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Everything posted by SulfuricAcid
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About this topic ? which is closed now, I wanted to add an other map as a suggestion for MMS which will be suitable for all sorts of turrets. Esplanade https://en.tankiwiki.com/Esplanade
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No actually, I guess it is a return of self-healing ability that is now in an augment format.
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hope to see paints in silver tier for next challenge "December II". It was fun to see paints in silver tier. btw, why not to bring some gold boxes as well.
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by considering the new large maps have been added into the MMS such as Scope and Deathtrack, I confess that this new experiment is great. Additionally, it will be greater if>> In details : there will be other maps such as Lost Temple and Madness . there will be smallest maps such as Ping-Pong to make 2 vs 2 battles possible in MMS (for those who argue about deficiency of melee & short range turrets) there will be a combination of maps ranging from 2 vs 2 to 6 vs 6 and so on... to 16 vs 16. ( 6 v 6 battles was tested in previous experiment and had its own fun as well) there will be an increase in the rank brackets in just extra large maps. (from captain to legend) (this one is only to fill up MMS fast for the largest maps such as lost temple) there will be a new created maps for having 30 vs 30 players in battle. (the maximum number of players is 16 vs 16 even in "Lost Temple") (lets create a maps for 30vs30) my feedback as a conclusion: ??
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Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team? Once it comes to comparison, it is the numbers of spawning have been reduced due to the higher amount of hit-points; Nothing else changed. How did the benefit of well-timed overdrives and drones change? As far as I know, there was only change in wasp's and viking's OD change, they both help the owner benefit while the rest players have to tolerate the time duration of "Berserk Reactor" and power of "N2 Bomb". And in the case of "Drones", I used "Defender" in some battles making my overall hit-points look like an old defender drone giving 200% boost let me stay alive more than before the update. How did the importance of team gameplay change? I guess that the significance of teamwork has not been majorly touched by this new update although I have seen some "Isida+Dictator+nano-robots" healing "Vulcon+Titan+Heat-Immunity" in a few matches. However, it is just the minority of players helping each other to dominate the battle fields. Could this experiment change your interest in the game? In my point of view, the only upward of it was the increase in viking's and wasp's over-drives that made me enthusiastically use viking and wasp way more often than other hulls in this period. Mind you, my passion toward this game has never been dropped nor it's going to. Do you have any suggestions on how to improve these changes? I guess some questions are needed to be here. Thereby, the answers can be considered as an answer to last question. Are the 5 mins battle serve the best in order of enjoying any single battle? >> Well, there can be two different time setups, one for the battles happening in large and extra large map such as "Temple"1 that can be 7-10 mins; the other one for those med to small maps such as "ping-pong"1 map that can be 5-6 mins. Additionally, if there was a 20 second preparation phase, it could help us not to lose one-fifth of a match leading by enemy team most of the times in any game modes, for instance, "TDM" my team has given 4-7 kills behind enemy and it is hard to compensate. 1: I hope developers add variety of maps' sizes to "Match Making System 'MMS' " in order of having more joy of using different combinations. Is 6vs6 game-play at its best form or we need either quieter or more crowded? >> As far as I consider, we need both of the versions or even more, due the map extensions it requires its own specific numbers of players. As an example, for a battle in "Highways" we need more than 8vs8 since the map itself has the capacity of holding more players, the same as "Temple" map we can go for 10vs102 even. and of course vica versa, for a map of "Iran" we can go for 4vs42. 2: Please refer to note 1.
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garage doesn't open neither on HTML nor Flash https://imgur.com/lX8jBRn https://imgur.com/lX8jBRn
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It's nice to see you Latin players. welcome.
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Suggestion Ares+magnum: Add two extra exclusive assignable key for controlling magnum shot-power.
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BUG although activating missions via visiting HTML5, it still do not make any progress by playing the flash version.
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these issues were not listed,
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they are so called "Alterations". However, the Q is "Do they reduce any parameter in return of adding afterburn effect?".
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JAO !? April's fools day. isn't it? it is not actually exist
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It is a good event.
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Smoky will be changed. lets hope its bullets fly faster than thunder.!!!
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Good idea, how about decreasing the chat frame? this way lets me join pro-battles easier once the battles link posted.
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add these options too pressing M key to switch to mission tab. add additional assignable key to activate or deactivate chat bar. other than "Tab" key. or make it activated by hovering over right end of the screen and deactivating by just jumping the mouse pointer out of the box of the chat bar. trace of any-shell based turrets which means that magnums with equipped mortar alt can take advantage unless it is fixed soon. they can bombard area with no trace of impact area.
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HTML5 bug report: The land-cracks are not shown: proofs are the wasp bomb that has no trace after explosion and the magnum shells leaving no idea whether there is a mine form mortar alt or not, making me to always detonate them. even the mines themselves have no trace after detonation. and all other shell-turrets have no trace. The anti-cheat system in HTML5 makes me self-destruct after joining battle or during the battle and leaving me no idea of why I have lost my turret's damage.
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I move it to HTML5 bug report.
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Is "HTML5 Camera" settings changeable?
SulfuricAcid replied to SulfuricAcid in Is "HTML5 Camera" settings changeable? Archive
TL;DR : How to change camera settings or making it behave like the flash version? ? I barely can remember that changing camera setting in HTML5 was once mentioned in a v-log which making me curios whether it is possible or not. However, It is really needed to implement a desired camera setting per se for every individual player just like the graphic setting. I searched all the pages for similar topics but I couldn't find. sorry if there was.- 1 reply
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I have some other alternative low rank accs on which I have started expending crystals on microupgrads from the recruit rank. guess the result? It is the best and the most profitable procedure to grow up to legends rank and meanwhile gaining stars of the challenges. guess what you can do in legends rank? There you reached the last rank, it is all a new start, now you need to buy all other turrets and hulls and modules. after you bought all the garage. all u need to do is microupgrading. P.S. Focus only on 1 combination to microupgrade it from recruit to legends. (only one turret, one hull and one set of modules) do not buy all the modules, Plus, I am a non-buyer too. hope it was helpful. I would be glad much if the like button is hit. thank you.
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Kill with a ricochet by vulcan or magnum or rico or all as a separate mission. Play in madness any mode.( meaning that add madness to MMS)
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And would you go and read all these pages many times? because of multiple editing posts. I myself have edited my post (on page 5) many many times as It needed some bugs and feed-backs to be included.
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