-
Posts
4 009 -
Joined
-
Last visited
Everything posted by The-Operator219
-
Don't buy it, then.
-
I've only ever been able to oneshot Wasps and sometimes Vikings or Dictators.
-
https://ibb.co/N2Z9qPp I don't know what's funnier: The fact this worked as well as it did or the fact I basically turned that corner into my own personal ASL game vs the entire blue team. :)
-
IMO the main draw to Railgun is somewhat consistent damage per shot at an infinite range. It's also hitscan, which is nice.
-
I'm about to have five by pure chance. How long is the optimal wait time?
-
Bearing in mind by this point most people have getting meatshots/direct hits down to reflexes I'm sure it won't be too hard for those it's meant for. The main downside in my opinion would be having absolutely no self defense, since it would require a shot at an extremely precise angle and distance to attack anything coming after you and due to having no splash damage you can only deal with one threat at a time.
-
Magnum alteration idea "Divine Intervention" +200% increased damage, 25% faster projectile speed, 15% more impact force -0% splash damage, cannot lower barrel below 25 degrees, +20% longer reload "An alteration for the true kings of cannon, those who put the 'art' in 'artillery'. This replaces the normal rounds with solid tungsten sabots that have incredible stopping power due to the excess of powder needed to propel them. As a downside, such rounds do not detonate on impact, requiring a greater deal of accuracy. They also cannot fly in a straight trajectory due to requiring a greater hyperbolic path to compensate for weight. But you stopped reading at 'more damage', didn't you?" Unlock rank: Generalissimo Unlock price: 500,000 Unique requirement: Tanker must have the "Artillerist" achievement unlocked Thoughts?
-
I have to wonder what the point of calling it matchmaking was. It's very clearly just a more restrictive quick battle button. If it were matchmaking you wouldn't join already made battles in the middle or at the very end when you can't do anything. Even with it's "simplified" ui it still takes a minute or so to join a battle, so it's not quicker than the battle list ever was (or wasn't). It's the classic case of "If it ain't broke, don't fix it" and I feel empathetic to anyone who's genuinely new to the game wondering why the matchmaking keeps sending them into active battles against people who clearly aren't new to the game (but that's another can of worms, one I'm guilty of as well).
-
Oof. I'll stick with Increased Turning Speed until I unlock Scout or Large Calliber Rounds.
-
The most a Wasp bomb will do is possibly flip them over. I've been pancaked Viking-style from bombs I otherwise survived.
-
Do people who use Titan stay in the bubble when they use it or just fall back into it when injured? I tend to do the latter, or just rush into the objectvie to place it down for an impending attack by my team.
-
So what exactly is Vulcan's role? It seems to me like it has too many weaknesses to justify it's considerable damage. The only real advantage it has to me is it can overpower a Repair Kit through sheer firing rate and still destroy a target.
-
Score Multiplier Pass Should Be Revived (OPINION)
The-Operator219 replied to sensei_tanker in Archive
It's almost like the old system worked better and the developers don't want to admit that, so they basically force us to play MM for everything that matters leaving little time for PRO battles. Most of the time I'm too tired of playing after doing my Tanki-appointed chores to bother with fun games. -
Do NOT buy containers! $10000 is not worth the potential reward!
The-Operator219 replied to DeathIsImminent in Archive
If you buy 100 containers you won't NEED an exotic. Through sheer number alone that'll most likely get you several thousand supplies and a mountain of crystals. -
Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
The-Operator219 replied to DieselPlatinum in Ideas and Suggestions
Just a weird idea here; What if every hull had multiple overdrives similar to alterations for turrets? Rather than buying them I think they should unlock with rank and stay in the garage, and you simply choose which one you want to use. For example, Wasp would start with Oil Slick, which coats an area in a slowing AOE to help it get away or stall attackers. It should have a medium length recharge. After a certain rank you unlock Overclock, which causes a X4 speed effect for ten seconds. Again, for making getaways. Finally it unlocks the bomb it has now, when everyone should have M2/3 equipment that can outrun it easier than M0s. -
I just think it's kinda dumb I can lock onto things I won't be able to hit personally.
-
Reinforced aiming transmission is an alright Alt for Titan-Rail, it basically irons out the last remaining issue with the combo; Slow reaction times and traversal. It even makes dealing with faster hulls circle strafing a breeze unless there's an elevation difference. I find the reduced vertical auto aim easy enough to counteract with simply rocking my entire hull or fighting mainly on even ground.
-
No, the salvo hits the ground. The rockets and salvo have different firing angles.
-
There's already Cyclone for large volumes of rockets per salvo, and there's already Hunter for better tracking. I personally don't care for the salvo mode and I tend to rely on the individual rockets more. Too many times I've had the rockets fly right into the ground because the auto aim angles are messed up.
-
Mammoth overall is a sucky hull unless you can drug 24/7 or like being a slow, giant target.
-
Striker alt; Dual firing mechanism +Fires two rockets at once -20% longer reload time -Salvo mode disabled
-
I can't really thank anyone because I don't remember who I used to play with. So uh... My job. For giving me Scrooge McDuck levels of crystals.
-
Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
The-Operator219 replied to DieselPlatinum in Ideas and Suggestions
Wasp dying to it's own bomb is irrelevant when they more often use it as a kamikaze attack or as last ditch effort to spite those meany-weanies who were better than them. -
Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
The-Operator219 replied to DieselPlatinum in Ideas and Suggestions
I think they should just drop Wasp's bomb altogether and give it something mobility or escape focused. Maybe some oil slick/calthrops that slow pursuers down? -
Alright, I need something new to try anyways. You can find me on EatLeadGetDead once I unlock Vulcan.
Jump to content























































































