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FogOfWar_XXX

Tanker
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Everything posted by FogOfWar_XXX

  1. FogOfWar_XXX

    Youtuber TO — UPDATED RULES

    Mapped it with the map editor, Alternativa Editor, and used the Server library. That's all my channel is, maps. Lots of gameplay videos out there, and I only play shaft, not overly cinema graphic game play there, so, I do what I'm good at, and I love making maps. Shame they can't be played.
  2. FogOfWar_XXX

    Youtuber TO — UPDATED RULES

    You are referring to the video or the map?
  3. FogOfWar_XXX

    Test Server Watch

    Hopped on the other day and tried HTML5 tanki, it was, um, a bit latent, to me, sluggish in responsiveness, compared to flash. Anyone else feel this way? Is it the test server or is it HTML5 that's the problem?
  4. FogOfWar_XXX

    Ideas for Missions!

    Agreed. Since they started, that one is idle, having only two of 15 so far, and were talking weeks now. And yeah, I have been sab'd a few times from third, it's pathetic.
  5. FogOfWar_XXX

    Ideas for Maps!

    Hey, sometime back, I recall being told you could modify physics on the fly in TTT. I wanted to change the hull stats for speed, handling, and acceleration so the hull I used in TTT would reflect what I would get in in game. Anyone remember how to do that, and if so, point me in some direction where I can read up on that?
  6. FogOfWar_XXX

    Youtuber TO — UPDATED RULES

    Just added another video to my channel. Enjoy.
  7. FogOfWar_XXX

    Ideas for Maps!

    Border Crossing Video (BE GENTLE. I have NO video editing software and the TTT tank runs a little slow and a little odd, doesn't handle great.) A mountain range ravine crossing. Difficult ingress and egress, for both teams, treacherous mountain paths up and down to bases, and single narrow exposed bridge. A lot of cover for teams to support attackers. Notes Thoughts
  8. FogOfWar_XXX

    Petition to let us keep our shot colors

    If this petition means ANYTHING, and anyone is listening, yeah, um, I wasn't particularly impressed with the new colors, and frankly, some of the more whimsical ones like the black and white smoke from Firebird is down right out of place and makes the game look stupid, Please, leave the standard shot colors as the defaults, and if fools that play FortNite AND Tanki want some cosmetic "flair", as much as I don't care for it, let them have it, but please don't force us into these awful color schemes that have no real use and actually make us more visible, rather than less, in some instances.
  9. FogOfWar_XXX

    Let's Discuss Shaft!

    Odd you should say that, mind you it could be very coincidental, but my game got better this weekend AFTER turning Short Emitters back on. I need to play some more with and without then.
  10. FogOfWar_XXX

    Let's Discuss Shaft!

    I'm torn. The long range arcade damage is pathetic, inflicting weak damage. Those follow up hits that used to make a difference, well, they don't, at all. I tracked a tank with our flag after hitting full charge, they obviously couldn't drive worth c***, or they we lagging and it was hitting obstacles over and over, I dropped SIX, count them, SIX, arcade shots at distance, two did some ridiculous weak damage of 25, and the others though did in the realm of 103 to 130s, and nothing, they STILL MADE IT TO BASE AND CAPPED. The ability to single shot with a shaft is becoming more of a myth than a reality it seems. Yes, yes, on paper, viking, spawns, sits there, the user distracted by mom, GF, or a tweet on their phone, you can single shot it and it will die, but it has to be a confluence of base parameters and maximum requirements to make the magic "BOOM" anymore. Now, that said, these last two days I have gotten higher K/Ds than I had been. The ability to defend one's self and take out persecuted enemies is good, but I simply cannot seem to hide in the bushes, track and nail an enemy, and watch them die as should a sniper weapon do. If I pick up a DD by chance, it goes up, considerably, but even then, it's rough. Single shot is disappearing, and that's what shaft should be, but anyways. The whole recharge thing with the energy pool is getting a little difficult to manage too. You charge up, 1/4, see the action move, release, boom, all gone, and usually, when you have to reposition, it has to be quick to tack the target again before they escape. If you sit in waiting, like I mentioned above, units are loaded for bear already, DA, protection, Drone out, it's unlikely you're gonna do what you wanted to (again, I don't drug, so maybe my dynamic is not the standard paradigm). All said and told, I'm on the fence about this one. If it stays RIGHT HERE, like it is, NO MORE CHANGES (hear that DEVS, stop moving my cheese), it might be fine. My only fear is that it is a step to acclimate Shaft players to future changes that further reduce sniping and dragging Shafts into the "brawl'shpere". I didn't spend years on this turret just to be reduced to some sort of mentally challenged caveman exchanging clubbings over the head with some Rico or Smoky. In other news, has anyone tried the three shot arcade alteration? Is it any good? Nevermind, seems like there are answers already.
  11. FogOfWar_XXX

    Ideas for Maps!

    I have the library with the dumpster prop, just can't use it in TTT, shame, some of those props were awesome, though it didn't really look right, the dump truck.
  12. FogOfWar_XXX

    Ideas for Maps!

    Did you come up with this yourself?
  13. FogOfWar_XXX

    New Missions, Drones Update

    Seriously. I don't even know how to say it. L-O-S-E-Rdome. Stop to consider. Missions are about DOING SOMETHING. There are less and less examples of skill and talent in Tanki, everyday it gets worse and worse, bunch of button mashing brainless noobs, drug, drug,drug. Now, missions, which were arguably something that had to be DONE, AT LEAST roll over a supply box, I MEAN COME ON! ROLL OVER A SUPPLY BOX PEOPLE! This will allow people to not only just press 12345 to make playing Tanki dumbly easy, now you will be able to activate drugs to collect missions? Devs, you guys have LOST YOUR MINDS.
  14. FogOfWar_XXX

    Let's Discuss Shaft!

    I had not replied to it, but since it's being discussed . . sigh . . . I guess I need to reply. The fault in that logic is that TANKI made the rules, not me, not the druggers, Tanki. Tanki says, free play is matchmaking now. This means that all players, if they want to play without pay, if they want to play to complete missions, they must play in this realm. Thus, anyone and everyone who plays are herded this way. Thus, by proxy, I don't like druggers, yet there they are, and vice cersa, they don't like me, and here I am. Guess what, I'm gonna join, like it or not, it's where Tanki said I can play. If people who are buyers and users are in their, that's just as much their problem as mine. So no, he is universally wrong. I have ZERO obligation to accommodate drugger's game play, just as I have no right to request accommodation for my game play. I can discuss the issue as a game wide matter, but I can't whine and try to force others to not play with me because they use. The notion that I will bow out because users doesn't like my PUBLIC game play, is simply a nonstarter. That's the last I'll speak of it here.
  15. FogOfWar_XXX

    Let's Discuss Shaft!

    Yep. I freely admit, shaft is not to be played on its own really, it was supplemental to a team. It had a very specific role, stop the incoming power aggressor, shut down the front being presented, usually by one or two units. I can barely kill izzies behind them in hornets now. I'll stick with my gear though till I just can' take it no more, and then I'll just log in from time to time until, if, something changes. Last night was a total beat down. I did bump into PhantomPeePee(Lord), if anyone has ever had the displeasure of playing with that blow hard. Hates shafts, will sab the entire game if a shaft is on his team. He's very annoying, but, he is easily riled by subtle insults and deprecating dialog, so I amused myself to no end with him. I digress though. Yeah, shafts are in for a difficult time if this pattern keeps up. They keep talking about new hulls and new this, and frankly, a handful now are the only things that can really make a dent.
  16. FogOfWar_XXX

    Let's Discuss Shaft!

    Well, I did say, lack of a better word. You can't mindless brawl. You have to think a lot about what's going on and what you're going to do, lots of considerations in the moment. Your "patient" and "disciplined" are better words.
  17. FogOfWar_XXX

    Let's Discuss Shaft!

    I do agree with this, the only point here is that often it becomes not so much a point of general contention, as we all know, plenty else where on the topic, but the shaft is supposed to be the one shot, one kill wonder, and it really can't be anymore. The clear and present reason of that being of course drugs. Shaft play, by it's very nature, is, for lack of a better word, noble. It is not a brawler, it's an artist, a surgeon. The adulteration and the efforts of the shaft players IS VERY IMPACTED by drugs. We generally get one shot at the kill, then it's all bets are off. The RK is pressed and our advantage as damage dealers is flushed, and that's a problem that is DRUGS and Shaft. Other units can keep pounding away, we have to reload, relocate, rescope, reselect a target, recharge up shot, and fire, just to have the RK press again from another opponent. That said, very well, I agree, we should stick to shaft, and not the peripherals, though it's hard sometimes, since the two live in diametric opposition of gameplay.
  18. FogOfWar_XXX

    Let's Discuss Shaft!

    This is discuss Shaft, but, I guess we can finish this off with the gold box bit. Truth be told, the gold box is a clever ploy when teams use them, for the avarice of others to induce a complete disdain for what is going on in the battle and just run for it. I literally only go for them when they practically fall in my lap. Of those occasions, maybe a few were contested, and that was someone nearby who saw it too. The dog piles on the bridge in Kunger always make me cringe (though they are great for up'ing my KD, picking off the slobs that are there, helps shore up the short comings of NOT using drugs, I can add sometimes up to 3 extra kills). You hear the klaxon, read, it's the opposing team dropping it, within 5 second you hear the warning your flag is taken, and I even give chase, in a SHAFT, CHASE, and no one else is around to help. Oddly, I seem to have a modicum of luck chasing those flag runners down. I suppose they are not expecting opposition, and if they dropped it because they had a bad run into the base, and were exhausted on cool downs, they can't easily escape me with, dum dum dum, DRUGS, and I relish, bask, literally bath almost, in the blood of their corpse when drive right over the flag of their little spot where their tank once sat, returning it joyously and heading back to base since the dog pile is elsewhere or the slobs are respawning still. As for random drops, ehh, like I said, take it or leave it, I leave it, unless it's a "gimmie". Using overdrives for it, yeah, it's chump move, you're supposed to use that when needed, not when it's awesomely cool. Now I HAVE used OD a couple of times in moments of "rage", chasing someone down, and in the process not sharing it, but I know what you mean, people that hoard the OD for just that purpose.
  19. FogOfWar_XXX

    Let's Discuss Shaft!

    To be clear, I think you refer to team in general, and yeah, I know for a fact that I've had players that try to Sab me out of rounds when they see me, tell me leave, because they know me, of me, and my politic about drugging. To that, I say, what if a bunch of non-druggers in a MM battle started trying to run off a drugger, then what? It's open to everyone, it's Tanki's bread and butter, can't do missions without them, so, sorry, I'm joining MM, regardless of the outcome on my team. As for Battle Group teams, I have played only once, and that was a battle group of two, with someone I play with on occasion (though it's rare nowadays). As for the Goldbox reference, I'm not sure what relevance it had, but, I as rule, I skip the gold boxes entirely. I do like the new randomization and short droptime, I've collected as many in the last few months as I have in the entire time I had played Tanki before the update on those. That said, I still don't chase gold boxes/
  20. FogOfWar_XXX

    Let's Discuss Shaft!

    I both entirely agree with that sentiment, and abhore it. Integrity is almost a bad word nowadays. What are people learning in life when everything, even a stupid game, is about GAMING it. It pisses me off to think people can't even go toe to toe in some dumb online game. they have to edge the bets with crap. Like you said, taking the stand, whether on principal or desired game play is important, because it sets an example for others to hopefully reflect on who they are and what they do. This isn't a life skills class, but hell, I don't need to be part of the problem, and if I can say something even marginally worth while to someone about life with this tiny gesture, so be it.
  21. FogOfWar_XXX

    Let's Discuss Shaft!

    I really need to proof my posts, so many typos. I'm gonna edit my last two, just for the record.
  22. FogOfWar_XXX

    Let's Discuss Shaft!

    Yes, it's all I have to play right now, matchmaking. I had tried with a premium account when they first came out. I was hoping the pass would really make a dent in the groups that wanted to play drug free, and the groups that wanted to play drug format. Quickly I realized that since you couldn't rename battles back then, it was extremely difficult to promote and announce your battle formats, and learning some cryptic lexicon of symbols to look at one by one as you clicked down the ever shifting list was so time consuming it was pointless, I gave up on it. I know you can name battles now, and I have toyed with the idea of getting a pro-pass alone, no Premium account, and see what it would be like lately. I'm ranked in a way now that XP and access to garage items are a non-issue, so maybe I could stop caring about playing more games, and just play better ones, but there is still a principal at play here. Lower ranked players will not stay and remain to play non-drug battles if their experience has always been drugged battles. I am the first person to admit Alternativa needs to make money. I am the first person to advocate though that said earnings can be had by equipment sales, crystals for equipment, and new offerings to enhance the game, the play, the turrets, and overall experience. I actually have REAL ideas that I have thought of floating to them. But it seems like the easy draw of selling drugs is also inherently deeper than the drugs themselves. They see EASY money with drugs. It expands the player base. Again, this is the company that invested a large amount of manpower and man hours adding mouse controls so "less intellectually capable" people, ie those who can't be bothered to read, wouldn't load the game, try turning the turret with the mouse, failing, and claiming the game sucked and was broken. It was always my contention the catering to this lowest common denominator of society was an adverse influx of players, not a something that behooved the game. Volume, quantity, not quality, is at play here. It's build a bigger mouse trap, not better. For all it's simplistic nature, Tanki was at least, a very clever and nuanced game, with rates of fire, damage amounts, vectors for inducing damage, along with armor and speed being actually very close to something realistic. You had quantifiable odds, and if you knew your stats, and you understood the ones you were facing, you could work to turn your advantages against your enemy. As a team, everyone could supplement the other, and tada, tactical and strategic gameplay for armor. Now, all that is for nothing, drugs reign supreme, all your hard work can be randomly done away with with the press of a 1 key, and your effects can be halved, and your targets potential doubled. What to do? Do the same, except you, too, now are creating false effects, ruining the effect of the efforts of others in an unrealistic manner. It's not skill that kept you alive, or tactics, it's the number 1. As for opening containers, yes, I do, and I have HUGE, I mean a HUUUUGGEEE, warehouse of drugs. I have used them ever so sparingly, and in nearly every instance, it was to complete missions that I was unable to because not using drugs was simply not an option, as I was getting beaten death trying to bring home a flag for 2 DAYS! Two reasons for not using them, the first, the obvious inherent reasons I described above, regarding the offset of game play caused by "magically" powering up and healing up. The second, is that if I did join that fray, I would eventually get to the point where the elites buy, because I'd be using them so much to keep up, the rate of rewards does not equal the rate of need. I know this for a fact by placement in most battles. As of late only, have I been in the very bottom of battles, and even then, it's a little over half the time. I attribute that to my new rank, the MM system parring with more Legendarys and Gens, and their use of drugs in team play, I see a lot more coordination in the MM now that I have ranked up. These are hard core players that obvious are in communication and playing as a team. It's to be expected. If started using drugs I could certainly raise my score much higher, but then I'd need them. Again principal and guiding logic keeps me from contributing to the problem.
  23. FogOfWar_XXX

    Let's Discuss Shaft!

    Drugs are absolutely ridiculous. Especially heal ups. This is a game of armored combat, and one assumes that large caliber projectiles slamming into armor (or futuristic energy weapons that some how kinetically translate the same), it's a given you are going to get shot, damaged, and die. The notion of carefully planning and hunting your prey down, timing shots, Observing the wounded and picking them off, it all goes out the window when someone you just smashed can just press a little button and all your hard work and planning is instantly evaporated and they are as good as new. Now, throw in double armor, which is like some dumb force field, and your thoughts on how much damage you need to do to be effective are instantly halved, and your understanding of your turret inherently is thus halved, and given everyone is DA as much as possible, my M4 is more like a M2 (of course exactly paralleled, but you get the idea). Now, add in DD, and I see certain types of enemies coming towards me and I can decide if I can confront them or retreat to a better and more advantageous position, or not, because I don't know if they are going to DD up and hit me 3 times, or 2, and kill me. Do I retreat and try to engage at a better position that might allow me to fight it out, or do I run because I'm facing a ridiculous odds in terms of DPM? Speed boost you can take or leave, that's a complicated advantage that COULD be argued, but ultimately is not directly relevant to the mechanics of your turret or hull for the purposes of engaging in combat. Nitro exists in the world, though not in diesel engine tanks, that I know of, but whatever, at least it skirts something to reality. Mines are fine, though I think each hull type should have a max load out. If own a M4 SHAFT! M4! And I can't single shot Wasps half the time. Throw in protection modules and drones that up the effects of drugs, and hell, what's the point? EVERYTHING is a variable, not just the skill and acumen of the player. I regularly get rapped by NO SKILL, like ZERO SKILL, "no turn my turret" Ricos in Vikings and up because they just come at you with DA and DD, and heal up once you've done them enough damage they feel like it's time. And then what? Smokies too, thump thump, I hit, they heal, thump thump, I'm dead. Give me a break. I have watched Vikings go across a map without an izzie in tow, got shot at by three separate units, kill two of them, pick up a flag, heal up, and when their drugs died (they came in hot, all three on), they overdrive, haul butt back home, and RK is ready to be used again by the time they are near or in their base making the final run to capture, and they do it. We're talking in the realms of maybe 50K to 70K+ points of damage dealt to a single player, and they DON'T die. Ridiculous, just stupid. With DA on, at distance, VS a shaft module protected enemy, my M4 can deal as little as 54 points of damage in arcade. Are you kidding. And in scope, Ive been insulted with full charge shots at distance of sometime 128 to 200s. I understand this math all the time, and sometimes I wonder if it's in error, be regardless, the point is all the drugs, overdrives, and drones, combined with protection modules make it impossible to make a shaft shine to combat very often. We're supposed to be the one shot, one kill "terror" of the battlefield, and short of drugging up too, we're nothing but a reminder to press RK and DA. On principal alone, for all the reasons above, I dislike and hate drugs. People who work very hard to line up shot and kills are left with blinking little wrenches over their targets and all their work left for nigh. It's wrong, it's cheap, it makes no sense, and it's just a money grab.
  24. FogOfWar_XXX

    Let's Discuss Shaft!

    Odd, because shaft is not still a arcade beast, but then, the intention of slowly denigrating the shaft as a sniper is clearly in effect here. Trying to influence the game play of shafters and get them into the frenetic mind set of the other turrets. They despise shaft game play, tactics, and methodology, and this is their way of trying to entice us out of it. We can still shaft, but were more likely now to run into the fray if even a half charge shot consumes all the energy and we're more likely to do more damage per shot with arcade. I played last night, verdict is still out, I wasn't so impressed with my arcade damage. I'm a non-drugger, so every point of damage counts, and I can tell you, the buff did little for me, except at close range. Game play DID SEEM like I was able to perform a few more kills the normal, but again, I need to play more to know more. All said and told, I can't say it's bad yet, but great or good, I'm not thinking I'll be singing this modification's laurels for time eternal either.
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