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Hex

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Everything posted by Hex

  1. Hex

    ★ Tanki Online Wiki Hub ★

    I do actually, that's how most Wikis work, with the help of all of the community. Unfortunately the developers did not intend for this wiki to be updated that way, and hence, it's called "official" and only a select group of people can operate on it. Otherwise your suggestion would definitely be valid ;)
  2. Hex

    ★ Tanki Online Wiki Hub ★

    The way we process task and requests or implement updates plus the hierarchy in which we do that doesn't concern you at all. It is a part of our job and it will always remain that way. As aforementioned, your idea or suggestion if you want to call it, is invalid, it simply can't be implemented. Thanks!
  3. Hex

    ★ Tanki Online Wiki Hub ★

    That's not how it works, and besides, your idea will never be accepted because it's just not plausible due a number of reasons, which include the obvious ones like trolling and other ones such as technical limits.
  4. Hello readers, enjoy this review of the first Friday Raw livestream, and make sure to stay tuned for some awesome content in conjunction with the annual Tanki Birthday celebrations!
  5. Hex

    [Issue 76] What Map? - Edition XIX

    Greetings everyone, and welcome to the nineteenth, and easy edition of the popular 'What Map?' contest. Do you think you know all the maps in the game? If so, try and guess the names of these maps by looking at their screenshots in the fastest time possible! __________________________________________________________________________________________ Rules: As always, here are the rules for this contest: Send all your entries in the Google Form, here. Entries posted in this thread or anywhere else, for example, in the private messaging system will not count! Public discussion of answers is not allowed, doing so will disqualify you from the contest. Only submit your entry as soon as you have all of the answers, do not post it before. With that being said, the final thing to remember is that you should only write what's necessary in the Google Form. In this case, you should only mention the name of the map, if possible, starting with a capital letter, for example, Barda, Bridges et cetera; and refrain from things like 'This map is Bridges', 'Map Barda' and so on. Prizes: Fastest 5: First: 25 000 Second: 17 500 Third: 12 500 Fourth: 10 000 Fifth: 7 500 Random 5: 7 500 Images: Here are your five images, in the spoiler: Deadline: June 15th, 2018 STATUS: OPEN __________________________________________________________________________________________ Well, what are you waiting for? Get going!
  6. Hex

    ★ Tanki Online Wiki Hub ★

    It was issued to the winners of the War, because I'm so lazy I just left it under the Bundles heading... :D ok ok i changed it, gg
  7. Hex

    ★ Tanki Online Wiki Hub ★

    ⚒ Pages Updated ⚒ Paints Containers ⚒ New Pages Created ⚒ → Extras: War. The Winner→ Bundles: Galaxy Magnolia Ginga → eSports and Parkour: Prism Top Class → Containers: Eruption Siberian Tiger Secret Sauce Canyon Hero Abstract Lines Blue Square Condensed Milk E236 Feathers Fire Dragon Megapolis Stained Glass Thunderball Previews are missing, they will be added shortly!
  8. ...and yes, this topic is a year old :ph34r:
  9. More Blue Spheres you can ever imagine!
  10. Your entry must be in English. Only one article, so yes, one of the three categories only. Unfortunately no, one of the points your entry will be judged on is formatting too, so you have to format your entry decently. Yes, here.
  11. So many updates coming, it's actually getting me hyped lol :rolleyes:
  12. _________________________________________________________________________________________ Stream Highlights and Moments _________________________________________________________________________________________ Important Timestamps: 00:00 - Stream starts 02:30 - Stream starts, for real this time. 18:02 - Hax 1:18:58 - Creepy message by Semyon, albeit being exciting! 1:20:21 - "And join us again next week for some more Russian wood!" 1:21:18 - Stream ends Leaks and Development Plans: Sum of all the news, updates, leaks and plans shared in the stream is as follows: Matchmaking System HTML 5 Mobile Version iOS and Android Version Spectators YouTubers TO Tanki Online War 2.0 New Hulls and Turrets Supply Boxes and Drop Rates Tanki's 9th Birthday Voice Chat in Battles Language Support XT Skins Low Rank Tournaments Official Discord Channel New Maps Overdrives Spectator Mode Pay to Win Mechanics Spawn Rates Payment System Nives' Container Opening: About an hour and seven minutes into the stream, Nives opened up seven of his remaining containers and got some pretty good items: Rhino Paint "Guys I got Rhino paint, Rhino paint, what's up? It looks like chocolate." 3x Days of Premium"Oh sweet, three days of Premium! I should've done this before the stream!" 3500x Crystals"Sweet." 10000x Crystals"'OLY SMOKES! Ten-k crystals! Not bad, not bad... I'm saying it mostly because I'm a free player, you know." 125x Double Damages"Double Damage." 10000x Crystals"Woh-oh-oh! Another ten-k, sweets!" 125x Speed Boosts"Thank you Semyon, 125x Speed Boosts, thank you so much." "That is awesome! You know, fun stuff actually - the chance of getting Speed Boosts and Mines is actually lower than Double Damages and Armors, but people are still upset about this stuff. They actually accuse me of it being the opposite, and I be like 'C'mon man, I'm not that evil!' Haha." _________________________________________________________________________________________
  13. People are not taking this topic seriously, otherwise some of the ideas here are very nice. I would probably add a lot of quality of life features and lots and lots of improvements before anything else, like: Improved friends list Improved invite system Improved animated paints Improved in-game clan system System to hide battle interface (for cool images etc.) Replay system to view previous battles with various cameras In-game system to buy things for other players Improved graphics Improved props, maybe even new ones Matchmaking System, with the ability to vote for a map before the game starts, etc.
  14. Hex

    New Paints in Containers

    Patch Update #511 - May 18th
  15. Hex

    ★ Tanki Online Wiki Hub ★

    ⚒ Pages Updated ⚒ Updates→ Added Patch Update #511. Containers→ Added missing animated paints. Paints→ Added missing animated paints.
  16. Hex

    Random Chance [Tankiverse Fanfic]

    I don't remember, I think it was just "RIght" written instead of "Right", or something like that.
  17. _________________________________________________________________________________________ Questions and Answers w/ Semyon Strizhak Lead Game Designer, TO _________________________________________________________________________________________ Semyon Strizhak, the lead game designer for this project, joined the livestream at the twenty fourth minute with a "Oh, okay. Right, right..." which stumbled Nives and made him think that it was actually Michał speaking in an excited manner. It was not until five seconds later when Hazel spoke again that Nives realized that it was actually him! In the stream, Hazel answered a lot of questions and answers, revealing all sorts of secrets and plans of the future. Go ahead and take a look at them right below! Q: When is the next War planned? Hazel: IT'S WAAARRRRRRRRRRR!!!! Actually, I am one of those people who are involved with the production of the War but I'm afraid I can't say that for now. Nives: Okay, this year? If so, first half or second half? Hazel: Yes, of course. We are currently discussing some changes to make it more fun. Nives: Okay, you didn't answer my question! Hazel: Let's just say it might be right in the middle, maybe even summer. Nives: Summer confirmed! Q: When will we get new hulls and turrets? Nives: So, do you have a plan for Magnum number two - the sequel? Hazel: I got all the Magnums you want! Nives: Actually, do you have zero? Because that's all the Magnums people - well, I want. Hazel: Fun fact: That thing, Juggernaut is supposed to have double Magnum barrels, not Railgun. That could be so awesome but we just couldn't figure it how to make players control all of that stuff. So yeah, no double Magnum for this time... Nives: Well, people using Magnum have no skill so it's smart for you to cancel it. Hazel: Because Juggernaut is all about the skill, yeah right! Nives: Exactly... Hazel: Down to the question, what new turrets and hulls...? You know, I love these type of questions. For five years, this question is the first one I'd love to answer. First of all, let's talk about the hulls. But before that, we need to release Overdrives since they're going to define a hull on what it does. So after that, we will discuss on what hulls to add in the game. I mean, there is no reason to add new hulls right now because they're too similar! All you've got is two hulls basically - the Dictator who catches the Golds and the rest of the useless stuff. I'm sure you guys can relate to that. But we are actually thinking about new mechanics we can use to make them way more different than the others. First of which is a hull that can walk, it will have legs. It will be impossible to push that tank away, because first, it will be awkward to push a tank with legs and secondly, I think it will be interesting on how it can't be pushed away by other people. However, it will have some restrictions on how it moves. I mean, it will not be able to move left and right, instead, it will strafe to the left and right if you press the respective buttons. We're not sure it this would work, but we would like to try. The other one - yes, we are thinking about two hulls - should obviously be a hover tank, you know, because, of course... Nives: Yeah, why not? Looks cool, sounds cool, drives everywhere... Hazel: You haven't seen it alright, you haven't seen it. Nives: Okay, I will try to shut up. Please tell us about the hover tank! Hazel: Well, it also should strafe and it hovers, you know. So if you go over a bridge or some elevated space, you will gradually come down instead of falling. We were thinking about letting it go over other tanks but that would ridiculously overpowered in terms of catching Golds, so we're not sure yet. It seems like it will only be a few centimeters above the ground. Q: Any plans of making Tanki Online in French, or any other country? Nives: If he's talking about support for multiple languages, then the answer is yes. We do have plans for supporting multiple languages in the future. Small teams of actual players are working on translation of the game, but we have no specific date on when this will be implemented. Some of these languages are, although not confirmed, Arabic, Dutch, Finnish, Italian, Lithuanian and something else I forgot. It's not entirely confirmed as of now, because we're working on this as a community team, not as a developer team. Hazel: No, no, no! You don't say it's planned, you say it's confirmed, just like what you said to me! Nives: Hahaha, okay, everything is confirmed. New hull? Confirmed. Double pay for Community Managers? Confirmed! Q: Can we expect a voice chat to be added in the game? Nives: Oh come on guys, you have Discord, it's free and you can get it in a second! Kamil: It's a bad idea. Hazel: Actually guys, you know, HTML 5 does support voice communication, and we can try that. But it wont be for everybody, because that would be totally... I- I can't even come up with the word on how bad it would be. However, it could be for matchmaking parties or groups where you play with your friends. That would actually be great, so if it is possible, we will do it. Q: When is HTML 5 coming out? Hazel: It's actually postponed until we are done with the mobile version. Right now, no browsers have ended support for Flash, so once they do that we will shift to HTML 5 for good. Q: What is the reason behind making the Matchmaking System? Hazel: I guess the main difference should be that Matchmaking actually takes a bit of time to make sure that the game you end up in is not, you know, one-sided - all supplies against no supplies funfest. You can relate to this everybody, and its not fun to get inside a battle and having, like, no people that can actually use supplies on your side and all those guys on the other side that are doing so, and you will be like "Come on, why I'm wasting of my time in this kind of games." This is the main problem we're trying to fix with the Matchmaking System, because the current system allows anyone to go anywhere. Since there are two types of people, one who don't care where they end up and those who have had enough of this and they want to get in a battle where they have the upper hand; which messes it up because then these players make the teams unbalanced and so, people leave, lobbing the battles in unfair conditions and then, no one joins back. In a nutshell, the new system is a way to make sure the game's are always balanced. Nives: Well, since we are on the same topic, tell me about the changes made to the battle timers and goal caps? Are the changes final? Hazel: Let's just say that the score limit, like the flags and points, I'm sure we can tweak it in the future. But for the timer, it's final. This is because of the mobile version, you can't just sit in one place and play something for fifteen minutes straight, so that's why we reduced the time to ten minutes. Right now, players just sit in the lobby and wait for a good battle to come up. That is okay, I'm not going to change that, at least not for Pro Battles. However, with ten minute games, you then end up with six minutes of the battle left, maybe even less - and this is not optimal. This is in accordance with the Matchmaking System, which will make sure you start at ten minutes every time. You would still be able to join battles in the middle but most likely you will end up in a new battle. So, the short answer is, ten minutes is because of the preparation for the Matchmaking System, which is actually going to be released this month! Nives: Woah, woah! So yes, we have the first confirmed update/leak of the whole stream! Hazel: Well, we are trying to make it before Tanki's Birthday, because the things that's going to happen then is much more important you know... Nives: Woah, woah, woah, hold up, hold up! Tanki Birthday? Special event, you say? Q: Will there be any tournaments for low-ranked players? If not now, then when? Nives: Well, as for the English community, you know that ESL is on going and we have just finished the International Championship. So for the sake for our poor Lucifer, give the poor guy a break! Let him rest for a while. Otherwise, it's a good idea, I mean, why not? I could finally wreck some people! You, me, one on one. Q: Will there be any new alterations to Railgun, or just any other turret? Nives: Wait a minute.... Is that I.Follow? Is that I.Follow? Who is asking that question? Hazel: Why? Is it because of the Railgun question? Nives: Hahaha, stability is good, you know. Kamil: Why not just remove the turret from the game? Hazel: Perfect! That would be nice way to start some fights in the game, some fires you know... Nives: Or, or, there's an alternative. Maybe we can remove Magnum from the game? See, see, just keep this in mind, ju- just at the back of your head. Kamil: It doesn't work. Nives: It doesn't work, that's the whole point, it doesn't work. Hazel: Yeah... It works so good, it doesn't work! Well, back to the questions, we have stopped making alterations right now. But we will come back to it at some time, because you know, Striker has no alterations, Magnum has no alterations- Nives: That's good! I'm sorry, I have this strange condition. Every time I hear the word "Magnum", my heart is like... *sets back and coughs* Okay, okay, I'm sorry for interrupting, please continue. Q: What will happen to micro-upgrades once XT Skins are released? Hazel: Do no worry, you will not lose any of your levels. XTs and normal items will be merged and they will become a skin option. The level you will get is the merge level, so you will get the level which is the highest. Information on how it will work is going to released at a later date, maybe around Tanki's Birthday or sometime later. Q: What about iOS? Will the game be released on Apple devices too? Hazel: Yes, the game will launch on iOS as well, but only after we are done with the Android version. Firstly, we will make sure the game is running smoothly and then we will release it on the other platform. Nives: Well, feel free to correct me, but working with Apple and releasing betas on iOS is much harder than on Android, so let's do the easy thing first. Hazel: Well, there are some internal reasons why we chose to go with Android first. Nives: Or that, or that! Q: Will there be a new map? Hazel: Eh, the voice of Hazel-Rah is going to sound really, really upset about that topic. Being the editor of all new maps, creating them is still painful, you know... Nives: Oh, Jesus! Hazel: There will be a new map, we're working on it right, but progress is slow, you know. Nives: Well, let's talk a bit more about this topic. Is there a possibility that we will accept maps designed by players of the game. Are we, as a company, open to the idea that adding maps from players to the game? Hazel: I, as a person, am open for this idea because this is how I became a game designer as well. So I am actually all up for that stuff. Right now we have all of the prop libraries, so you can't expect some new props for a while right now. So, I am sure we can do that, but I'm not sure when. I mean, it will be interesting! Q: Can you update the texture of the supply boxes and make them more futuristic? Right now, it looks like they're made of wood! Nives: Well, maybe we can- Hazel: Why do we change that? It's Russian wood! Nives: Maybe we can do some sort of an sci-fi event with futuristic textures, which just celebrates sci-fi in general, that would be cool, who knows? Q: Can you up the Gold Box drop rate seeing as the battles got shorter? Nives: Well, if we increase the drop rates, then you wouldn't have them in holidays. Hazel: I mean, I can talk about this matter. Right now, as you can see, we want Gold Boxes to drop in every other battle, not every battle because that would be... Also, Gold Boxes are dropping very frequently in higher ranks and rarely in low ranks, and this is not good. We will change it so the rate is same for every rank, but before this, we will finish the Matchmaking System. There's always the Golds you can drop from your stash! Nives: So what you're saying is Tanki is a game of drugs and you should buy more drugs! I hear you, I hear you. Hazel: Oh, Jesus, what are you doing!? Nives: Hahaha. Hazel: I'd like to return to the topic of fine Russian wood, please! Q: In Tanki X, everybody has Spectator mode by default. But in Tanki Online, we do not. Why is this? Hazel: That is because they didn't bother to make it any special, you know... And also because they already made their Matchmaking System - almost from the beginning. I mean, I don't know, we will think about it. I know spectating is fun because that is the thing I do all the time. It is much easier to watch over tanks from above, and it looks like little tanks playing in a sandbox, it's fun; and you think you are playing a real-time strategy game. I'm not sure we will allow it to everybody, maybe to Premium users, I'm sure we will discuss this from time to time. But we will make a system that can't be abused. We have to think about this first and then we will think about giving it to everybody. Q: How will the payment system work in mobile version of the game? Hazel: You will go into the Shop and buy stuff from your Google Play account, or stuff like that. It wont be something special, it will be easy. Nives: An advantage of working with established platforms like Steam in the past, and now Google and Apple is that they already have their built-in function. We are not handling the payments, it's handled by the system. Q: Can you decrease spawn times because of the Gold Boxes? Hazel: No, the system is meant to be that way. That is to make sure that there will be less players under the Gold. So yeah, the answer is no. Q: Why is the game becoming pay to win? Hazel: You know, last year we cut the difference between M4s and M0s. It was three times, now it's two times, so if anyone comes up and says that the game is pay to win, I be like "Whut." We also keep all the pay to win mechanics in check, because all players like to buy some sort of efficiency so if you exploit this, the game will destroy itself. So if now you're saying that the game is pay to win, like WHHHHYYY? Can you explain? Nives: So, I understand this. I understand that a person who buys supplies will play better and kill more people than the person who doesn't, that's a fact - that's the gameplay system. But as a person who doesn't buy, I can just do that too by completing mission chains and making sure all of my missions are being completed, like see, this is how many supplies I have. Hazel: Also, if there is ever a probability that we make a new Tanki Online and then decide whether to add supplies in it or not, I'm not sure about that. They're part of a problem, along with micro-upgrades which take too long to do and only give a small advantage. So yeah, we will think about this as well. Supplies, eh, I don't. I think the current system with mission chains is working just fine, you know. _________________________________________________________________________________________
  18. _________________________________________________________________________________________ Interview w/ Kamil Sękalski Polish CM _________________________________________________________________________________________ Being the driving force behind the launch of the partnership between Tanki Online and Electronic eSports League (ESL), Kamil Sękalski, also known as yetj is definitely the first person to come to your mind when talking about how it all started and how everything came to be. Read on below to know the full story of how it all happened below! Q: So, Kamil, tell me, how are you related to ESL? Tell us all about it, how it came to be and what happened. So, ESL, what's up? A: Regarding ESL, maybe I should just start from the beginning. When I started working in ESL as a volunteer about five years ago, I just started working, volunteering in many online and offline events. I mostly worked as a referee, helping in organizing everything and to make everything good and etc. Then, when I came about Tanki, I asked questions about why it wasn't with ESL. So, as you might remember, sometime ago, I made a topic on the ESL Forum and started asking for votes on both the EN and PL Tanki forums so we could get this thing started. Now, as you can already see, it's live and the first tournament has already finished! Q: Tell us about that... Tell us about that first tournament, how did it go? A: Yeah... Actually it was quite funny because despite our preparations for everything, which we had done beforehand, there were still some issues and problems. Some information was not clear and we got a lot of questions in the Discord regarding the tournament, how to prepare for it and so on. So we spent a lot of hours - let's say - in the Discord explaining all the players how to do it, how to do it, how to do it. It was a very exhausting time, even on the tournament day I was explaining players how to do it. Q: Okay, let me stop you there for a second. Imagine if I'm still dumb enough and I don't understand, so I'm asking you again on how to do it, because on May 6th you have to do it again, I believe? You have an opportunity to tell people how to do it! A: Actually you can't because you have a low rank, sorry! Hahahahaha... Q: Well, that's a way to rub it in... If I had the rank, then how would I do it? A: First of all, you have to register yourself on the ESL website - which is not a difficult process so everyone should be able to do it easily. The next thing is to gather a team, which you can also do before registration. However, you must have at least five people in your team in order to participate in a tournament. Then, you have to create a team in ESL, which you can do by going to the respective page. _________________________________________________________________________________________
  19. Hex

    New Paints in Containers

    Wow, these are some nice designs!
  20. If it's the new things being tested in the Test Server, this was the closest answer Impulse was referring to. Also Semyon and Nives kept mentioning that there is something "entirely new" being done and I think it's this.
  21. It was all good and okay, but there were a few mistakes like names of maps and turrets were not capitalized. As far as the context goes, it would've been slightly better if the explanation was done in detail with tactics and strategies, like why Firebird is or is not a great weapon with Hunter, where you can use it and what you can do with it. I would lessen the sizes of the images, and also make the article look more simple and beautiful by lowering the amount of colors and use simply headings of the left or the middle. This is just my opinion though!
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