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Hex

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  1. Hex

    [Issue 79] Nostalgia: 2017

    What do we know, it seems like it was only yesterday when we were enjoying the increased rates and the wonderful snowy New Year map back in 2017. It was about time the Newspaper published another article on the game's history, and so, here it is - everything about last year. Let's start off, it is the first of January. It was going to be a good year, filled with every sorts of events, celebrations and the thing everybody loves: sales and discounts. The New Year celebrations had just ended, and while wild Strikers were still proving to be over-powered due to the lack of protections, not everyone was feeling the Christmas vibe of the event. Most people didn't even knew how to control the new turret yet, and at the same time, it was being given out to a lucky few people in the special contest. I'm sure most of you still remember the looks of the special holiday map, right? The awesome festivities and decorations? What about discounts? Sales? Yep, those were quite wonderful - no one can regret having a nice fifty percent off to end a super long year. The first update of the year focused on balance changes to Striker, which included the increase of grace period, angular velocity of its rockets and the mere reload speed. In addition, a new format was also added to the game, called XC or Hornet-Striker. If you're wondering how on Earth are the letters "X" and "C" related to the hull and the turret, well, they're simply named after the Russian translation of "Hornet" and "Striker", which is Хорнет-Страйкер. On the same day, January 11th, the Winter Tandem Tournament was announced. In it, you had to pair up with a teammate and take on other teams in Capture The Flag games. Prizes included hundreds of thousands of crystals, months of Premium Account and many Gold Boxes. On January 26th, one of the most sought-after updates was finally released in the game, albeit being launched with limited functionality. It was the in-game clan system. Players could now finally create a clan inside the actual game, recruit their friends, give away roles and go into battles as a full team, recognized by a tag before their nicknames. Clan tags, despite being sold at a very expensive amount, would soon appear in each and every battle, next to everyone's names. It would be almost impossible to see a player without a clan in the future. With the release, Clan Licenses - which would be available to everyone afterwards - were given out to the top clans of the communities, those who were in Clan Championship IX. Balancing was probably one of the major problems of the previous year, as on the same day, Ricochet and Smoky went changes and were slightly buffed and nerfed respectively. Another really useful update on this day was the change made to the "Garage" button in the battle. Now, you could visit the Garage in a battle without having to leave it, something that almost everyone wanted before. Oh, almost forgot... THE GAME, which was to be honest, quite easy this time, ended on January 7th and the winners were announced on the 9th. The first place was secured by the soon-to-be two-timer killjet, winning a Dream Tank and lots of other prizes. Count twenty-five more days and it was February 3rd, the day Clan Licenses finally became available for purchase in the Shop. For $35, you were given the following bonuses: the in-game clan, dedicated clan chat, roles, a clan tag, a description and finally, the ability to join PRO Battles without a PRO Pass. February 1st also had a major update, Patch Update #437. On this day, in an effort to eliminate critical errors from the game, drop zones were made to be visible from all over the map - unlike before, when only the zones who were close to your tank were visible and others were transparent. This meant that the Gold Box markers would now be visible from across the map, so you could have an easier time getting those thousand crystals. Player Ratings also made a return in this update after a whopping two years. Great, another thing to brag about... On February 10th, alterations for Twins and Ricochet were added, as if in a "second wave" to the alterations of other turrets. Most people saw this as the day Twins got heavily nerfed, as it now dealt splash damage. To remove this problem, you had to buy and equip an alteration. On the 14th of February, you guessed it, love struck the air in Tanki. Chats were filled with romantic poems and shy tankers hinting their partners to go on a date and thousands of gifts were being to each other. It was Valentines Day. Celebrations included thematic decorations, sales ranging from 20% to 70% off and special offers in the Shop, it was quite an event. February 16th was quite an interesting day. It saw some balance changes to three important weapons - Isida, Hammer and Shaft. Isida lost its self healing but gained damage, Hammer was heavily nerfed with its pellet count being reduced and the reload being increased, while Shaft on the other hand was buffed, now being able to one shot medium tanks on the same upgrade level. These changes proved to be controversial in the community, especially the alterations made to Isida, but at the same time, greatly improved game balance. Just a few days later, on February 23rd, Tanki Online celebrated Iron Days with a bang - heavy sales, themed items, paints, you name it. There were also special Daily Missions with increased rewards and above all, increased drop rate for Gold Boxes. Two big events in one month? Good Tanki, good. 28th February marked the day when Tanki Online partnered with a payments service provider BoaCompra, in order to give more people around the day more and secure options to purchase in-game items. The next two months were filled with updates, news and events up to the brim - it was almost like having a balloon that's filled with so much air, it is going to burst any second. So let's continue with March. March 3rd marked a big day for Tanki Online. It was the day when Tanki officially partnered with Steam - yes, the gaming giant. This partnership would soon prove to be very effective in increasing the game's audience. On March 7th, Women's Day came to Tanki Online. There were sales and discounts, themed items, special offers and a very exciting contest: the Postcard Contest. In it, you had to do make or design a postcard for Women's Day; and the best entries would win awesome prizes including crystals and Gold Boxes. The overall winner of the contest was the player with the nickname 289656, and here's their entry. March 16th saw another Patch Update, #449. It was quite a big update, as almost all modifications of turrets and hulls went balance and analytic changes, including but not limited to rank of availability, price, micro-upgrades, discount and probably the most joyful of them all, renting alterations no longer costed real money. Instead, they being sold for five thousand crystals for 24h. However, product kits also underwent some changes. The bonus supplies in them were removed, discounts no longer applied to them and the descriptions that described them in the garage were simplified. Seven days later, probably one of the most hated turrets in the game right now was officially released. Oh come on, you already know what I'm talking about... It's this bad boy: Upon release, Magnum was able to one shot medium hulls and take out tens of people in the same shot, thanks to its huge splash radius. Magnum was also the first turret ever to be only rotatable in vertical degrees, not horizontal. This ability of Magnum would change Tanki's gameplay forever. A special contest was held to give away 7x Magnums to different lucky people, along with the Griffon T-F module and Gold Boxes. And... On 29th March, Patch Update #451 was released. Just saying the number of that update has sent chills down my spine, I must be careful with my words here. Nah, I'm just kidding... Thing is, on this dreaded day, Daily Missions were made to only be able to completed in, in... non-PRO battles. There, I said it, now let's see what more happened. There were changes to micro-upgrades, including the reduction of steps and unification of full-MU and next tier prices, increase of Daily Mission rewards, changes to auto-completion system - which, at this point, the notification to which had already changed color a billion times from green to orange to gold (yes, it gave some of the players heart attacks) and back to orange again. Oh, and critical errors were completely disabled from the game. Sadly, April did not bring joy and laughter with it this time, due to the Kemerovo Tragedy. If you're unaware of what happened, or simply didn't know, you can learn more about it here, and watch Tanki Online's condolences here. May the victims rest in peace. Due to the incident, all events and news were postponed for a couple of days. April Fools day came to Tanki full of sales, laughs, discounts, special paints, holiday decorations and much more. What people didn't knew that just a few days later, a big event was on it's way... Cosmonautics Day! On April 12th, the legendary Moon Silence map made a return, the one thing most old tankers remember from the beginning years from Tanki. As per usual, there were special paints, daily missions, sales and discounts, the lot. Again, the developers were still hiding a secret from us the entire time, read on to see what it was! Also, on April 7th, a small update was done, which changed some probabilities in daily missions, reduced prices of the kits in the Shop and some server optimizations. Later that day, on April 12th, a surprise announcement was made in the News and Announcements section in the forum. Space mode would now stay in the game forever! The developers had finally managed to update the anti-cheat software, and so, the low gravity mode could no longer make a false-positive mistake. It was one of the best announcements ever made in the history of Tanki Online, as seen by the number of likes on the topic, which are relatively very high compared to other updates. On April 13th, the Communicator panel was added to the lobby - the interface was now much simpler, easy to use and extremely helpful than before. Players could now talk in dedicated chats, for example, one general chat, one for looking for games, one for eSports and so on. The News section would now store all recent news, unlike before. This update was also one of the most useful ones of all time. The next day, a giveaway was held in which you had to reach some specific kill tiers to receive items. Rewards included protection modules, crystals and Gold Boxes. Finally, a big Patch Update was released on April 21st, #456. It included balancing changes to a lot of turrets, including Firebird, Magnum, Hammer, Smoky etc., addition of extra bonuses for Premium account users, new daily mission types, changes to the Communicator system and last but not least, new flags for Capture The Flag mode and bug fixes. May started off with the usual May Holidays celebrations, with double Gold Box drop rates, themed decorations, sales and for the first time, two separate days for sales on micro-upgrades and speed-ups. There were special holidays paints, available both in the Shop and the Garage which you could purchase, and keep forever. In 2017, one of the most interesting things Tanki started doing were weekend giveaways. As you already know, these require you to reach some specific kill goal in order to receive cool prizes, including crystals, Gold Boxes, Premium Account time, containers and sometimes even legendary paints! On May 12th, another one of these events was held in the game, with the shop paint "Liquid Metal" up for grabs for reaching a hefty 1200+ kills. Finally, on May 26th, something called Bonus and Discount Cards were released. These give you special deals and discounts in the Shop, provided that you are lucky enough to get one. On this day, the popularly known Double Crystal Card, or DCC, officially became Bonus Crystal Card, BCC. Some others include discount cards for kits, paints, Gold Boxes etc. June began with an exciting opportunity for eSports fans, the launch of Domination Series Season II. Players from around the world in different clans participated in the tournament. In the final, it all came down to two teams, the powerful Synergy and the deadly All Kind, after which Synergy took the title. On June 4th, the community celebrated Tanki's 8th Birthday. Not only there were huge sales and promotions this time, but also the return of Overdrive in the game, which was then known as "Zero Supply". This feature was still new back then, holding mixed thoughts and critiques. Nevertheless, it was one of the best celebrations of the year, so people could care less to complain. Let's not forget THE GAME, in which, for the first time ever in Tanki history, the same player won two consecutive GAME's and become a two-time champion: killjet. On 20th June, it was announced that Tanki Online had partnered with a payment services provider knows as Trustly, to extend services in some European countries, including Spain, Denmark, Sweden, Estonia, Finland and Poland. June ended with yet another Crazy Weekend, and this time, the prize was a chance to win a Dream Tank! July was indeed an incredible month for Tanki Online - many new updates and features were added to the game with lots of contests. First up, promotional codes - an incredibly useful in-game system which allows you to receive rewards from the Administration (like contests, promotions etc.) and also players (giveaways, videos etc.). Promotional codes often drop in official livestreams, and now, thanks to the YouTuber TO program, also appear in videos of selected channels on YouTube. These were added to the game on July 6th, as part of Patch Update #467. Then, on July 7th, a special item was added to the game - the first ever animated paint, called Flow. Since it was the first time the developers had ever made a paint like that, it took a lot of players by surprise and so, the update received positive critique, with many hoping to buy it or obtain it through the special giveaway. Three days later, on the 10th, the Commentator Contest was launched again. Many players took part, each one with their own style of commentating, but in the end, only the best entries won and some of them were asked for further collaboration to eventually become official commentators. July 12th came and brought with it a returning mechanic, Overdrive! It was now finally in the game, permanently. Nobody disliked having full supplies for free, and along with that, also extending their effects to your teammates. The release was part of a very big patch update, which also included changes to supplies, sound cues for supply cooldown and activation, changes to protection in format battles and much more. On 14th July, another giveaway was held with the top prizes being Gold Boxes, Shark T-B module and a chance to win Dream Tanks or the legendary Flow paint. July ended with the Wikimania Contest 2017 - a Wiki-based contest in which players had to write guides for certain maps in order to win big prizes. What was the grand prize? One chance to get your article featured in the Wiki in it's own, dedicated map guide page! August was full of events of contests - a literal win for anyone with some crystals to spend. The month began with the "Goodbye Cedric" meme contest, in which players had to wish their goodbyes to Cedric using a meme. There were numerous entries, but prizes were sent to the most-liked and best ones only. The next day, on August 5th, the first Parkour Survival contest launched. Teams had to complete weekly challenges, and if a team failed to do so, it was eliminated from the contest. Around a hundred and twenty teams took part, but only seven made it through and got to keep the Sky paint forever. The popular "Mister and Miss Tanki Online" contest began on August 18th, and finally, the month ended with the "Goodbye Summer 2017" event, with 5x Gold Boxes, big discounts and special missions! September was an interesting month for Tanki Online. Tanker's Day was imminent, but the month started off with quite a bang: a new Community Manager! Cedric Debono retired from the position with the meme contest, and Sergei Balabanov soon took hold of his new position. On September 1st, Crazy Weekend 4 was launched and and the main prize included Gold Boxes, Griffon T-G module and the Dream Tanks. People spent their two days blazing into battles and blasting off with victories. September 9th came soon after, and Tanker's Day was in full swing! This time, the celebrations were extremely enthusiastic, with five times the Gold drops, new holidays and premium paints, three new gifts, holiday missions, huge sales and brand new paints and gifts. The Tanki Thinking Challenge was revived by @Marc (with help from [member=ninja]) on the 21st of September; and many people were quite happy to see the return of a great contest. It now had four major quiz categories and gave away tons of prizes to the people of the community every week. On 27th September, one of my ideas finally got implemented in the game - oh yes, self-advertising for the win. It was the Rename Pass! Unfortunately, due to unavoidable circumstances, I had to migrate to a different planet to dodge incoming things. Two days later, the Deja Vu contest was announced. In it, you had to take a picture of a structure, building or anything that looked exactly like the one in the game. Being sponsored by Genesis, the prizes of the contest included awesome gaming keyboards and mouses. It was one hell of an event! October, for once, remained quiet, with the exception of the massive Halloween event. It started off with the Unified Battle List update on October 12th. Essentially, all the server battles were merged into one big list so that finding a battle would be easier. The Communicator panel breathed into life as dedicated chat channels were now a thing. October 13th came, brought with it a Crazy Weekend and went by quick. On the same day, Masters of Parkour 2017 was announced and this time, the paint featured a pink theme with dashes of white across it. In November, only three major events took place: a community event, Tankiball; Battle of the Social Networks and last but not least, Black Friday on the 16th, 15th and 23rd of the month respectively. Tankiball was an original event in which teams had to play football on the Stadium map in space gravity, it was both funny and interesting to watch since players were having a hard time coping with the extra impact from most weapons. Flips and spins were the least of their concerns, so to say. The OK vs. VK event, was more of a general in-game event in which players could buy either of the side's paints and maintain high kills with lower deaths. On Black Friday, the Spectrum paint was released along with Black Boxes, currently known as containers. On that day, due to a glitch, these were dropping every few seconds and people got hundreds in no time - these were removed soon after and the players were compensated with a day of Premium. December was a great month, filled with every sort of events and contests you can imagine to the brim. Let's start off with the friends list and reporting changes on 7th December - now you could only have a maximum of three hundred friends and no more than fifty active incoming requests. This change intended to reduce load on the servers to improve battles. On this day, protection against jump hacking was also introduced into the game. On 8th December, yet another Crazy Weekend ran with the maximum prizes being the usual, two Dream Tanks. Three days later, on the 11th, the popular "15 Seconds to New Years" contest was launched. In it, people had to make a fifteen second video related to both, the incoming celebration and Tanki Online for a chance to win great prizes! December 22nd was indeed a great day, for the annual New Years celebrations finally begun. I'm talking about a whole new map, new paints, new decorations and gifts, huge discounts and the overall festive vibe of the event in the game. Fun fact, this time around, the map was loosely based on the Forest map. Some say this could be asked in a random quiz in the future... On the same day, Frost Weekend, the same event with a modified name ran and this time, players who reached the maximum tier also won the Kodiak T-A module. On December 28th, three major changes were made in the game. One, the blue team in Assault mode could now gain points by simply killing enemy tanks, with each kill being one point. Two, rarity effects in containers - yep, the green, blue, purple etc. colors that pop up and get the suspense going. Three, mission chains now gave three times the rewards! While all these events were happening, a VLOG Codes Contest was also underway, from VLOGs 154 to 157. Winners were rewarded with days of Premium time based on their positions in the contest. Finally, the Tanki Awards were held for the first time in the community. Players could vote in many categories, including "Artist of the Year", "Videomaker of the Year" and even "Player of the Year". Clans and clubs which showed exceptional performances throughout the year were also praised, Synergy and Fight & Flight being the winners of the respective categories. Ghost_Animators, a videomaker from the EN Community, won in three of the four total categories, and that's impressive. Along with this, a group of tireless, exceptional and dedicated helpers were also announced and congratulated, and received the title of "Best Helper of the Year - 2017".
  2. Hex

    Are Gold Rates too Low?

    This is the old value, it's not longer relevant after the update in which Gold Boxes drop rates were made equal for all ranks.
  3. Hex

    Are Gold Rates too Low?

    Also you should note that previously Gold Box drop rate was connected to the fund, so previously it became 1/1000 instead of the usual 1/10000 in x10. Now, it's connected to the timer, and since the developers did not share any probability yet, it's impossible to know for sure, with proof whether the rates are slower. However, I do agree, they definitely seem like it, I remember in previous x10s, a Gold was dropping every passing minute, sometimes even two at once.
  4. Hex

    [Issue 77] The Art of Shaft

    1st place winner of the Guide category! Shaft... in the hands of a veteran sniper, this turret transforms from a "noob turret" into an omnipotent killing machine. The concept of Shaft is simple: point and shoot. However, the nuances of this turret are infinitely more difficult to grasp. This anti-tank weapon holds so much more potential than any layman could hope to unlock. This in-depth guide will tell you everything you need to become a professional sharpshooter, so jump right in! There are three major sections of Shaft - these are camouflage, short-range, and, of course, sniping itself. Camouflage is arguably the most important part of bringing Shaft's potential to the fore. Therefore, to be a successful sniper, you must first choose an effectively camouflaging paint. Tanki's maps consist of three styles - Summer Grass, Summer Desert, and Winter. I assume it goes without saying that Shaft functions best in medium to large maps. Underneath each spoiler is an image of the paint in action. The Summer Grass landscape is by far the most commonly appearing style. Compiled below is a list of the best paints to use when sniping in this map style. Forester is almost definitely the most popular paint for seasoned snipers, and a few years ago, it was indeed the most popular paint in the game! This fame is not undeserved, as the paint makes your tank practically invisible within bushes. Forester is typically most effective from a distance, so larger maps such as Lost Temple or Berlin are preferable. Green might remind you of a time when you were a newbie to the game, but the paint is nonetheless effective. The nondescriptness of the paint functions well in this case, as the entire objective of camouflage is to stay unnoticed. However, Forester is an objectively better paint for camouflage, as Green paint's hue is noticeably darker than that of the bushes. But, if you're hard up for cash, Green will do admirably in a pinch. Lead and Picasso are both, to an extent, useful. However, Forester simply outperforms both of these, as both aforementioned paints are lighter than the Tanki bushes. Besides that, Lead and Picasso are substantially more expensive than their improved counterparts. The Summer Desert map variety does not appear as frequently as Summer Grass, but is still quite popular. Below are two of the best paints to use in this landscape. Sandstone is probably one of the most cost-efficient paints in the garage, and it functions quite well from a distance. True to its name, the paint blends decently well with sand, but I would still recommend staying as far away from the enemy base as possible and in bushes. Sandstone is by far the best paint for sniping in Desert maps. Dragon performs quite well in Desert maps, but you will certainly feel your wallet's weight become significantly less, for Dragon comes at the hefty price of 50,000 crystals. The Winter backdrop does not appear in the Matchmaking system, but if you're a fan of PRO battles, you'll still see the Winter mode quite often. Therefore, I have made a short list below that shows the best camouflaging paints for the Winter landscape. The White paint is, hands down, no contest, the best paint for camouflage in the Winter mode. The paint is purely white, and blends in perfectly with the snowy walls and houses. It's only 50 crystals, so suit up! As a side note, Winter and Tundra are decidedly not good paints for camouflage, despite their wintry names. The patterns of black and grey are much too obvious and flashy. The next section of mastering Shaft is short-range. Often, as a sniper, you'll be targeted by the other team. While it is possible to simply kill them before they reach you, it is inevitable that at least one attacker will make it through to you and, in most cases, kill you. However, there are three major steps you can take to defend yourself, and thus significantly raise your K/D ratio. The first and foremost idea to grasp is to always be aware of your surroundings. A smart attacker will not attempt to simply drive up to your face and destroy you; they will always take a side route and sneak up on you. There are far too many snipers that I have encountered who only look toward the enemy base and are, time after time, destroyed by a stealthy enemy. This can be easily avoided by merely looking around after every shot. Playing with sound on is also recommended, because tank engines are actually quite loud. Also, keep an eye on your health bar; I've seen quite a few Isidas sneak up on a sniper and destroy them before the unfortunate target even notices the vampire. Secondly, save your Nitros and Double Armours for short-range. A common oddity that I have observed amongst snipers: Shafts using Nitros. Why does a (usually) stationary sniper need a supply that speeds him up? Yes, there's the slight turret movement boost, but the aforementioned boost is quite minimal and unnoticeable. It's simply not worth it to use a Nitro when you could save that supply for, say, returning a flag or escaping from an enemy who is chasing you. The same goes for Double Armours; if an enemy spots you, the chances are next to nil that they won't target you until you die. Even if you do manage to take the offending tank out first, they will still come back to the same target time after time. Again, you could use that Double Armour against an attacker who's trying to stealthily take your team's snipers out. You should also drop mines as soon as possible in strategic places around you or your base. It's purely up to you whether you wish to defend yourself or your base more, but I typically prefer to drop two mines someplace close behind me and one right on the spot where I'm sniping. Then, I drop as many mines as I can near the perimeter of my base. Finally, react calmly and rationally. If you see a short-range turret (e.g. Firebird, Hammer) approaching you, charge up your shot using sniper mode to deal as much damage as possible to the attacker. When you judge that the enemy is just out of range, release your shot and begin backing off, releasing arcade shots as soon as possible. In many cases, you'll be able to take them out, but even if they do destroy your tank, you'll have dealt an enormous amount of damage to them, which will enable your teammates to neutralise any further threat from them. If a medium-range turret (e.g. Smoky, Thunder) is coming your way, the best thing to do is to retreat behind a wall. Most, if not all, medium-range turrets have heavy knockback, so the chances of you hitting them in sniper mode is quite slim. And as for attempting to best them with arcade mode, you should heed the old proverb: "Don't bring a knife to a gunfight". The best chance you have is to hope that they overextend themselves into your base, where your teammates can quickly dispatch of them. The last and clearly most important section: sniping. There are four essentials to master in order to make yourself practically indestructible, so read on if you want to become a professional! The first fundamental concept is to be able to recognise sniping spots. Good sniping spots are often littered across the map, so it's not all that difficult to find a few good ones. I would recommend going through each and every map in the current Matchmaking System to try and find effective areas to snipe. Though PRO battle maps are slightly different, it still makes sniping in a "new" map much easier. There are four guidelines you can follow to recognise good sniping spots. A good sniping spot... Is near your base so that your teammates can help defend you; Is covered by a good amount of walls; Has few exit-entry points for ease of mining; Has a sight line straight into the center of the enemy base. ​If you always remember these four points, your effectiveness on the battlefield will rise significantly. In the spoiler is an example of an exemplary sniping spot. Secondly, you need to position your tank wisely. Many snipers I encounter often position their tank incorrectly and thus leave a large amount of their tank completely open. Beneath is a spoiler that shows how to position your tank so as to minimise the angle at which the enemy can see you. A few years ago, Shaft was completely dominant in every aspect. To nerf its capabilities, the Developers decided to add a laser sight that showed the Shaft's line of sight. This was a significant debuff, but it is still quite easy to deal with. To hide your laser, all you need to do is aim at a wall near you. In this particular position, just aim at the marked wall: If you perform this correctly, the enemy will have no idea who hit them or where the shot came from, adding to the element of surprise when their tank simply explodes in front of their faces. When the enemy passes your line of sight, quickly move your crosshair onto them and release. Don't try to get an exact shot, just move as quickly as possible; otherwise, the opportunity for a kill will pass. Finally, be patient. I have seen far too many snipers impatiently release their shot, then watch their quarry escape in front of their eyes. No matter what, you must always keep your eyes on where they should appear. A common way of deceiving your enemy is to "switch your focus" to someplace else simply by exposing your laser a couple feet away from them. When they pop out, simply point, shoot, and watch 'em burn. There are two available Alterations for Shaft. The first of these is "Assault Emitters", which increases your reload time by 20%, but also raises your minimum damage by 25%. This alteration is quite good if you prefer to play the role of a laid back sniper, but if you like playing aggressive, this alteration is not for you. The second alteration for Shaft is "Heavy Capacitors", which lowers your horizontal aiming speed by 30% and doubles the charge-up time, but raises the overall damage by 30%. This is an extremely strong alteration especially if you typically aim for a single spot in the enemy base as opposed to shooting whatever you see. In fact, if you fully charge up a shot, you can destroy a Mammoth in one hit without Double Damage! I heavily recommend buying this alteration if you're a Shaft fanatic. There are currently 7 hulls available in the garage, but some are just not suitable for sniping. Shaft on a light hull works surprisingly well, allowing you to dart between two or even three sniping spots, keeping the enemy guessing as to where you are. I recommend Wasp over Hornet because the turret positioning is infinitely better, allowing you to expose much less of your tank when sniping. As for medium hulls, Viking is arguably the best and most versatile hull for sniping. Dictator is much too slow and clumsy, especially at M0 and M1 levels. Viking allows the user to keep a low profile, but also has a great turret position. Titan outperforms Mammoth in practically every way, since pushing power isn't exactly what I would describe as "useful" for a sniper. Overall, Viking is the preferred hull for sniping due to its medium speed (good for escaping) and high health. With the recently added Assault and Rugby modes, everyone has quite a lot to think about as to which mode to play in. Shaft functions best in CTF, TDM, ASL, and RGB, while DM and CP are not suitable choices for Shaft. In the aforementioned preferred modes, you have your teammates to cover and protect you. In DM, your long reload simply cannot compete with short-range turrets like Hammer or Freeze, while in CP, a tanker needs to be mobile and aggressive to capture points. Alright y'all, that's all I've got for you today, so get out there on the battlefield and enjoy your newfound success! Thanks for reading. This was Conq, signing off! @C.O.N.Q.U.E.R.O.R
  5. Hex

    ★ Tanki Online Wiki Hub ★

    Corrected, thanks!
  6. I know, right? Some of the players in some of the teams could be given an Oscar instead of the trophy :D
  7. I will assume you're asking the question: "If I buy a lower tier alteration, will it get removed once I reach the rank where I can buy a higher tier one?" The answer to your question is, no, a low level alteration will stay in your account even if the higher tier is unlocked in your account. They will both exist in separate tabs.
  8. Hex

    What to do after Legend?

    Hmm, there's so many things you can do... Join eSports Participate in contests Grind alternate accounts with goals, for example no kills, no deaths etc. Try out Tanki World Records Apply for community jobs Start a club Participate in events Start doing creative work Learn videomaking Writing guides and etc. for the community (a.k.a resourceful topics)
  9. I believe he's talking about the small changes made to the hulls in order to make them easier to drive in the mobile version of the game. They were announced by Semyon a long time ago, but I can't find the topic/stream.
  10. Hex

    ★ Tanki Online Wiki Hub ★

    That page is updated by the developers themselves.
  11. Nah, more like Scandinavia and Impulse, and only when both tanks are very far away. Scandinavia: @Impulse:
  12. In addition, this topic is not about comparing two garage paints or two paints that were available to everyone for purchase at a time, instead it's for a comparison between one special paint (paints that can be won from tournaments, eSports, clubs etc.) and another paint that players can purchase. So comparing paints like Flow and Swash, Marine and Steam and Tanki in Moscow etc. has no point because otherwise the trophy will be held by these two guys: A better, more clear version of the title could've been: Special Paints have 0 value nowadays
  13. Ironically the builder of the ship claimed that it can never sink. Well, I guess life finds a way...
  14. Hex

    ★ Tanki Online Wiki Hub ★

    ⚒ Pages Updated ⚒ Product Kits→ Added new kits, including Batteries, modules and drones. Drones→ Added new drones, Engineer, Supplier and Driver. Freeze and Micro-upgrades Freeze→ Updated page regarding the recent buffs. Containers→ Simplified look of the page. Daily Missions→ Updated values of the weekly chain rewards and added in column for Batteries. Entering The Game→ Simplified the page and removed clustered links. Rank Pages→ Updated unlock ranks and added in trivia. ⚒ New Pages Created ⚒ Heads Up Display→ New page about the GUI (interface components) of the game. Still undergoing improvement! Pastila, Ginga, Galaxy etc. → New pages for animated paints, as per usual. Masters of Parkour→ Included info. (winners, prizes, paints etc.) about all previous MoP contests. Still undergoing improvement! Editor's desks have been busy in the previous days, we hope we have done well and updated the pages of the Wiki in time. If you'd like to submit any suggestions, please feel free to do so below or by using the Report feature of the Wiki.
  15. Ideas for Alterations for Magnum: Armor-piercing Ammo - Splash damage removed Self-damage removed Energy Accelerators - Increased impact force Increased recoil Reduced damage Blast Shields - Self-damage taken is heavily reduced Can only aim in between angles of 15 and 30
  16. Hex

    ★ Tanki Online Wiki Hub ★

    As Impulse said... Using the same engine as theirs doesn't mean we have to follow their policies. Their NPOV policy is there because Wikipedia is a international wiki that serves millions of people every day, every fact based their is unbiased and not directed towards any points so that it doesn't discriminate someone or something out of the other. We have our own community, our own Wiki which is only edited by a few people for tens if not hundreds of people every day. We only serve information about Tanki Online, hence policies which don't allow for a point of view are not required. Our Wiki serves both the purposes of a "wiki" and a guidebook to the players of Tanki Online.
  17. Argentina lost to Croatia 3-0, wow... If they tie the game with Nigeria they're out of the World Cup lol
  18. Hex

    ★ Tanki Online Wiki Hub ★

    They're literally the same thing, Wiki and guidebooks.
  19. Hex

    The removal of gifts issue

    Hey, let's have a civilized discussion, there's no need to get angry :) All I was saying is that there was never a system where you had to buy gifts to do something, perhaps my wording was not clear, sorry!
  20. Hex

    The removal of gifts issue

    I agree, also with Cooper's post above. There should've been such a way to store player's gifts from the start so that they wouldn't have to lose them in the future.
  21. Hex

    The removal of gifts issue

    If that's the case, what purpose does the chat serve? Why do you have to buy something in order to chat with someone. You can just invite the player, make a private battle and have a little chat instead of wasting your crystals of gifts. Even if - as you say - gifts serve as a method to communicate with players to show appreciation and gratitude, then unfortunately there is nothing you can do about it. Either players complain about server lag or the solution developers do to fix that, and I'm not saying that I agree with this solution, I don't. You don't sacrifice player's items to solve a problem on your end. However, this is the way Tanki does things and all we can do is hope they find a way to give us back our gifts.
  22. Hex

    The removal of gifts issue

    When you go in a shop and buy something, you only buy something you need and don't waste your money on other things. You decline any extra offers the shopkeeper gives you because you're not dumb enough to waste your money. Same is the case with paints, there are so many of them yet people don't buy them, why? Because it's a waste of crystals. Same is the case with gifts, no one should be dumb enough to buy gifts even if they're offering you to buy them. If you bought them nonetheless, then clearly it's your fault because you bought something that was unneeded at that point in time.
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