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Everything posted by Baby_Sam
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I am actually serious, but you need to understand where I come from (thought-wise) first. You can only do that if you read most of my posts, and I don't want you to do that. :P
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I have to say that the Assault battles I attended had well-behaved players. I do not recall seeing any sabotage. I once or twice saw lazy Red side players shooting from the base instead of accompanying the flag carrier, but usually it was good. Tanki tries to give out the least amount of crystals it can get away with. They figured everybody would want to play this mode, especially those who got holiday missions. I did not because two of my missions were tied up in super missions. I think I only got one holiday mission. So, there was no reason for Tanki to give out more crystals. Unfortunately, Tanki will not add this mode permanently because it would improve the game, and Tanki is acting like the red team mentioned in this article.
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Guide [Issue 46] A Tactical Guide to Deathmatch
Baby_Sam replied to Night-Sisters in Newspaper Archive
I felt that you ran out of steam or something when you got to the good part. I wished you would have done more on the tactical part, especially that it is what the title of the article is. Good job though! -
New Year Celebration goodies are waiting for you in-game
Baby_Sam replied to semyonkirov in News Archive
^ MUs are on 2 other days: 02:00 UTC on Dec 29 - 02:00 UTC on Dec 31 — 33% off micro-upgrades and speed-ups -
New Year Celebration goodies are waiting for you in-game
Baby_Sam replied to semyonkirov in News Archive
This helped me make up my mind here: I get a better discount on the Mammoth and Titan than I will ever get in personal discounts. Otherwise, the discounts are miserable, promoting the least popular turrets, hulls, and paints. The MU sale is useless if you don't buy speedups, and that eats away your savings. -
I don't think the devs respect us any more than we respect them. :P
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Got the personal discount yesterday.
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Who said anything about the flag? I don't play CTF unless I have such a mission. Also, even if you run with the flag, if you let the Isida fend for itself, you'll have to fend for yourself. Two tanks are stronger than one alone.
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Another tip is that when an Isida heals you considerably and gets under fire, you have a "moral" obligation to defend it or cover it, because it cannot defend itself effectively after using most of its energy to heal you.
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Use the enter key instead of clicking. It solves both problems.
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Yeah, what's with the garage?
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Is this the best you could offer? What happened to your intelligent inputs?
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^ I prefer a medium hull (Hunter or Viking) unless you are comfortable with a light hull.
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^^^ You destroyed someone on the same team?
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I know it sounds strange, but worse things happened before. Is it possible that someone (else) is paying the devs to ruin the game? I have to entertain that idea because I can't believe anybody can have this low level of intelligence or touch with reality and do all this unintentionally.
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Don't say details here. Delete/Hide your post and contact help@tankionline.com.
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Long CP amateur games are useless. Even if the battle has been going on for a year, a raiding team can turn it from 80 : 0 to 0 : 100 in less than 7 minutes.
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Buy it even if you already have it. :P
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It is nearly impossible to finish a CP battle with a draw after screwing up the scoring, but it happens.
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Because they either lived that past or don't care about it. Now your turn: Why is not TO talking about TX in addition to ancient history lessons, when the game did not suck like today?
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The whole dropping idea is wrong. They should have sped up the losing teams acquiring of points, i.e. instead of adding a point to the losing side and taking a point out of the winning side, add 2 points to the losing side and leave the winning side alone. Unfortunately, the devs can no longer think of easy logical solutions to problems. They have to screw it up somehow.
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Don't say that. Everybody makes fatal mistakes repeatedly. Some of us feel bad when they don't.
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I did not get why you would get a smaller fund. It is still driving the enemies away from the point 4 * number of enemies, and capturing it is 8 * number of enemies. Why would you get less?
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These missions are for retired Gizmos. :)
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They actually had to do it this way. Otherwise, it would taken you 5 minutes to capture a point in Madness or Serpuhov, etc. Previously, they had the individual score for capturing a point divided by the number of points in the map. Now, they also divided the team score for capturing a point similarly. So, you have to capture all the points in a map to advance your score by 1 point every 4 seconds. This may make multipoint maps more playable than poor Polygon and Sandbox CP.
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