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Baby_Sam

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Everything posted by Baby_Sam

  1. Baby_Sam

    Patch Update #451

    Is this the Stalin's Chicken Experiment?
  2. Baby_Sam

    Tanki Picture of the Day - Have any?

    Beginner's luck after they screwed up the daily missions again.
  3. Baby_Sam

    Patch Update #451

    I don't think that TO wants to make the players miserable despite the fact that they never fail to do that with every update. If you want to do something and you always do the contrary time and again, there are words in all languages to describe you. Some are offensive and some are less offensive, but they all have the same meaning. Enjoy!
  4. Baby_Sam

    Patch Update #451

    Everyone can make mistakes, but our friends here can only make mistakes. There is a big difference.
  5. Baby_Sam

    Patch Update #451

    Daily mission rewards are increased by 10% and need to be completed in drug wars? I seriously tip my hat. For this restriction, the rewards should be increased by 10x, not 10%. Since I usually do my missions and play a little more, this will result in my ignoring the daily missions and play a little. This change should go into the Hole of Shame at the very top. This is even worse than screwing up the CP score system by adding the seesaw mechanism. I can't remember any worse update. I surrender!
  6. Baby_Sam

    Supplies experiment #2 this weekend

    I am with experiments, but if you want to get anywhere anytime soon, you have to run intelligent experiments. Random experiments are just a waste of time and effort. If something sucks already, you do not try to make it suck more and see how things go.
  7. I remember most of these.
  8. Nice article, but I disagree on the MUs (for M3), especially the first few ones.
  9. As I said earlier, I appreciate this effort. I want to say that previously, I used to hate Semyon (and he used to hate me). I assumed that devs were lazy or incompetent. It was not just a random assumption, mind you. It was caused by specific events. For example, the problem with the CP scoring, playing like a seesaw is still there after over a year? The scores actually should keep marching forward, the loser marching faster. Because of this problem a battle can take anywhere from a few minutes to a few hours. You can't tell at all. Anyway, I digress. After this livestream, I understood how he thinks and what kind of challenges they have. I still can't find an excuse of messing up the CP mode, but I no longer hate him. I hope he stops hating me soon.
  10. Recently, I have been seeing a new problem quite often. After I change equipment in the garage, when I return the battle, the arrow keys do not respond. I have to restart the client or go into another window and type some stuff. Does anybody else have it?
  11. Thanks for getting back to me on this, Cedric, but that was not exactly my question. We just need to know enough about the rating to decide how seriously we should take it.
  12. An alteration should be like trading off stuff. For the twins, removing the splash did not trade something for it as far as I know. That is not the right kind of alteration. You are only forcing people to get it. The only trade-off is the price.
  13. How is the player ratings calculated, or what do they measure? Do they measure the player's ability to earn crystals, to earn score points, to kill tanks, or what?
  14. What long-term plans do you have for TO? How do they or not interact with the long-term plans of TX?
  15. Baby_Sam

    48hrs experiment with supplies this weekend

    This is my take on using drugs/supplies. The normal non-PRO battles should be played with minimal drugs. Why? Because, if you can afford using drugs heavily, you can easily afford a PRO pass, and then you can do whatever with heavy drugs, no cool downs, or anything in between. But the normal/poor/novice/noob players can't afford drugs like that, and they should not be taken advantage of by rich players. If you are rich and powerful, you should be able to afford playing against rich and powerful players and you should leave the less privileged people alone. That said, I think non-PRO games should have sever cool downs and should allow strategic use of drugs. For PRO/Premium battles, I think you should provide unlimited control on drug use, including but not limited to adjustable cool downs, etc. Good luck.
  16. By the way, is there anybody who did not get messed up by the rebalances starting with the major rebalance which practically removed the Isida self-healing and made it useless in battle? By the way, the best thing about the Isida now is that it is so useless nobody wears protection for it anymore. That makes it a little useful.
  17. Sorry, but the Ricochet without ricocheting should be called Riconot. This is one weird alteration. The thing that irritates us about the Twins is not the lack of splash damage, it is its high DPS and without the need to reload. It beats all short-range turrets in short-range combat and mid-range turrets in mid-range combat. That is what needs rebalancing, not removing after-burn and freeze effects of Fire and Freeze, respectively. That's easy. They made cool alterations, and nobody bought them, so the logical thing is to force you to buy them. How to do that? By making your turret suck seriously. Now, you have to buy the alteration to restore it to what it was before or die literally.
  18. Baby_Sam

    Tanki Picture of the Day - Have any?

    These are good missions.
  19. Baby_Sam

    Tanki Picture of the Day - Have any?

    I started to give myself a chance to grab a gold box when I get the mission.
  20. Baby_Sam

    Tanki Picture of the Day - Have any?

    Tenth of a kill away from accomplishing the mission. The hilarious thing is that I got a capture a gold box mission for a reward of 5200 crystals or more, and I changed it because gold boxes are not guaranteed. Then, I captured two gold boxes in one battle, the battle I accomplished the mission below!
  21. Baby_Sam

    Tanki Picture of the Day - Have any?

    I guess I somehow killed 90% of a tank in a DM battle.
  22. Baby_Sam

    Quick battles and multi-account management

    This is mean. Non-Premium and Non-Pro Battle Pass users now can only create 15min battles
  23. Baby_Sam

    Quick battles and multi-account management

    The inactivity set to 2 minutes is very small because it is insensitive to anything. I sometimes almost get kicked out of a battle while waiting for the stupid garage to come up. At least, it should be deactivated for garage selection. Also, in longer battles, it should be longer. What if you need a bio break? You'd be kicked out. The battle button is very primitive as some noticed. When I have a PRO pass, I want to be put in PRO battles. Ideally, it should have some settings, to pick the battle mode, etc. Another problem with the battle button is that it seemed that it put people in the most imbalanced battle. So I will be in a team of 2 people, facing 5 or 7 people. I would naturally quit right away. Battles with this kind of balance should not be allowed to start.
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