wonder if there will be many battles for all ranks even...) they will just learn not to join these battles, I think it's a matter of experimenting with it, and if it doesn't go well this option could be enabled in private battles only. So public battles remain the same and private battles will enjoy the option of inviting players from any rank they want.
  11. SwiftSmoky

    [FJ] Flying Juniors

    orange plz, the green is too bright and less associated with announcements :P
  12. SwiftSmoky

    same New tricks By [TPP]

    Nice :) Looks like you guys have a good potential, but there is a lot of work to do on improving the video quality, and would be better to have more tricks in one video. Looking forward to see where you go from here... good luck! ^_^ Next time you want to post a video, please do it in the parkour videos topic.
  13. SwiftSmoky

    Ideas for Parkour!

    lol actually it's super long because I just said pretty much everything I know about it instead of just what's enough to prove I'm right, because I don't know enough to just say something shortly and prove I'm right. I might be wrong. I'm starting a discussion here.
  14. SwiftSmoky

    Ideas for Parkour!

    ^ TL;DR ^ Trolls in parkour battles are less of a problem in high ranked battles, but people kill in some of these battles just because that's what they wanna do in them. That's just one of the regular uses of parkour battles, they aren't used only for parkour. Players who joined the wrong battle and keep getting killed or there is a troll in the battle, should just leave the battle and try another one or create their own and invite friends maybe... No low ranks will suffer from playing with high ranks because if a troll joins their battle they will all leave quickly and create a low rank battle. You don't have to play a battle you don't want to play, but being able to play with low ranks is very useful, but mostly in private battles, just like all good parkour battles are private.
  15. SwiftSmoky

    Ideas for Parkour!

    High ranks can create battles to play with mid ranks that are one shot kill already, so it doesn't really change anything... I can join any parkour battle with mid ranks with my Thunder M4 and double damage and one shot everyone there. But the difference in power is a good thing because if I would do that there or especially in a battle with much lower ranks, they would just leave and create a new battle for only lower ranks. These battles to all ranks won't be used by lower ranks unless they are curious to see high ranked players or really want to parkour there and found a battle with no trolls, but this feature will mostly be used in private battles for events, bringing friends of lower ranks or low rank accounts, or in minigames. If you were able to play public parkour battles with the highest ranks you would see that they use parkour battles in a good way, whether it is for parkour, minigames or battles. Yes, battles. Fighting with tons of mines and infinite drugs is fun for many people, it's not like normal battles, just killing each other, trying to go through a ton of mines or just messing around, chatting, doing random things and just chilling out... There are many uses for parkour battles and if you are looking for high quality parkour experience they are not the best place for it, that's what you have private battles for. So my point is high ranks have less problem with players coming to kill in parkour battles, it's more of a mid ranks thing I guess, didn't see many low ranked parkour battles. Being able to play with lower ranks doesn't mean lower ranked players will join these battles very often, if they join and stay means they enjoy it and don't just get killed all the time. Public battles aren't a place where you can expect really good parkour even if you have no trolls. They are crowded and everyone want to jump too and it all gets messy. Public parkour battles are more for meeting parkourists that really want to parkour, becoming their friends and inviting them to private parkour battles. Or you can join these public battles just for chilling or playing a minigame. (that depends on what minigame, sometimes it's enough to choose the right map and everyone know what minigame you wanna play, but sometimes not) I joined a few public parkour battles and took screenshots of what they're doing. That's a little more parkour than what you usually see in mid rank parkour battles, right?
  16. SwiftSmoky

    [F&F] Fight & Flight

    Nope. We use Skype or Discord for calls sometimes but just for fun and not because it helps with timing or something. When we need a few players to do something at the same we just count down in the chat. 2 1 go That's all there is to our communication for timing in parkour. The rest of the chatting is letting someone know if he needs to go sooner or later next time, and discuss possible changes to this trick and other ideas or just random off topic talking.
  17. SwiftSmoky

    Parkour Dictionary

    Added another forgotten trick - Handstand
  18. SwiftSmoky

    Ideas for Parkour!

    I think this list could be improved. Some ideas have good reasons not to be implemented, and "prevent sabotage" isn't really a suggestion but pointing at a problem without offering a solution. I think there should be a comment on each idea about why it's good or bad or if it won't be implemented for some reason like infinite supplies won't be there cause the game needs money. Also, I think other good ideas should be added to this list even if not popular. When listing popular ideas it's also important to explain if the idea is good or bad and why. Will be especially helpful when the developers decide to make changes to parkour mode so they can have a summary of what we want and why they should (or shouldn't) implement each idea. Disable damage in parkour - [bad idea] Everyone would want this for himself, but if you think about what it's gonna do to the community you will see it's a bad idea. Being able to jump on infinitely many mines will make parkour much less challenging and getting on top of a skyscraper will no longer be a special thing. Big jumps with lots of mines will look more impressive than other tricks that take much more skill and creativity, and this will bring down the level of parkour in the community. Being able to survive many shots simultaneously also makes tricks easier on timing because you won't have to take into account how much it will take for the jumper to heal before you can shoot him more, which makes parkour less skilful. Also, parkour mode is used for a lot more than just parkour, dying from mines is important for mine hunts for example. There are a few more disadvantages but I don't want this post to get too long, I think what I just said is more than enough. Prevent sabotage from players killing others for no reason - [not a suggestion, should be removed from the list] This is not a suggestion at all, he is talking about a problem without even knowing the reason for this problem or how to solve it. The reason btw is that players get kills for their profile and improve their D/L rate, and others just enjoy trolling. Add rewards for doing tricks or getting on buildings - [good idea] It's a great idea if implemented correctly, giving rewards for reaching only high places that are really difficult to reach can be nice, and this reward should be given only once for each of the selected places to prevent crystal farming with parkour. This could be integrated with the achievements system. Though I would leave out the "doing tricks" part because it's hard to detect when you do a new trick and don't repeat the same thing for crystal farming. Remove the self-destruct delay - [good idea] There is no reason to delay self destruction in parkour, it only wastes people's time and can sometimes get annoying to take so long to respawn, especially if you do something that can get you flipped many times. Remove equipment changing delay - [good idea] Will prevent annoyance and let people change equipment as much as they want without having to re-join the battle every time. People get annoyed by this especially when getting the wrong equipment by mistake or changing their mind about what trick or equipment they want, and when experimenting with different equipment for a trick. Make supplies infinite - [we want it, but won't happen] Everyone would enjoy this except for the people who make money from this game. Tanki is a business, they have no interest in making supplies free for parkourists instead of making them buy more supplies and earn more money from them. Even if it's such a small part of the community. Ignore parkour battles in the personal profiles information page - [has advantages and disadvantages] This will partially solve the problem of trolls who come to kill in parkour battles. But these statistics should still be saved and affect the achievemnts, even if not displayed as part of your total kills and deaths in the profile page. Remove self-destruct zone in the sky - [good idea] Probably the most important of all of these suggestions. Will make bigger jumps possible in all maps and will make it possible to reach new heights. When the sky is not the limit you can get far higher than the tallest building in the map so you can jump over the highest houses more easily, I can even imagine someone building a twins elevator on top of the skyscraper. I think this suggestion also deserves a place in the list: Allow everyone make parkour battles for all ranks There is no reason not to allow players to do parkour or play minigames with all ranks, will also make it easier to bring low level accounts for jumpers with light hulls.
  19. SwiftSmoky

    Option to hide UI

    You could have just a "show/hide GUI" key shortcut. like CTRL+G, or just G maybe but I think it's better to keep the CTRL cause people who don't know about the feature will get confused if they accidentally press G and then don't know how to bring the GUI back. Also could be useful if pressing TAB when the GUI is hidden will show it again for as long as you hold the TAB key. If you want to have the option to show your own nickname too, then the G key could switch between 3 states just like spectators can switch between a few states of GUI display.
  20. SwiftSmoky

    Is there anything truly useless for parkour?

    Added! This doesn't directly affect a parkour trick, but it gets you enough parkourists to do it, that's the best you can get out of it I guess. Smoky is very useful, it is pretty strong and I used it several times in Fight & Flight parkour videos.
  21. SwiftSmoky

    Is there anything truly useless for parkour?

    Trolls, enemies, team mates, AFKs and absolutely anyone... I can use them all, and I did many times! Added :P
  22. SwiftSmoky

    Is there anything truly useless for parkour?

    Easy one, added! :P
  23. SwiftSmoky

    Is there anything truly useless for parkour?

    Is there anything truly useless for parkour? I made a list of the most useless things I could possibly think about, and I found creative uses for all of them! This started from me claiming that non-recoil turrets have unique uses in parkour. My friend laughed at it and called it "Swift's Theory of Flying Unicorns". So we ended up building a Freeze Elevator. When looking at this situation from the side - realizing that I just made some of the best parkourists in the game to build a FREEZE ELEVATOR - gave me such a good laugh!! :lol: Before you read my ideas of how to use these things, just look at the titles and try to think of your own ideas, maybe you'll think of something I didn't! Phantom tanks (aka ghosts) These transparent tanks that just spawned and can't shoot or even touch anyone, even they are useful! You can gather a bunch of them in one non-phantom tank that prevents them from spawning, and once the non-phantom tank is gone all the phantoms materialize in the same place and push each other up, forming a tower of tanks. There are two special things about them that make them a lot more useful: their ability to go through the invisible side walls without dying and the ability of Hammer to shoot them (explanation in this topic). These make it possible to do some special parkour tricks with ghosts and make it possible to enter some places that are unreachable without ghosts. Firebird This is the truly most useless thing in parkour, it has no special properties that can be used in parkour itself but it's still useful! Parkourists only use it to decorate their parkour videos with circles of fire and to show they can do a trick without the jumper shooting. No no no wait! I said I found a creative use for everything! It's nothing you'll be using a lot, but it could be used when you need to have good timing with a tank dying and you need someone else to know exactly when he's going to die. A Firebird can burn a tank, or even a group of tanks and other players in the team will be able to see their health going down like a timer for their death. You could also make the Firebird burn tanks in sequence so every tank will die a little after the other, so you have a precise control of how you space out the deaths of a few players, much better to have one player take care of the timing than a bunch of players trying to time their self destructions right. Freeze You may be surprized, but Freeze isn't as useless as Firebird. It can be used just like Firebird for decoration, but it can also affect tank's movement, it slows it down! Huh? Why would you want to slow a tank down in parkour!? o.O I posted a "Freeze Elevator" screenshot as a joke. But the truth is it was never supposed to be an elevator, and wasn't built for a screenshot for my joke. We tested the way Freeze affects flying tanks, and turns out it slows them down in the air! No, it won't slows down their fall and won't make tanks last any longer in the air, but it does slow down their horizontal movement, which allows things like catching players that fly over a house too fast to land on it. Obviously it's not something you would actually do for a parkour trick, but it's still a possible use for Freeze. Isida Of course Isida can heal players between trick attempts so you don't have to waste time self destructing and getting back into position or waste repair kits... But there is also another use for it, it can actually help you jump higher! Isida has no impact force and can't move players, but it can increase the amount of mines you can jump on! Let's say I have a fully upgraded Wasp M1 and Spider (50% mines protection) and I want to jump on as many jumps as possible. I can use double armor and survive 3 mines. It's a pretty nice mine jump for a Wasp M1, but I want more! When I hit the mines, my front goes up while my back keeps sliding on the ground for a split second before getting up into the air too, I can use it to jump on more mines: place 2 mines and then another 2 with a little gap, then I can drive on the mines and hit the first 2, use a health kit to heal enough to survive the other 2 mines that I will hit in a fraction of a second later, when my back slides forward on the ground. So I jumped on 4 mines now, that's pretty impressive for my little Wasp, but I still want more! But I can't heal myself any faster, so I call a bunch of friends to stand around the mines with Isida and heal me! Their healing combined with me using a repair kit, can help me survive up to 6 mines!! Now that's a pretty impressive achievement for a Wasp M1, and a pretty high mine jump. Again, it's not something you would normally want to do because you would get much higher jump if all of these Isidas were shooting the jumper instead of helping him survive one or two more mines, but still a cool use for it! Double damage While killing players can rarely be useful for parkour tricks, double damage isn't really a good tool for it. A better way would be to simply damage the tank that needs to die before I start trick so he can die in one shot later without wasting any double damage supplies. But wait, remember that thing with using Isida to jump on more mines? Double damage can double their healing rate so you need only half of the Isidas you would have to use without it. Dying While they are rare and not very impressive, there are a few tricks where dying is actually what makes the trick work. For example, pick any spot where a small mine jump would do the job. now instead of jumping on a mine, ride a dictator the exact same way but without a mine. When you reach the edge and need to jump, the dictator self destructs which moves him a little up into the air and gives you a little push up. To not have trouble with self destruction timing you can have a friend killing the dictator, or you can make him hit a mine to die, in all cases the result will be the same. The dictator's death is what makes it possible for you to make this jump. This is a pretty small and useless trick, but it is a pretty good replacement for mine jumps in the lowest ranks where mines are not available in the garage, and for hulls that can't survive mines. Leaving the battle It isn't really helpful for performing a trick, but it is helpful for preparing a complicated trick. When you need to position a tank somewhere very gently and precisely and then need to move away without moving him, sometimes the best choice is leaving the battle and joining back. Self destruction makes your tank move a little, which can push him and ruin the careful positioning. The tower created by phantom tanks, it can be done with the non-phantom tank just driving away, but this will work only if the phantoms are positioned perfectly enough or the non-phantom tank has enough lag to just teleport away. It can be done with self destruction too, but if someone is lagging a lot it will be much safer to just leave the battle and rejoin. When you leave the battle the chances of people seeing you disappear in different time are much smaller. Lags Everyone hate lag! It's just terrible! It ruins the gameplay for everyone! How can this be a useful thing!? There are three uses for lag: First of all, it can be helpful to get perfect timing in tricks where everyone need to hit the jumper exactly at the same time. The more lag the jumper has, the easier it will be. For him it will look like no one is moving and then suddenly everyone shoot exactly at the same time, even if while was disconnected from what happens in the battle for a second and one of his friends shot late. Second way to use it is get hit more than once by the same player at the same time. This happens when you have some really bad lag and you're disconnected for more than a whole second. At this time your friend shoots you and sees you come back to the same place, he doesn't understand what just happened and shoots you again, or maybe he was shooting you with Ricochet and managed to shoot you 5 times or even more before your lag ended. When your game catches up with what happened while you were lagged away, it realizes that you got shot with Ricochet 5 times by your friend, so you see all 5 shots at same time and get an incredibly strong push. Finally, the last and least cheaty use of lag, it is changing the timing of a shot. If only one of the helpers that shoot the jumper is lagging a little, you know that his shot will always be the last and will hit you when you are already in the air and rotated in different angle. You can use it in your favor to put your laggy friend in a position where you need the shot to hit you later, maybe even when you get out of his aim cone (the area in which he can hit you without needing to move). Presonally I found this little trick useful sometimes, and every time one of my friend is lagging I know what is the best position for him in the trick. Here's a video showing something that clearly can't be done without lag: *link* Bugs There are some bugs in the game that can help you do parkour, and one of them makes a very popular OMP trick possible: Border Jump. When you lean off the border of most maps, you get this bug where your hull goes a little through the ground and gets pushed up through it. This allows you to get into a wheelie easily, even while driving fast, which the can get you sliding fast in a wheelie and the only thing that's left to do is to shoot down when you want to jump. Another bug is the prop glitch. Props are the building "blocks" of Tanki maps. Have you ever hit something while driving on flat ground or while slightly touching a flat wall? That's the glitch. The physics of tanki allow you sink a little into the ground when you swing your hull, and this way you can take control over when you get this glitch. Simply accelerate and then suddenly start driving to the opposite direction right before you reach the border between two props. This will cause you to swing your hull, slide back a little with your back slightly sinking into the ground before you start moving forward, and if you did it right you'll hit the edge of the next prop, stop sliding back and your front will go up higher. This way you can get into wheelie on flat ground with Thunder and a few other turrets. This bug can also be used to make a ramp next to a wall where it seems like you lean on thin air. You can even use it to stay in the same place in wheelie. Flipping Some tricks actually start with a flipped tank, or use a flipped tank to make them look better. For example, that trick where you push a flipped tank on a mine and then he shoots down, or when a flipped tank leans on another tank to make a ramp and shoot the jumper in style while being flipped. Also elevators are almost always made of sideways tanks. Handstand You know this moment when you get perfectly balanced while standing on the front or back of your hull on another tank? It's called a handstand, and it's pretty useless. But it is a nice position to start a trick from,I used it together with two Strikers to make something very creative, and there are tons of other tricks that can be started with this! You can even set up an elevator of tanks doing a handstand, or build stable tank structures with them. Wheelie For a long time wheelie was just a stunt or a funny thing you can do. But now there are lots of uses for it. For example, you can have a dictator making wheelie on top of a ramp to continue it and let you jump high up from him, or you can jump from the ramp at a tank that is rotated with his front to you in a wheelie, hit his edge and make a pretty cool edge jump off of him. You can even make a tilted elevator with it! I know this one is not as useless as the other things in this list, but I felt it was the right thing to add it because many players still don't know about it. Gold boxes Sounds useless? Hard to believe it isn't, right? In fact, I can think of two popular uses. First one is decoration, so many people love gold boxes... so having one lying around next to you while you do a trick can decorate the video a little. Or you could have some of them dropping around you while you fly in the air in a parkour rank up. Second thing has something to do with gold hunters - it's setting a target in the air, that you have to reach with precision and good timing. There are many players that enjoy making the so called "gold box skills" videos, in which they use various tricks (sometimes OMP, sometimes complex tricks with one or more players helping them) to catch gold boxes while they are still high in the air. Some people find this parkour style more interesting than targeting roofs of buildings, before it was possible to drop gold boxes players were catching repair kits this way and pretending they were gold boxes. This parkour style also adds an element of competition into parkour, and adds another type of target - one that has to be reached from any direction and doesn't matter if you flip or die after it, which many players prefer over traditional parkour. Trolls, enemies and anyone else I just happen to be an expert in Parkour Fighting which offers some nice solutions to this problem. These annoying players in public parkour battles that come to kill players... All they want to do is kill you, and not help you parkour in any way. Same goes for enemies in normal battles, they come to win a battle and destroy their enemies. One way you could use them is by jumping from a ramp or just doing some other trick that doesn't take much preparation. They will see you and start shooting, their shot might give you the extra boost you needed to get a good jump and land on a roof. Alternatively you could force them to be a part of your tricks. It's not always easy, but you can flip them and position them where you need them to serve as an edge for an Edge Jump, as a higher ground to climb something, or even drop mines on them to make use of their "death jump". You can make use of enemies that wait on top of a ramp to shoot you as soon as you get up, just get a decent acceleration, drive up the ramp, get shot by them and shoot down, and you'll make a very popular parkour trick! To add more style to it, you can also use an unsuspecting tank that just drives somewhere as a helper for your parkour trick. Watch this video from 1:40 and you'll see how easily a random player can help you make a parkour trick by simply driving up a ramp. Or watch my first video to see how I force an enemy to help me climb a wall, and take advantage of his self destruction. Server restart Hmm... how could a thing that kicks you with all your fellow parkourists out of the game be useful? You know these profitable DM games of 999 kills and no one is getting near ending it except for one player who's there to stay for hours and take a whole lot of crystals out of the battle fund. There is no way this friend will give up his 20k battle fund to come help you make a trick that you really wanna do but you need one more player for it. But sometimes you can get lucky and have a server restart that will automatically finish your friend's DM and give him the battle fund, so he can finally come to parkour with you and get that trick done! Bushes, trees and any other sprites Bushes are not just decoration in the game, some maps are designed in a way that allows players hide in the bushes and gain great advantage from it. Parkourists can use it too to hide a helper behind a tree or put a mine under a bush and shoot a cool video of a trick that includes some surprizing parts no one would expect until what's hidden in the bushes is exposed. Another use of these sprites is remembering specific spots on the ground, in an open area with just grass and bushes it is the best way to remember where exactly you should place the mine or where the jumper starts driving from. Just remember what bush is the closest and where relatively to it is the spot you need to remember. Black marks Usually you don't want to have a bunch of black marks in your video, showing how many times you failed before finally landing that trick... but sometimes you might want to create black marks on purpose! It might be for decoration but can also be used to mark specific spots on the ground without needing bushes or anything else around. For example, you can shoot a mine you placed to create a black mark on it so everyone else who can't see the mine from far will still know where it is because the black mark on it is visible from everywhere. This can also be used to mark other positions, anything that needs to be visible and it's location has to be shown precisely. Think you can find anything absolutely useless for parkour? Go ahead and post your ideas, challenge my creativity!
  24. SwiftSmoky

    [AoP] Academy Of Parkour

    Nice video, but surprized to not see any Striker tricks o: I like how you make some creative tricks, it makes your videos more diverse and interesting. Keep it up, you're doing great! :D
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