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The-Operator219

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Everything posted by The-Operator219

  1. The-Operator219

    Pros vs Noobs

    See? Quitter and a loser. Nobody is less deserving of a win than someone who abandons the match when they don't get their way.
  2. The-Operator219

    Let's Discuss Matchmaking

    I mean, in the end you as a player are the one who plays the game. I just wish I could go back to playing it with my own choice of map and team.
  3. The-Operator219

    Let's Discuss Titan!

    Seems stable enough to me. I can make shots with Railgun while mobile and hit them consistently, but it may just be because of the faster rotation speed on M1 and the Alt I have.
  4. The-Operator219

    Let's Discuss Overdrives

    I'd rather it just reduce damage and not heal. The healing makes it too good for offense because it's basically a free spawncamp for the user and his team. If it were just a damage reduction it would not only make it a more defensive utility, but a last line of defense; Titan's forté.
  5. I'd like to see challenges and missions on the loading screen. It saves me having to go to the garage and I can track my progress as I play.
  6. The-Operator219

    Pros vs Noobs

    I see it the opposite way. Each team has a few decent players, a somewhat bad player, and a really good player. Sometimes by virtue of your experience and rank you count as the really good player. Are you going to flee with your tail between your legs like a puppy or stay and give your team a fighting chance? Unless there's a numerical imbalance I always stay. Even a loss is good experience for you, and leaving instills a quitter's mindset.
  7. The-Operator219

    Let's Discuss Overdrives

    It can be done with anything if you're quick enough to shoot them just as they use the dome and they're at low health. Railgun and Thunder are best at this, but Shaft in sniping mode or a full power Gauss shot work as well. And as a Titan main, please nerf the dome thanks.
  8. I got 25k crystals on my non buying low ranked account. GG.
  9. The-Operator219

    Let's Discuss Matchmaking

    And again I say it; This isn't matchmaking. It doesn't create matches and if it did and was done competently it would have way more than Molotov, Barda, Massacre, and Bridges. Matchmaking is designed to keep things like imbalance and stale map choice from happening.
  10. The-Operator219

    Let's Discuss Overdrives

    Aside from all that people would just learn to not shoot at it. Reflecting damage is a bad concept, we don't need more self-serving overdrives with dubious "team" utility. If that was what the devs wanted Wasp wouldn't have it's bomb and Viking wouldn't have it's berserk mode. As for what it should have... Well, it's large and in charge. I think it should do something like the Juggernaut's overdrive and yeet people out of it's way, but only when it runs into them.
  11. The-Operator219

    Ideas for Turrets!

    How do you poison a tank?
  12. The-Operator219

    Ideas for Augments!

    If you can imagine a turret called Hammer, I mean the impact force is similar to that. If you want to suggest an improvement feel free. It is a forum, after all.
  13. The-Operator219

    Let's Discuss Overdrives

    What if they changed Wasp's bomb from a instant kill to an AOE heal for teammates?
  14. The-Operator219

    Ideas for Augments!

    Firebird alteration: "Dragon's Wrath" +50% damage per shot, +150% impact force per blast -50% less afterburn damage, +20% fuel consumption "A modification designed for veteran users, this changes Firebird from a flamethrower to a instrument of immolation. First coating targets in a lethal accelerant the turret then ignites them for an immediate burst of flame that not only deals massive damage, but also sends even the heaviest of tankers reeling! As a downside, the lowered rate of fire and instant nature of the fire-blast mean it has lessened afterburn damage." Unlock rank: Generalissimo Price: 500,000
  15. The-Operator219

    Let's Discuss Shaft!

    It's almost like the devs don't even play the game, huh?
  16. The-Operator219

    Let's Discuss Vulcan!

    True, but I dislike how Dictator plays. It only really shines when you have corners to hide behind, and I've never liked hiding.
  17. The-Operator219

    Let's Discuss Vulcan!

    I prefer Hunter for it's perfectly mediocre stats and speed, but I never know what to do with the Overdrive. I'm never in any position to use it for the team, and when I use it for self defense it just feels cheap and selfish.
  18. The-Operator219

    Ideas for Augments!

    No prob guys, I'll fix it.
  19. The-Operator219

    Multiple unlockable overdrives for each hull

    It'd be reaaaal crappy if they did. You're already paying for the next M level, I think it should come with that.
  20. The-Operator219

    Multiple unlockable overdrives for each hull

    Or rather, Overdrives that can be unlocked with each Modification level of your hull and swapped out for free. For example, Titan's dome could have the usual heal everything setting OR a setting that forfeits the healing in exchange for a smaller size and slowing effect. Wasp could have the normal Bomb Of Kill Everything or one that freezes everyone in the radius but deals no damage, or a stealth mode that hides it from automatic targeting systems (but not Shaft or Freeze/Firebird) for a few seconds. I could list a few more, but I'd like to hear some of your ideas rather than pat myself on the back.
  21. The-Operator219

    Ideas for Augments!

    Vulcan: "Sentry mode" +Firing and hitting targets continuously without missing steadily increases DPS to a maximum of 200, +50% firing length -Damage starts at 5 DPS, immobile while firing (you can still rotate the turret slowly), -50% maximum damage range
  22. The-Operator219

    Let's Discuss Shot Effects!

    Burning Lithium has a beautiful green flame. But please don't go setting Lithium batteries on fire, they tend to explode.
  23. The-Operator219

    The stupidest sight in tanki today

    Achieve Rasputin levels of damage tanking when played right.
  24. The-Operator219

    Ideas for Missions!

    Add a "backlog" to daily missions Some of us have other things in our lives, and sadly can't play every day. I propose a simple addition wherein up to three daily missions can be saved in a backlog to complete after the new missions. This shouldn't be possible with weekly missions. After you complete the missions that replaced the backlogged missions they become available to complete, then you clear them all. Perhaps this could be a once a week thing.
  25. The-Operator219

    Let's Discuss Matchmaking

    Careful there, you might bruise the devs' egos. If you sweep them off their feet with basic logic and reasoning they reeeee and lock your topic for suggesting their idea might've been bad and it was better before they left their diarrhea skid mark on the game.
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