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The-Operator219

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Everything posted by The-Operator219

  1. The-Operator219

    Stop Giving Players Noob Daily Missions

    At Warrant Officer Five might I add. This is a mission fit for a Staff Sergeant.
  2. The-Operator219

    Stop Giving Players Noob Daily Missions

    I've had three of them. I'm just-. No.
  3. The-Operator219

    Newspaper Requests!

    Profit. Cheap. Easy. Profit.
  4. The-Operator219

    Newspaper Requests!

    Because good updates require actual effort to come up with, and they don't have that time.
  5. The-Operator219

    Let's Discuss Shaft!

    Thunder is good at all ranges if you use it right. Try firing to the wall or barrier next to the target and the self-damage is reduced.
  6. The-Operator219

    A guide to Hammer

    Please note some of this has been said before, this article is made purely out of love for Hammer. (And maybe boredom out of it being Saturday and YouTube refusing to work.) First off, to those who come here wondering why we sometimes fire a shot at nothing. Hammer has three shots before a reload is required, we like to have a full clip so that reloading isn't an issue. So by firing off to the side or at a Wasp, we can have a full clip again soon and not be forced to reload in a firefight. What to do: Attack the weaker targets first. Pick up DD, even though you strongly oppose the use of supplies. Try to hit two targets or fire at a bunch of nearby targets. What not to do: Be reckless. Try the same circle-n-strafe tactic Firebirds do. Fire in midair, unless breaking a fall or very close to the ground. Various combos: Wasp-Hammer: Not all that effective, it might seem like a good idea but it's not, very unstable and prone to flipping. Just don't bother using the time to try it out, trust me, it's terrible. Hornet-Hammer: The better of the two, might not flip AS much, but it will flip. Just try to be annoying, get in their face, run and shoot, never stay in place. Pretty much just be the Scout from TF2. Viking-Hammer: HERE we go, this one is solid. It won't chase down targets, but you can easily attack the enemy base and support the flag runner. Hunter-Hammer: This one is a stock combo, decent for getting used to the weapon while letting you live long enough to get some kills. Dictator-Hammer: Worst looking combo in my opinion. I like to call this the "Gold-stealer". Not effective in combat but it is the tallest combo in the game. Mammoth-Hammer: You are a wall. Nobody passes without permission. Titan-Hammer: Perfect for the guy with infinite DA and Repair Kits, and a speed boost MIGHT come in handy. Basic strategy: Go for targets in this order: Wasp, Hornet, Hunter, Viking, Dictator, Titan, Mammoth. Never use a shot you won't need, like if he's going to jump a ramp. Flipping him would be fun, but not worth it if it won't kill him. Support your teammates by weakening the larger targets, they're just going to absorb your shots if you take them one-on-one. This has been yet another guide by The Great, Sarcastic, Hypocritical Operator.
  7. The-Operator219

    Let's Discuss Shaft!

    I wouldn't know actually, but I use it happily.
  8. The-Operator219

    Stop Giving Players Noob Daily Missions

    I have no words... http://postimg.org/image/l03f3xr95/
  9. The-Operator219

    Episode 68 of the V-LOG is live

    http://postimg.org/image/acrqrquw1/ Well then...
  10. The-Operator219

    Changes to micro-upgrades

    It's a step, they can always turn around. But I agree with you, it DOES cost more now. My main reason is it lets me upgrade everything at once, I have nothing in particular I want to hone on my Vulcan so I really don't care WHAT upgrades. I just care that it's slightly improved.
  11. The-Operator219

    A guide to Vulcan

    Thank you.
  12. The-Operator219

    Changes to micro-upgrades

    My reason for liking it: It has nothing to do with premium. And it helps newer players understand the game. Also, I like this better, now I don't have to upgrade each one individually. I can just upgrade them all at a set price. Think about it psychologically: Before the update "Gah, now I have to upgrade THAT!?" After: "Okay, only a few more crystals before I can upgrade."
  13. The-Operator219

    Changes to micro-upgrades

    See this is the crap I get for liking things... Alright, I hate it with every cell in my body. I HATE IT! RAAAH!
  14. The-Operator219

    A guide to Vulcan

    All considered, but one question: How do I upload images? I never really figured this one out.
  15. The-Operator219

    What will be your nickname in Tanki X?

    Just "The-Operator". Someone already took it when I came to Flash.
  16. The-Operator219

    A guide to Vulcan

    *Update, edited the formatting and added more tactics; A complete redux. Disclaimer: If you haven't already, I would like you too read my guide to defending, it has more tips for Vulcan. This guide is for people who have purchased and know the BASIC mechanics of Vulcan. Introduction: Welcome! Here I'll give you some basic tips about Vulcan, the newest and best turret in my opinion. What Vulcan is: A long-ranged minigun with anti-tank capacity and tracer ammunition. What Vulcan isn't: A turret for fast-paced attacking, or to be used like Railgun. If you do this you won't fulfill the full potential of the turret, you'll die continuously. What the best strategy is for Vulcan: Eh, I'll just say it with no sugarcoating... Vulcan is a camping turret, it's not built to attack or be a mobile fighter, it's made for covering the flag runner or holding a single area down. You can't use it for much else, because it needs to have at least a medium hull to be effective. The lightest hull you should EVER mount it on is Hunter. Gameplay and basic pointers: Okay, starting off... NEVER HOLD DOWN SPACE LONGER THAN YOU NEED TOO. I cannot stress this enough, it is a common mistake that really gets on my nerves. What you do: Aim. Press and hold space. (Once the enemy has gone behind cover or is dead.) STOP! What this does: It saves a LOT of precious time, you see, the barrel has to completely stop before it can continue rotating. You also will reduce the damage if any from overheating. (But you can continue if your finger slips, it just has to be quick!) One thing you should always remember: A little heat is okay, once you turn around the shade of red a Gayla apple is it's time to stop firing and get behind cover. The only way I've found to work with these effects is just playing with Vulcan a lot, it just comes naturally. Eventually you'll get a feel for it, and it'll just become natural instinct. As far as paints: Anything with Firebird protection, starting as early as Marine and ending with Zeus. What to mount it on/the effectiveness of various hulls: Vulcan-Dictator: Average defender, it has the speed of a lawnmower and little to no use supporting, this is the aforementioned camping combo. 8/10 Vulcan-Hunter: This one is a rover or a distraction, go in with the attacking force and draw the enemy fire, but don't just take it. Find some cover and get yourself pinned, then force them to take you out. 9/10 Vulcan-Viking: This one will get you to about the middle of the offensive, there you can support and attack the enemy if the map is open enough. It's not a good rover like Hunter, but it can be used in a similar way. 9/10 Vulcan-Hornet: Only semi-effective at the lower ranks, once you reach M3 the recoil will be way too much. It has a similar playstyle to Hornet-Twins, but you can't get very close. 4/10 Vulcan-Wasp: Eww no. 0/10 Vulcan-Titan: Camping hull, not much to describe here. Just find a perch and fire. 9/10 Vulcan-Mammoth: This is the poster combo, the one you imagine when you think of a Vulcan. It is a complete beast with Isida support, and can fight off entire waves. 10/10 Various other things I couldn't categorize elsewhere: How to circle-strafe (Kinda): Whenever you attack the enemy, try circling him and turning your turret in the opposite direction your hull is traveling. This should make you fire at him, provided he doesn't make any sharp turns, and you're at a close enough range. This only really works on Mammoths or other slower hulls, and you will need Viking for it. What to do: Support people. ALWAYS ALWAYS ALWAYS. Use cover to your advantage. If all else fails, try blocking enemy attacks from hitting teammates. What to do in a close range situation: This will happen from time to time, there is no need to give up. One thing you should always do is forget your overheating, especially if it's a Freeze. If they have the flag, block them the best you can. If they're attacking the base, give em' hell. If you approach a Railgun, try knocking off it's aim by ramming it as it turns the turret. It should make him fire uselessly to the side and be vulnerable, then you can just mow him down and continue your rampage. What NOT to do: Don't attack a Vulcan with an Isida. Never stop firing at a Mammoth, they might seem invincible but you can severely cripple them or weaken them. Never retreat, your purpose is not to survive, it is to support. Don't DEMAND help from an Isida, ask them politely and let them get to the main objective. Be sure to thank them. This has been a guide to Vulcan, I hope you enjoyed it. Feel free to offer constructive criticism, don't just say "It's bad.".
  17. The-Operator219

    Let's discuss Wasp!

    Am I the only one who thinks this looks like a baby Dictator?
  18. The-Operator219

    Changes to micro-upgrades

    I personally enjoyed this one, it saves the time we spend on these and keeps it simple. Good job.
  19. The-Operator219

    Let's Discuss Shaft!

    You let a red dot ruin your spirits? The red dot made it easier to find, it made the gun a challenge to use.
  20. The-Operator219

    Let's Discuss Shaft!

    To those that think we have simple tasks... You will buckle under the pressure on your fist game using it. You constantly feel vulnerable, you know you're a glass cannon.
  21. The-Operator219

    Changes to micro-upgrades

    That'll do pig, that'll do.
  22. The-Operator219

    Let's Discuss Railgun!

    They do it because of E-sports. I never caught on to the craze, good ol' Hammer or Vulcan works for me.
  23. The-Operator219

    Let's Discuss Railgun!

    I mean really, at my rank at least, I can't throw a rock without hitting a Railgun-Hornet.
  24. The-Operator219

    Let's Discuss Railgun!

    Not to mention overdone. It's everywhere.
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