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Everything posted by Hex
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No, but if there are insufficient entries that got 5/5, I will select people that got 4/5.
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Some of them are very obvious if you play some Pro battles.
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Other [Issue 76] How to Be Funny and Cool on the Forum
Hex replied to KillerGnat in Newspaper Archive
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Congrats! :)
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The idea is fairly simple: create a status page for the game and its components, and post all previous complications, server restarts etc in that page. Example: Fortnite Status Page, PSN Status Page, GitHub Status Page Explain why you made changes, restarts etc. in a separate post, so people understand that you're not just "doing it", but that there's a reason behind it (instead of just talking quickly going over it in livestreams and video blogs). List technical reasons why something happened, list possible causes and plans for the future. I believe that having this kind of transparency between a game's developer team and players is something that should be striven for because it not only creates trust between the two but also makes situations and happenings more understandable and clear of confusion.
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If Tanki had the 400M+ active players and 3.4M concurrently playing players Fortnite has, of course the Matchmaking System would take you to a match in less than ten seconds. You can't really compare the two, the differences are just way too big, for example, the development team, funding, player base, advertising etc.
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Review Masters of the Sword CLAN Grand Final: Penguins vs Peppers
Hex replied to Jaaames in Newspaper Archive
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Ooh, can't wait!
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You drop Golds by pressing a tab on the left-top side of the screen:
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you should keep it for the new few years, then you might just be the last person ever to have an active supermission :P
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Exactly, take the case of Rocket League. Whenever a new Battle Car (equivalent to turret, hull) comes out in that game (and by the way you can only obtain cars in that game by opening crates, again, similar to containers), everyone is trying to obtain it, and so it's price is very high for a normal car, around 5-10 keys, even 10+ keys in some cases (RL also has an in-game trading system). Afterwards, when more and more people start obtaining the car, the market price drops and now almost everyone can afford it by just paying 1-2 keys for it and not wasting money on crates. After a few days, people loose interest in the new car and they will even give it to you for some expendable quality items.
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In my honest opinion, the interface is too... I don't know the word, I guess, bland? Or maybe boring? We definitely need to have some cool effects in the background, like some sort of a pattern than lights up and etc etc. Right now, it's too much grey. The first two tabs, Garage and Battles are very well done, I really like the background shots in the Battles tab, but every other tab seems a bit too dull to me for a mobile game. The in-game interface is also really amazing, a small edit could be done to move the FPS counter somewhere else though!
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⚒ Pages Updated ⚒ → Added preview images to the following pages: Abstract Lines Blue Square Condensed Milk E236 Feathers Fire Dragon Megapolis Stained Glass Thunderball Prism Top Class GIFs for the animated paints are still in the works, they will be added as soon as possible! =)
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Finally, the wait is over!
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⚒ Page Updated ⚒ Broadcasts and Livestreams→ Updated and added the May 4th, 2018 livestream, "Friday Raw Episode #1".
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There is a 'Confirm' and 'Cancel' button when you change Daily Missions in the mobile version. Nice!
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Absolutely amazing, this is a huge step for Tanki Online and I really hope that it is here to stay for a long, long time! :)
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Good luck to all the initial testers! Fry as much bugs as possible, here's to a great future to Tanki :)
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https://en.tankiwiki.com/Product_kits
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GGs in Deck-9:
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I really don't think so, there's surmounting evidence that it is the thing that the developers are secretly doing for Tanki's Bday. There's even a reason as to why the update is named Project Energizer, we just don't know yet.
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