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Everything posted by RIDDLER_8
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Yes, I like your idea. There should be a feature where after you complete a day's mission, you could automatically bring forward the next mission and choose the amount of crystals you would like to earn for that particular mission. For example, players could choose between 1000 to 4000 crystals for to earn as the reward. That could depend on rank.
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This is a short guide on how to use the overdrive, for those of you who does not know how to activate it. I see quite a few players who does not use the overdrive. If you do not know how to use the overdrive, let me show you. All you need to do to activate the overdrive is to press the "Shift" key. There are players who did not play Tanki Online or 1 or more years. For those players, I do agree with you that you won't know what the overdrive is or not know how to activate it, when those players make a comeback in Tanki Online. The overdrive is something that is contagious, like a virus, so to make the best of your overdrive, please activate it next to as many team members as possible so that each of the players on your team all have the overdrives shared between players. It does cause a lot of trouble when team member does not use the overdrive in matchmaking battles and pro battles, alike. To fight off your enemy in team battles, remain very vigilant and make good use of the overdrive. The same thing goes in matchmaking battles, to make you team win and earn a good sum of crystals, you need to use the overdrive at the right time next to your team mates, respectively. I really hate to see players make bad use or not use the overdrive properly, so I decided to white a short guide in the matchmaking system post on how to do that correctly. I strongly believe that it was the right thing for the developers to create and add the matchmaking system battles to Tanki Online. Tanki Online is moving ahead and in the right direction thanks to the matchmaking system which leads the path to a futuristic and better Tanki Online experience for all players. I am aware of players who misunderstand what the matchmaking system is, but what I suggest those players do is to read the first page (Page 1), that was written by one of the administrators. That first page was written by the community manager named "Nives", here: http://en.tankiforum.com/index.php?showtopic=372826&page=1 This short article is just a short recap on how to use the overdrive properly. Thanks for reading and understanding.
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I like football I well. I am an England supporter, but I will only support the winning team.
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Thanks for agreeing that increasing the number of gold boxes to 10 for the gold box mission is fine because this is a rare type of mission.
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Yes, I do agree that Tanki Online needs to make much more advertizing all over the internet so that it encourages players to sign up and join the game. The more players play Tanki Online, the better. I personally think that Tanki Online is somewhat big enough to have 10 vs 10 matchmaking battles.
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Skins are amazing cool additions that give a custom look to your tank. Please can we have skins available for all turrets and hulls.
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Good idea, but it should be something like Daily Gifts.
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Speaking about mults and hack, I have played assault mode today, and I was always being put on the losing team. I had a mission that needed me to earn 1000 XP in ASL mode and it took me 3 hours to complete. The reason why I took so long to complete this ASL XP mission is because I was losing all the time, so I did not earn enough crystals in ASL XP mission to quickly finish it off. I do agree that some played don't like the matchmaking system for reasons like this, but disagree on the exaggeration that players ask for the matchmaking system to be removed. I have faced many matchmaking battles that were unbalanced due to the fact that players on my team or the enemy team left the rounds and did not get replaced. Also, the matchmaking system battles are unbalanced because all the strongest players get added to the enemy team, and the weakest players on my team. This causes a huge disruption in matchmaking battles. This balance problem in matchmaking battles must be fixed as soon as possible, because it causes huge outrage concerns for all players on Tanki Online.
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Your missions are complicated, please make them easier.
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I am a free player. Thanks Maf for explaining to me that adding game advantage to skins would ruin gameplay. I did not know that. However, I really like the cosmetics looks of skins blending with paints. Will developers add skins for each turret and hull?
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Valid Earn new modules from the new modules system that you don't own in giveaways
RIDDLER_8 replied to RIDDLER_8 in Ideas and Suggestions
The good thing about the giveaway system is that players will be able to choose modules they don't have in their garage. Modules would only be available if players manage to get 2000+ kills. -
Valid Earn new modules from the new modules system that you don't own in giveaways
RIDDLER_8 replied to RIDDLER_8 in Ideas and Suggestions
If you do not earn any modules or if you only earn a couple, you can choose the module you want. -
Valid Earn new modules from the new modules system that you don't own in giveaways
RIDDLER_8 replied to RIDDLER_8 in Earn new modules from the new modules system that you don't own in giveaways Ideas and Suggestions
I have a good suggestion to make for future giveaways. It would be a perfect opportunity to earn modules which players don't own in the new modules system. Each module now is a single separate protection, so earning them in giveaways would just be only 1 protection. The giveaways should only choose to give a protection module which players don't have in their garage. To earn a protection module, you must do a kill tier of 2000+ kills. For example, I do not have a protection module that protects me against Smoky. In future giveaways, the give away would choose the Smoky protection module for me. For other players, it would depend on what modules they have or not. This giveaway system works by randomly choosing modules that players don't have and give them out when the players manage to make 2000+ kills in the highest tier. Please let me know what you think. Thank you. -
Apart from making skins looks like a decoration, how about adding protections for skins. Skins should have special abilities that either consists of protections or other mechanisms which can benefit players in such a way which gives them a better chance at destroying enemies or winning battles. Skins should also help players earn more experience points. Increasing the XP points by double for Legend players would be a good benefit to players, especially players which don't play Tanki Online much. If you have a good suggestion on what must be added to skins, please let me know in the comments below. Please DO NOT merge this topic with skins topics. Please DO NOT decline this topic because it may help out with future skins updates and skins abilities, if possible. Thank you.
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Gold box missions are rare. What I suggest developers do is to increase the number of gold boxes in gold box missions to at least 10 golds. As you can see from the screenshot above, I had a gold box mission which appears extremely rarely. Developer must increase the reward to 10+ gold boxes so that players are happy with the number of gold boxes they earn against this very rare type of mission. Since this is a very rare type of mission, it will not disrupt the game's economy if increasing the number of gold boxes to 10+.
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Yes, good idea, please add 1 gold box to week 10+ on mission chains. I still think that my suggestion if valid. Earn 10,000 crystals for week 10+ for Legend players (ONLY). I am not asking for much but just a tiny addition in the mission rewards on week 10+ for Legends.
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I think that the matchmaking system would be more interesting to players if it had a battle mode of its own. For example, something like or similar to Juggernaut, or else.
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You're welcome. I am no longer a captain. I am a Legend player.
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People have their own opinions with the matchmaking system.
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Well, if you don't want to play pro battles you will have to play matchmaking battles. Unfortunately, for you, you cannot choose your own map in matchmaking battles.
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I do understand that, but you can choose your own map in pro battles.
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Developers will not roll back this huge matchmaking system update which has been in the planning stage since last year. What the matchmaking needs is improvement and new features which must benefit gameplay and tasks much more.
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Yes, I agree with you. It is a zero module when removing all the protections from the slots.
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I have removed all protections from all the slots. However, there is no single zero module like before.
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Does anyone agree with me that the matchmaking system needs improvement?
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