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Everything posted by ghost-guns
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I hate the changes they made to vulcan, ricochet and magnum. The change to vulcan is the worst one. The increased spin up time AND the increased overheating is just terrible. Ricochet - what happened to its range? I don't like minus field stabilisation so I find ricochet to be unusable now in a larger map. Magnum - they increased the reload for quick shots which is really annoying. I was really enjoying this turret. It's not ruined by any stretch but it takes away the fun.
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The future of this game looks bleak but I hope I'm wrong. I expect player numbers to peak at Halloween, Christmas and new year and then plummet again. It is obvious that the developers are trying to squeeze every last cent out of the game before the player numbers drop too far. Again hope I'm wrong.
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Why Are Paypal-Users Allowed To Play With Freeplay-Users?
ghost-guns replied to r_Termiinator7 in Archive
I am amazed that people still spend money on this game. -
The older system was much better. Microupgrades and protection % are the most important factors. GS includes drones and even paints (?) which have no special abilities. If anything, GS is excessive and has no real meaning.
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I feel like it's the opposite. I have 41% twins protection and it doesn't help much, but I have 30% rico protection and that is more noticable.
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Dictator has smooth handling like old viking and good stability. But yes it looks like a shoe.
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I stopped using it since they increased the spin up time. If you get dropped into a map like 2042 with lots of features, there simply isn't enough time to start firing before a fire or freeze is on you. Unless they bring back the large CTF map for halloween, I don't see myself using vulcan again.
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You have to weigh these things up. I earnt 153 stars which I felt was a large investment of time. For that I got 125 RK, 125 DD and 10 gold boxes. You did double the amount of stars which to me is too much. Your eyes must be sore right?
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Smoky was always so OP at M2. I used that turret all the time after getting huntsman kit back in 2015 or so (maybe earlier, I can't remember). Then I got it M3 and there was very little difference. In the mid-ranks smoky was the best which is why it was the last M2 turret to unlock.
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Do you not have school, work, family...? This is insanity.
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What makes you Mad in Tanki? Things you hate/like in the game?
ghost-guns replied to Ditzy-Dip in Archive
Too much toxicity. Too much axaxaxa (I think it means laughing in Russian or something). Turret damage needs toning down, hulls need more armor and game needs more strategy and less supplies. No one shot kills. -
5/20 on shaft. I have every M3 now apart from striker and hunter.
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GS is even worse than matchmaking.
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Just quit eleven (11) matchmaking games in a row within the first few seconds / minute becaue of one-sided blowouts. Matchmaking is such a massive fail that I might just buy a pro pass each month and never play it ever again.
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I'll try it out. Things are looking up now as I have about 400 DD after the mission chains. No I don't have any alts for shaft, I couldn't afford them. Are they worth it?
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Magnum is perhaps the only turret where you can survive a blowout with a positive k/d. For example in the re-worked sandbox, position yourself in a corner and mine both entrances. Apply DD and just fire over the wall at the enemies.
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I've got to say I disagree. There are lots of notorious buyers / OP tankers and they almost always use freeze in battle. The lack of freeze effect could be because they are using corrosive mix (aka freeze M5) but either way freeze does insane damage.
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Thanks. I haven't used isida in a long time but I will try a supporting role again and yes, once I run out of double damage my shaft and railgun are boarderline useless. I think in MM everyone is on a supply almost all of the time so yes, lots of DA. I can't remember how many DD we receive a week for completing week 10, but towards the end of the week I have run out of them.
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Am I using shaft incorrectly... Without supplies I do about 1300 damage which isn't enough to destroy anything. I bought it because I'm always running out of supplies but the theory isn't working out at all.
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I got 125 DD for 50 stars... not bad but I used them all up already because everyone is drugging non-stop.
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IMO there should be one overdrive per tank per 10 minute battle. That should even things out...
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Come on devs admit it, matchmaking isn't balanced at all. The only way to bring balance now is to make supplies free for everyone in matchmaking battles.
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I like it a lot but it is not as overwhelmingly OP like I thought it would be. For example, when wallet warriors (e.g. username: Cry) have 50% protection and double armor my magnum does just ~ 350 damage.
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Legend players use supplies like water. They should either be 25 crystals each or mission rewards should be trebled like they were last year.
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Tanki is pretty much dead and everyone knows it.
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