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Everything posted by The-Operator219
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category Ideas for Hulls and Overdrives!
The-Operator219 replied to Ilia.ArchangeI in Ideas and Suggestions
Oh boo-hoo. Did you not get your way? You know, I used to associate Wasp with at least a modicum of skill. Now I associate it with an ABSENCE of skill. Wasps are the Hornets and Hunters of yesteryear; The lowest common denominator bottom-of-the-barrel scum. I love to imagine what races through their tiny monkey brains when their cheap, easy kill gets disabled. Probably "uhhhhhhh wut?". You wholeheartedly admitting you want them buffed is just sickening, they deserve to be nerfed. -
I think the sudden influx of people actually trying is because of the War's "do this 100000000 times" missions, which require both kills and objectives. And also stealing Nuclear Power when you have a full overdrive charge. It's almost like these missions do nothing but promote rampant tryhardism in places it shouldn't be.
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But do I KEEP the paint if I have BOUGHT the pass?
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I also find Wasp makes a better interceptor than a direct attacker. You have enough speed to go kill a flag runner and return the flag, but if you get an opening you should always go for it.
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Category Ideas for extra information to add in the Tab score table
The-Operator219 replied to BlackWasp777 in Ideas and Suggestions
Maybe they should do TF2-style dominations and revenge kills. Minus the very not-PG13 taunting and insult slinging, of course. -
The only tip I can give is that walls have infinite HP and you don't. So use walls a lot.
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category Ideas for Hulls and Overdrives!
The-Operator219 replied to Ilia.ArchangeI in Ideas and Suggestions
"Bulwark" Class; Heavy-Utility Advantages: Provides allies with invulnerability and a free ride, lots of health Disadvantages: Mammoth can now be considered faster than something, large size "Originally designed by AZAZACORP for transporting materials to construction sites, this captured specimen has been repurposed by a crack team of engineers for transporting tanks into the fray. While slow as a glacier drifting in the Antarctic ocean, this behemoth boasts an impressive armor plating that can withstand a blast from a nuclear explosion! It suffers, however, from the need to have Allies to escort it and utilize it's transport bay." Stats at M0: HP - 5000 Speed - 4 Turning speed - 25 Weight - 3500 Power - 400 Overdrive: "Siege mode" When activated, Siege mode causes the back of Bulwark to open up and a ramp to form for allies to drive up, acting as a temporary piece of level geometry. It becomes immobile, however. This lasts for a total of ten seconds and the tank can be destroyed during that time. -
So do I own the paint or not? I bought the pass first, then the paint. It was 10k crystals, I'd reeaaaally hate to have spent that on a paint I'm not sure I'll even keep.
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Ah-ah-aaaah-ah Ah-ah-aaaah-ah They come from the land of the ice and snow Where the Smokies pop and the Freezes blow The Dictator so strong Will drive our hulls to new grounds Fight the horde, sing and cry "Valhalla I am coming!" On we roll on the Speed Boost's roar Our only goal will be the Rio shore They come from the land of the ice and snow Where the Smokies pop and the Freezes blow So soft your Wasps so green Can whisper tales of gore Of how we turned the tides of war We are your overloooooords On we roll on Speed Boost's roar Our only goal will be the Rio shore So now you'd better stop and respawn upon your salted ground For each of us can win the day despite all of your Magnums' sound
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I think it just doesn't turn at all and glides around at a fixed direction.
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I'd argue Keeper is the kit that really dominates the lower ranks, since Smoky M1 is an absolute beast to have down there and you can MU it to M2 easily to curbstomp some poor eleven year old who's never played before.
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How bad updates came. What do you think is their point?
The-Operator219 replied to Picassoo in Archive
I thought it almost got shut down because it blatantly copied Minecraft's enemies and a few weapons. -
category Ideas for Supplies and Drones!
The-Operator219 replied to Ilia.ArchangeI in Ideas and Suggestions
Reminds me of the Medic's infection from Team Fortress Classic. I absolutely hated that as a mechanic, especially since only another Medic could cure it and it could be transmitted to newly-spawned teammates. As for this as a supply, eh, I could actually see this as an Isida alt more.- 2,764 replies
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If you guys can spare the storage space and time, you can change the missions for free on mobile in exchange for watching ads. As far as I know it's not a finite number because I absolutely abuse it.
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Score Multiplier Pass Should Be Revived (OPINION)
The-Operator219 replied to sensei_tanker in Archive
Isn't Premium basically the same thing, minus being bought with crystals? -
Ares will either be completely broken mechanically at launch or dropped entirely due to how hard it would be to implement hover physics.
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I just love it when I get a skin for a turret I never use and don't plan on buying. It should be based on what you own, not just completely RNG.
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I'd actually like to try Tanks For Two, the pre-predecessor to Tanki. Maybe they could have it on the Wiki as a sort of legacy thing.
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Does RD make it to where the minimum damage is always one and happens randomly or the damage could randomly be from one to several thousand?
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I for one accept our new overlords.
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If I buy the pass do I get the paint or do I have to complete the missions? Is it "Demolisher" or "Destroyer"?
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category Ideas for Hulls and Overdrives!
The-Operator219 replied to Ilia.ArchangeI in Ideas and Suggestions
So Noise would be playable for red? -
Aaaand I came up with another Gauss alt. This one could honestly be it's own turret with how different it is from stock. "Demolition Mission" +Replaces normal shots with remotely-detonated bombs +20% damage -Can only have, at most, five bombs out at once -Five second arming time for the bombs to prevent spam =Holding space detonates all armed bombs When fired, the bombs travel through the air about twenty meters before simply being placed on the ground. If at any point the bombs hit a wall, friendly player, or other solid matter that isn't an enemy they stick to them. If they hit enemies they simply bounce off and disappear. The bombs are fairly large and hard to miss, but can only be destroyed by a Firebird, Freeze, Isida, or Hunter's overdrive. They deal slightly more damage than a normal Gauss shot each, but when detonated in close proximity the splash damage will scale up accordingly. Bombs are visible through walls to the Gauss who planted them, but not to enemies.
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category Ideas for Hulls and Overdrives!
The-Operator219 replied to Ilia.ArchangeI in Ideas and Suggestions
Not even that, I just ascend a ramp and go a little too high once I reach the peak due to a magic thing called momentum and the game thinks I'm a plane taking off or something. This doesn't always happen with Viking, but most of the time it's Viking. -
It targets three people at random around the original target, then shocks them in a line with the damage increasing with each person hit. For example 1000 to 1250 to 1500, etc. It's technically splash damage, it just hits at random.
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