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RIDDLER_8

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Everything posted by RIDDLER_8

  1. I really like the look and appearance of the new Crusader hull. Thanks for announcing its name. Welcome to Tanki Online Crusader! I hope that Crusader can dive underground with its overdrive and freeze enemy tanks when rising back to the surface again. I do like Crusader's overdrive with its ability to launch shards of ice that deals damage to enemy tanks. The icicles on either side of this hulls makes it more unique because it brings a new unique way to side attacks like the barrels of Striker. What about the Tesla turret you announced a while back. When will it become available? I cannot wait for that too.
  2. Flash is now dead. That means that HTML5 and Android versions of Tanki Online will get updates twice as fast. That's a great thing. I hope that Tanki Online will become available someday on PlayStation 5 and on Xbox Series X.
  3. RIDDLER_8

    Continuing experiments

    OK. I'll do the special mode.
  4. RIDDLER_8

    Continuing experiments

    I am trying to make ends meat by stealing flags from the enemy base and I find it impossible to do that today. I have only 4 flags captured for my special mission. I cannot even manage to get 1 flag. I need 15 flags to complete that mission. Can anyone help me?
  5. Good news in tomorrow's V-Log 281. R.I.P Flash. Bye Flash. HTML5 now get updates twice as fast.
  6. RIDDLER_8

    Continuing experiments

    For players who lag, turn your graphics settings to minimum. That should solve the problem.
  7. RIDDLER_8

    Continuing experiments

    This is the very first time I have won a 16 vs 16 players battle. I finished 1st place but I lost on my team. Who cares. At least I finished 1st place on a team.
  8. RIDDLER_8

    Continuing experiments

    It looks like this experiment made me lucky. It earned me the Legend 49 rank. See?
  9. RIDDLER_8

    Goodbye, Flash!

    Is it normal for the discontinued Flash version of Tanki Online to still show up?
  10. RIDDLER_8

    December Challenge I

    See what happened in the last challenge here: Enjoy reading it.
  11. RIDDLER_8

    Continuing experiments

    Crystal boxes that falls from a parachute in battles is such an amazing sight for me to see at my legend ranks because it feels like something exclusively new. I have noticed in this experiment that crystal boxes brings an experience gain boost and also helps you get some crystals when not being able to destroy an enemy. When you re-spawn, collect a crystal box and don't manage to destroy an enemy tank, at least you can be satisfied with the taking of that crystal box because it rewards you with a nice small fee of 10 crystals. I suggest that developers permanently keep crystal boxes falling from the sky for all ranks. That includes Legend ranks too. However, I do wish that crystal boxes would give battle points as well because if you are unable to make enough battle points simply because you struggle to destroy players, you can still earn 10 points by collecting crystal boxes. I see that crystal boxes are very useful because they give 10 crystals and 10 experience points. Gold boxes are very rare and only one player can collect it, so when all the players jump for hunting gold boxes, its very difficult to collect them. The good news is that those blue crystal boxes have 50/50 chances of either being taken or ignored, whilst gold boxes have 100% chances of being taken and 0% chances of being ignored. Like I said earlier, big maps and huge teams can be improved by adding 20 vs 20 players instead of 16 vs 16 players. The reason why I say this is because by having 20 vs 20 players would better fill the gaps on huge maps like Deathtrack, Berlin and other huge maps. I know that the Berlin map is not available for play in this matchmaking pool of maps in this experiment, but still, the maps are still some of the maps are very big and feel kind of empty because there are only 16 vs 16 players instead of 20 vs 20 players in matchmaking team battles. For example, the Yorkshire map and other similar huge maps feels kind of empty because they lack players. Those big matchmaking maps would be much better off by having 20 vs 20 players which would fill up the empty spaces in those battles. If 20 vs 20 players are added after this experiment ends, then that would make it easier for players playing on big matchmaking maps to have less wasted time having to drive along the map to find an enemy to kill. Players will have more enemies to see and capture on those big maps and make more kills and the battle fund would grow larger, and each player would earn more crystals when the matchmaking battle ends. As for the FPS and overall gameplay, everything runs smoothly on my PC with the graphics settings set up to the maximum highest possible graphics settings in the Tanki Online settings menu. My PC is an AMD Ryzen 7 with a 8 core processor and a graphics card of 6GB integrated graphics. To boost this up, I also have 16GB of RAM in my PC installed. My PC has a maximum RAM capacity of 64GB, so I will always have the hope in the future to further boost my PC's RAM if needed. Tanki Online is one of the smoothest running games on my PC in terms of performance. I also play, Universe Sandbox and Space Engine which are very (graphic hungry) simulators. My PC with its current 16GB RAM and other specifications can handle all of that. I am one of the luckiest players being able to play any power hungry games. Tanki Online will always be a fan favourite game for me and I will always continue to play it until its final days. For the best, I hope that Tanki Online will continue to live for as long as possible so that we can all enjoy cool battles and updates. Enjoy Tanki Online and thank you all for reading this thread.
  12. RIDDLER_8

    Goodbye, Flash!

    RIP Flash.
  13. RIDDLER_8

    Continuing experiments

    I like big maps too. I think that for big maps there are plenty of spaces to add more players. I have been thinking of 20 vs 20 players for the next experiment, if another experiment is to take place after this one ends. Add more players of (20 vs 20) would allow more players to battle together and big maps like Deathtrack will not feel as empty as it does now with this experiment. Huge maps kind of feels half full with 16 vs 16 players. To solve that problem, all is needed is to add more players of a base of 20 vs 20 players. That would fill big maps more.
  14. RIDDLER_8

    Continuing experiments

    Players drop gold boxes but do gold boxes drop automatically?
  15. RIDDLER_8

    Goodbye, Flash!

    Do you mean in the year 3000?
  16. RIDDLER_8

    Continuing experiments

    Its great to see 16 vs 16 players in the same battle. I bet that it would work in a future experiment to have 20 vs 20 players. My PC can cope with that many players without any lag. More players in the same battle means, more kills, more points and more battle fund. That's a positive advantage.
  17. RIDDLER_8

    Continuing experiments

    By playing my first 16 vs 16 players matchmaking battle, I have found out (and already knew) that my PC can handle such big battles with high graphics and FPS. My PC can run anything gaming. I do like this second experiment, which is an opposite to the first experiment we had earlier. As a Legend player, I am happy to see crystals boxes for my rank. I collect them whenever they are near me. Most players ignore them.
  18. RIDDLER_8

    Goodbye, Flash!

    It would be great if crystals boxes would remain for all ranks. Legend ranks would enjoy crystals boxes as well as gold boxes and containers.
  19. RIDDLER_8

    Goodbye, Flash!

    I am glad that you developers are releasing a celebration to cheer us all up and also celebrate the end of Flash as we know it in Tanki Online. Goodbye Flash. I really like the red Flash paint. I will fight for it.
  20. RIDDLER_8

    Continuing experiments

    16 vs 16 players will be great fun. I agree. Thumbs up folks. Cross my heart and hope to die! I hope that this experiment all goes well for everyone. Please be on the positive side and be a thumbs up tanker!
  21. RIDDLER_8

    Continuing experiments

    I am in for this dazzling experiment. I was patiently waiting for it to arrive. Now it here. Yeehaa. Hooray. The new, second experiment is finally here for two whole weeks for all of us to enjoy. If you want to read about what happened on this first experiment, please read this thread here: Mad Tanks! - News Archive - Tanki Online Forum (tankiforum.com) On the Mad Tanks, Page 25, I posted about what would happen to Tanki Online gifts once Flash is gone. Here is the page in question: Mad Tanks! - News Archive - Tanki Online Forum (tankiforum.com) What will happen to Tanki Online gifts, once the Flash version of Tanki Online gets discontinued? There are enough tanks in my city to try out this new experiment, so jump right in battle and fight to victory! I hope that everyone enjoys this experiment. Good luck to all you tankers out there.
  22. RIDDLER_8

    December Challenge I

    I will happily share my completion of this challenge when I complete this challenge. I will post it here.
  23. The new experiment starts tomorrow December 2nd. I hope you'll like it.
  24. If Tanki Online comes to IOS then that will expand the game a little further. To fully expand Tanki Online and attract many more players from around the world, I would suggest making a version for PlayStation 5 and Xbox Series X. That would be one of the very best ideas to expand Tanki Online worldwide in a far more popular way than it is now.
  25. RIDDLER_8

    November Challenge II

    @Dark.Angel - @Modesty Thank you both for supporting my request. It is true that if you want to attract more players to play matchmaking battles, then you need to increase the number of the Tankions prize to 250 Tankions. I understand that it is stupid having to wait for too many months or years to earn our favourite skin. By the way, I like to collect cool animated paints so unlocking the gold tier is worth it. Also, that adds the possibility for players to earn more crystals and containers in the gold tier. Please can you developers listen to me and make challenges better. This will avoid players from running away and abandoning Tanki Online altogether. Also be careful when Flash gets shut down permanently on 12/01/2021 because that may bring a huge shock to Tanki Online as a whole if too many players decides to leave Tanki Online just because Flash was removed. The first teachings are that you must slowly teach your players to migrate to HTML5 without being shocked by the change in technology.
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