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M1-A2

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Everything posted by M1-A2

  1. M1-A2

    Let's Discuss Thunder!

    it always seems like that whenever you upgrade a weapon doesn't it? I could say the same thing for my thunder, shaft, and viking.
  2. M1-A2

    Let's Discuss Thunder!

    I think what kayitsiz is trying to say is, if you mu your thunder, you'll be so much stronger and harder to beat. :DIn other words, he was joking around about not buying the mu's. Go for it.
  3. M1-A2

    Let's Discuss Thunder!

    I'll go one step further and say that I win 90% of my battles with Thunder M2 and get first place in 98% or so of those battles. I definitely agree.
  4. M1-A2

    Let's Discuss Shaft!

    I do have drugs. That doesn't mean that I'll go around spending them like there's no tomorrow. And I am constantly on the move. I'll take shots from multiple postitions from around the map. Despite this, I will still get destroyed and targeted. Why? Because when I start racking kill totals of 99-148+ with only 3-7 deaths people start to do everything under the sun to try and silence my shaft.
  5. M1-A2

    Let's Discuss Shaft!

    A.)I would make the arguement that, although you may be right about the scope mode, it does not change the fact that you learn to be observant. As a player that is relegated to support roles when using shaft, you learn to watch where your teammates are so you can provide cover fire. B.) you mentioned that my long-term use of shaft has "minimized my need to move around the battlefield." This is not entirely true, as I move to and from various sniping spots around the maps, and turn my turret while on the move so I can pop off arcade shots at incoming enemies. These arcade shots range from close-up shots at an attacking freeze, to medium ranges to finish off an enemy that I previously hit with a full charge, to long range on maps like 'Highways'. All of these shots are successfully made without the use of the scope, and require me to know how to both move my hull and turret. Another thing you mentioned is how different shaft is from the other turrets. First off, that adds diversity to the game (unless I'm very much mistaken, that is one of the things that you want). But you also mention in there that a lot of the stuff you learn from shaft you will never need for the other weapons. While this may be true, it can also be flipped. A lot of the things you learn from the other weapons you will not be used when playing with other turrets. Take ricochet for example. I will never need to know how to bounce plasma balls off of walls when using another turret. Another example can be railgun. I won't need to learn how to adjust when I start firing because every other weapon fires instantly. Thunder: you don't need to know how to effectively use splash damage with any other weapon. Shaft: that sniper scope is unique to this weapon. Don't need to know how to use it anywhere else. The list can go on. Point being is that every weapon and every hull has characteristics that are useless for the other turrets, and shaft is no exception.
  6. M1-A2

    Let's Discuss Shaft!

    I did edit the above post addressing this
  7. M1-A2

    Let's Discuss Shaft!

    I think you missed my point there. If you actually go back and read my post, I mentioned that those were the hulls that a stock M2 shaft could destroy in one shot. I was not comparing them. I find it funny how you think my skills came from the "XP battles that I have been playing recently." That is false, seeing as I have Railgun M0. It would be an embarrassment to join an XP match with a dusty hornet M2 and an even dustier M0 Railgun. The aforementioned skills have come from: a) Using shaft. One of the best turrets for picking up small details, such as enemy movements through bushes and at long range. b) actually playing with different combinations. As you mentioned, you can't always stop using one turret and hull, and switch to another. It does take time to adjust to each new hull and turrets characteristics. As a permanent viking user, suddenly dropping the hull and switching it for a hornet or wasp, or any other hull for that matter will take some getting used to if you never use said hull. The same can be said for the turrets. Each turret has its own unique characteristics which add to the dynamic gameplay of Tanki. (Yes, even shaft, whose extreme precision forces you, as an opponent to constantly think of ways to destroy, evade and hide from it.) switching from one to another requires some getting used to. Although, as with the hulls, some weapons are easier to get used to than others.
  8. M1-A2

    Let's Discuss Shaft!

    I've had a D/L of 33.00 and better before with shaft. I know exactly what a D/L is. I should also remind you that if your enemy is drugging heavily, and/or specifically targeting you, it can be rather difficult to maintain a D/L of greater than 5.00. (I'm talking about shaft here) I've been in many situations where this is true. Does this make me unskilled? Not in the slightest. I can still deal heavy damage to my enemy, it is just more difficult to have a higher D/L. I feel like you're getting caught up on the fact the I mentioned a D/L of 6-8. To clarify, if it was not done so earlier, that D/L was with thunder against a drugging team. Additionally, I dropped the decimal points. So the approximated D/L ratio is 6.00 to 8.00. The D/L ratio did not change with the dropping of the decimals. Not to beat a dead horse here, but if you're assuming that I don't know what a D/L is, it means the ratio of tanks Destroyed to the amount of times you've died, or Lost. To further prove/explain that I know exactly what I'm talking about: the D/L ratio is found by taking the total amount of tanks you've destroyed and dividing it by the amount of times you've died.
  9. M1-A2

    Let's Discuss Shaft!

    Going back to this for a bit. A slightly mu'd shaft m2 can one-shot a non-mu'd mammoth m3. Without mu's it can take out: wasp and hornet m3,hunter and viking m1 and everything else m0. Though a few mu's will put a stop to that. Now before somebody starts flaming me about how this proves that shaft is waaay to OP, and that it makes people "noobs", or it should not be in the game for its high damage output. Let me remind you that despite its seemingly crippling stopping power, shaft can NOT one shot everything. As I mentioned above when I was listing off the things it could kill in one shot, there are three plausible hulls that you could encounter when using a shaft m2. Wasp and hornet m3 and viking m1. (This is generally speaking of course, I've come up against many a player with a garage that is far worse than it should be at their rank). Now, putting this all in perspective, shaft can NOT one-shot everything, let alone 50% of the hulls. With that arguement out of the way, I will address the part about certain players calling shafts "noobs" and saying that they are absolutely horrendous with the other weapons. That is, to put it bluntly, wrong. I will use myself as an example here. I have recently been playing with my thunder and firebird, and my battle funds, D/L's, and XP gained in just the last three days have shown that using shaft does not make one a "noob". In the last three days alone, using thunder, I was able to get 50k+ in crystals, 40k or so in XP, and often times a D/L of 6-8. Had shaft made me a "noob" with thunder, there is no way that I would've gotten all that. Granted, my D/L would probably be a lot higher with shaft, but that's not my point.
  10. M1-A2

    Let's Discuss Mammoth!

    That's the first time I've ever heard anyone say that. Lol If they say that again, tell them a mammoth is not a cow, more like an elephant. XD
  11. M1-A2

    Let's Discuss Mammoth!

    Wow. Best defence ever. Nice!!!
  12. M1-A2

    Let's Discuss Mammoth!

    Yeah.. Back when I exclusively used shaft that would've been mine too.
  13. M1-A2

    Let's Discuss Mammoth!

    My worst nightmare: going for the flag and finding three m2 m2 freeze-mammoths. Scary stuff
  14. M1-A2

    Let's Discuss Thunder!

    Okay. Every tanker to their own opinions. Good luck getting the crystals :) 5000th reply!! :)
  15. M1-A2

    Let's Discuss Thunder!

    Thanks bro!!! I highly, highly reccomend thunder m2. Like I mentioned. It is an extreamly versatile and useful weapon. With just a few mus, it can really do a lot of damage. I'm also a big advocate for viking m2. It is a wonderful tank, combing speed health and stability. I bought the hull kit a while back, and I can say that out of all the hulls that I have m2, I've used viking the most.
  16. M1-A2

    Let's Discuss Thunder!

    M4 thunder does rather well against gismos. I've tried it out on the test server a few times, and from my own conclusions on the main servers, I can safely tell you that it will continue to be useful well into the future. Speaking of which, I've started to use thunder a lot more than my shaft recently. I've found it to be an amazing weapon, and I plan to get it m3 this weekend or very soon.
  17. M1-A2

    Let's Discuss Shaft!

    That happened to me one. I hated it. I also glitched when i was in chat. And it used up my supplies.
  18. My nickname comes from the M1-A2 Abrams. Which is my favorite tank IRL. My alternate accounts are also based off of some of my favorite military vehicles. M1-A2_Abrams (same reason as my main) M1126 and M1126_Stryker (Named after the M1126 Stryker)
  19. M1-A2

    Let's Discuss Shaft!

    Some keyboards have something where if you hold down a specific set of keys, one of them is negated. I have a similar problem with my keyboard. One of the things I like to do is use the turret rotation keys in conjunction with the directional keys. This allows me to bypass that three key glitch while I'm in scope mode. Another thing about the three key thing. It may or may not apply depending on the order you press the keys. For example, when I use twins. If I'm driving while turnings turret, I can't fire until I stop turning my turret or tank. However, if I'm driving while firing, and then start turning my turret, it works fine.
  20. M1-A2

    Let's Discuss Thunder!

    If you can't kill a thunder using that extensive list, I reccomend a new line of work
  21. M1-A2

    Let's Discuss Shaft!

    Don't forget to add delivering pizzas and paying bills.
  22. M1-A2

    Let's Discuss Ricochet!

    Totally agree.
  23. M1-A2

    Let's Discuss Viking!

    It`s the player that makes any weapon or hull better.
  24. M1-A2

    Let's Discuss Shaft!

    Just don`t ask man. ;)
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