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SwiftSmoky

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Everything posted by SwiftSmoky

  1. SwiftSmoky

    Masters of Parkour 2016 Winners Announced!

    Yeah :D now the only thing that's missing for me is the striker module I missed cause I thought I have another 1 day to get the 1k kills, and just when I almost reached 1k I realized I was one day too late lol... oh well, no complaints, I'm still happy :D The mine protection helps doing some fun things with mines :P Not gonna use it in videos probably but it's a lot of fun for just fooling around :D
  2. Parkour isn't dying, and if it was dying it would probably be because of tricks becoming impossible due to changes in the game and not due to lack of contests or reasons to do parkour. People first of all do parkour for fun and only then consider participating in something like a rating system for parkourists or a parkour contest.
  3. SwiftSmoky

    [TFP] The Flying Parkourists

    Well obviously he didn't mean MOP, he said F&F is just a little better than TFP, the points were to say "it's a small difference" ;)
  4. SwiftSmoky

    [TFP] The Flying Parkourists

    Don't worry we already did something nice with Striker, you'll see it in our next video ;) Thanks! ^_^
  5. SwiftSmoky

    Tips From Club Leaders

    I wonder why TFP leaders said nothing here. As a club that managed to stay open for 2 years I would expect them to have some advice to give to new clubs. And it could be really nice of them to try to help the parkour community with tips for sustaining and managing their clubs. So... maybe tell us about the problems you had to face and how did you manage to overcome them? @Nikk ? (I'll post here soon too btw, I posted once but very long ago, now I have some useful tips too)
  6. What's the point of re-creating a thing that just got closed because of lack of participants? (link) Most parkour clubs aren't ready for this and don't even make videos, others aren't willing to spend time on these contests when they can work on their regular videos. Some of these clubs are from other communities and probably won't even read this topic, and even if they will I don't expect them to be interested in it. But anyway, I would love to be a part of the team for giving contest ideas in case it turns out to be more successful when you allow screenshots (which I didn't cause it's easy to fake something with screenshots and hard to prove you didn't cheat) And I'm telling you already, you can remove F&F from the list cause we won't participate in this.
  7. SwiftSmoky

    Masters of Parkour 2016 Winners Announced!

    That's not a big surprize, to do better stuff anywhere in life you need to have good equipment. The better your car is, the more likely you are to win a car race.
  8. I don't like this idea, if someone made a mistake and flipped a team mate, it's not such a big deal - you made a rare mistake and your team will have to pay for it... It doesn't happen a lot, and being able to push team mates with your shot can be helpful in some situations, like to speed a team mate up when he jumps from a ramp so he can make it to the other side, or to shoot a team mate in the air and prevent him from flipping when he drops, or when a team mate with no recoil turret or too heavy hull is flipped sideways you can shoot him to flip him back... All this will be gone to save players from well deserved flipping? If you add a detection of flipped players, it'll be very confusing and players who don't know much about this feature might not even try to save team mates because they are used to not being able to push them anyway... And it's gonna be pretty much impossible to detect if a player is shooting his team mate in the air accidentally or tries to shoot him in the air on purpose to prevent him from flipping.
  9. We still need the random drop for various gold games... The simplest thing to do is normal 6 key press will do exactly what it does now, and long key press (hold for 2-3 seconds?) will drop the gold exactly where you stand. That way people who don't know about this feature will enjoy the normal random drop without any complications, and the trick for choosing drop location is very simple and doesn't involve any additional actions or even buttons to choose drop location.
  10. SwiftSmoky

    Parkour Discussion / Q&A

    or just a noob? lol
  11. SwiftSmoky

    Complaint Book

    I don't know if that's true, but if it is - then I guess new tankers should have some text appear on screen when they first click the micro upgrades button. Like the rest of the tips that appear to new players, this one will be explaining the characteristics of MUs (that they get more expensive and less effective), how to manage the garage wisely with them and recommending not to MU M0 equipment more than once or twice and save up for upgrading turrets and hulls to the next modification.
  12. SwiftSmoky

    Parkour Dictionary

    Renamed "Thunder Jump" to "Splash Jump" since Thunder isn't the only turret with splash anymore. Also this name is more self explanatory and intuitive so it is easier to get used to it.
  13. SwiftSmoky

    Parkour Discussion / Q&A

    what u thinking about? o:
  14. SwiftSmoky

    Parkour Discussion / Q&A

    That's not the best use for them, but it works ^ lol
  15. SwiftSmoky

    Parkour at lower ranks:

    Actually, it does! :P I named my parkour team "Fight & Flight" for a reason - we started as a group of players that besides doing normal parkour for fun, were also using parkour to gain advantage in battles. We were jumping over walls, surprizing our enemies from above, flying over our enemies with their flag, and getting good positions on high places that aren't reachable without parkour (before kill zones were added to the roofs because of cheaters...) But to really gain advantage from parkour in battles, you need to know how to do parkour with heavy hulls or how to strategically use parkour to gain so much advantage you'll win even with a team of easy-to-kill light hulls. So as long as you're not really good at this stuff, you won't really do better than without parkour. It's a whole different system of skills and strategies, with different roles in the team and with strategic spots that allow you dodging the enemy shots (there are 2 of these in the video below) and we even made maps marking all the strategic spots for shortcuts, positions, dodge spots, etc. I don't have most of the stuff recorded, but I do have a video that can give you an idea of what Parkour Fighting is like, with mostly very very old footage :)
  16. SwiftSmoky

    Newspaper Requests!

    ask Cedric? Maybe he can help you with that. Also I think it should be in number of players and not % cause some players are in more than 1 part of the community, like someone who's in an XP clan and a parkour club
  17. SwiftSmoky

    Parkour Discussion / Q&A

    It can actually be useful, we played with it and found a few tricks. Might include them in our next parkour montage :)
  18. SwiftSmoky

    [FJ] Flying Juniors

    Hey guys :) Just wanted to say I've been following you for a while and I'm really glad to see you getting better and trying out new tricks, keep it up! And keep having fun ofc ^_^
  19. SwiftSmoky

    Newspaper Requests!

    Maybe an article about the structure of the community? Like what parts are there in the community (clans, XP players, parkourists...) and would be really nice to get some statistics on that - how big is each part of the community and what makes people enjoy being a part of each of these communities?
  20. SwiftSmoky

    [F&F] Fight & Flight

    Didn't say they aren't o: don't interpret what I said as an attack on TFP, it is just an explanation of why PassVilan's comparison between F&F and TFP was wrong, I just explained the details he missed, without trying to flame anyone...
  21. SwiftSmoky

    Parkour Discussion / Q&A

    Well, we'll see when it comes out!
  22. SwiftSmoky

    [F&F] Fight & Flight

    Calm down guys, let me explain the situation. The tricks we do with M1 jumper are made with minimal amount of help from other players - which means everyone have to do everything perfectly just to have barely enough power to get this Wasp M1 onto the house. when we use Hornet M0 is only for elevators simply to make them look better by making the jumper move faster. We can use a heavier hull, or even a mammoth with more players shooting, but it doesn't show skill in any way. Also, don't forget low modifications have their own disadvantages - speed matters a lot in parkour, and Wasp M1 got a lot less speed compared to M4. About your comparison to TFP, I can easily find a bunch of screenshots witnessing they use way more power than what is needed to succeed in the trick. They have sometimes one Railgun missing a shot at the jumper and yet he flies over most of the house and lands on the far side. While using an M3 jumper, they also use an overrated amount of players shooting him which makes it much easier than doing the same trick with Wasp M1 and just the minimal amount of players shooting him to just barely get him to the edge of the house. Their tricks look great this way, they get a big jump with an M3 jumper and no one ever thinks about how they do it and how difficult these tricks really are. (not saying everything they do is easy tricks, don't judge only by their overrared amount of helpers in some tricks, some tricks can be hard for most players to pull off even with extra power) Shortly, using a lighter jumper makes him fly further with the same amount of players shooting, but what makes the tricks harder is not the weight of your jumper but how much power you get from the helpers in that trick compared to the absolute minimum required to complete the trick. And we keep our "helpers power" as close as possible to this absolute minimum, except for rare cases where we add more power to make the trick look better. And this combined with our hard work of keeping the upload rate of a video every 2-3 weeks without reducing video quality, and creativity - with a few tricks that are new to parkour history in every video, makes us very well deserve what we get.
  23. SwiftSmoky

    Parkour Discussion / Q&A

    Twins will have a weaker splash of course, but it's a rapid fire weapon. I already imagine something like a few players with twins keep shooting the ground under a light tank to keep him driving in the air just a little above the ground :P Trust me, I'll find good uses for everything :D
  24. SwiftSmoky

    Parkour Hall of Fame

    Especially not of freeze lol, it has no effect on anything. And he's talking about the MOP video, which has nothing to do with the order of top 10 winners
  25. SwiftSmoky

    CLOSED — Cedric's "Virtual Office"

    I have a very big and serious complaint that really drives me and everyone else crazy!!! :angry: Nah... I couldn't find any place to say good things so I'll just say it here, and I think it would be nice to hear the good stuff from players too, and maybe even useful for you to know what players appreciate the most :) Anyway, I just want to thank you for being a great community manager that interacts with the community so much! Thanks to you players no longer feel ignored, and it is really nice talking to you and doesn't feel like "OMG I'm so lucky he finally replied to me". Keep it up, you're a great community manager! ^_^
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