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Everything posted by BlackWasp777
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Sorry, maybe my initial answer was to complicated. Isida => they will target you more often, so your K/D will go down K/D => just statistics.. feel free to forget about it and have fun in the game, instead of chasing for good statistics other people complain about your K/D => tell them you preffer your Isida gameplay instead of hunting staitsitcs that you don't care about so much.
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A Isida usually leads to a worse K/D ratio. But if you can lift your ego up and away from this tinly, meaningless statistic value, then an Isida can really help you to score high and earn a lot of crystals. But as said.. the more experienced your enemies get, the more likely they will target the Isida (you) first. Naturally this is bad for you K/D... but to "simply dont care for it" helps best
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gold is more like 1/7000. According to your profile: but of course, goldhunting can be fun. Therefor they made a switch, nice decision :)
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if you can, save for Tornado Kit. It comes with Hronet M2 and Rail M2, and it unlocks at WO5
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I once saw a Shaft player that made a very good game in PingPong 3vs3. He was... simply awesome :) As a usual Shaft's victim (flagrunning Wasp) I feel the turret is not overpowered and not underpowered. Some excelent Shaft players out there give me the creeps sometimes (respect !!!!).. but fighting against the vast majority turns out to be pretty balanced. Also shaft is a turret that has a large dependecy on his team.. they have to (should at least) protect him a little. Shafters have an important role, as they can (via psychology) block whole entrances to their own base.
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please edit your post and add the information > of which wasp modifcation you talk about. Thanks a lot!
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^ I ask you kindly to make it clear in your posts, if your statement is not a fact that you've experienced.. but an assumption. Some new players rely on things that are written here. Posting in this kind of threads comes with a certain responsibility. Freeze is a very capable turret up to inclusive M2. But as soon as M2s fire unlocks (at Major, ), you will know your place -.- This is mainly due to the freezing time, that stays the same in all modifications (M0..M3+) - while on the other hand the hulls and turrets turn faster and faster. Sad thing actually, but true. A more detailed explanation and ideas how to solve this, can be found there: >link< There are only a few players, that get along very well with Freeze M3/M3+, and reach good scores. Some of them write here.. but the majority of all ex-freeze users will advise you against Freeze M3. ps: Assumptions are good and lead to discussions... but you have to consider that some new players might read your statement, think it's a fact, and spend hard earned crystals (maybe even real money!) on a turret, that later fails their expectation. That's the thing with assumptions.. sometimes they are right, sometimes you've bad luck and they are wrong. So again, please take care with your assumptions. Just mark them as such, then it's fine. Thanks in advance :) !
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Sorry for you.. that's not funny -.- Actually, I asked you the wrong question. What I really aimed at, was to know to which modification of Freeze you are reffering to. M0, M1, M2, M3, M4 ?
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Excelent Wasp pilots (not me yet) have learned to get along with it. This is one of the reasons (imho) why it is called "hard to master". They seem to "know exactly" how the next edge will effect their hull, and they use all the small tricks (like how to drive over a ramp upwards without loosing all the stability) and they are awesome to look at... I don't know, if we talk about the same thing. The scenario I had in mind was this: A Wasp waits at a corner of a house, turret at 90 degrees right, and spots a target in the free field. Still behind the corner the wasp rotates it's rail from 90 degrees to 135 degrees - aiming while still behind the corner. Now the pilot (1.)triggers the Railgunshot and then (2.) moves it's rear end out, to place the shot. Result: the wasp tilts during the acceleration and the brake, so that it is very very likely to hit the ground. (there is no issue with 90degrees shots, but smaller or larger angles lead to tilt issues) It takes a small "trigger-drive-release-drive-drive-shot releases" sequence to hit a target thats far away. Or don't stop driving, moving itself far more into a vulnerable position. Or simply use a hornet, that is much less affected by stops While this scenario can be learned quite fast, the same thing applied if you are on the fast move, are spotted and have to fight back. You have no time to wait until your hull is stabilized.. you have to counteract instatnly - and you have to hit; or else you are dead. Again a Wasps tilt is your biggest enemy, especially if your opponent is on a slightly higher platform then you.. You are right that it got better; but still a Wasp is far from stopping-accelerating as efficient as a hornet. If a wasp brakes at full speed, then it takes tiiiiiiime until it stopped, and much more time until it get into gears driving backwards. imho this is mainly due to those reasons: - A wasp is faster and has less power, making a brake harder - A Wasp is shorter and lighter then a Hornet, and those two small differences - added together - make it tilt much, much more during a hard brake -> So if you brake really hard, the wasp tilts on the front tips of it's tracks; and in this situation it can not deliver traction to the ground and make no use of its high acceleration. Acceleration starts to "work" once the tracks have good contact with the ground again. The far more efficient way to drive-front>stop>drive-back is to bump into a wall or tank and accelerate backwards. This is much faster. Thats why those Drive>stop>reverse dodges don't work with a Wasp. A wasp is better off to use turns in order to dodge, but in M3 this is not efficient enough to keep up withthe dodging capabilities of a Hornet. In M4 the turning rate of a Wasp is far better, which allowes sharper circling.. I have no comparism for an M4 Hornet. Thats also the reason why Wasp pilots dont brake so much. There would be the need for it... but it simply does not work so well.
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May I ask it this is your first account?
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noooo.... don't ask him for explanations....
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you need to play 3h a day.. then it will work out
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He hunts people that use the word nood like a flood Maybe you meet him soon.
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get hunter then. ps: nice that your post did not contain the word noob, really apriciated it :)
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good to see a pro's advice that is not completely based on Supplies :) Those map specific stuff could be more often the topic of the pro's advice.. maybe make a series of 2 or 3 videos to each of the most played maps in the game. Whereby each vlog could focus on 1 - base red 2 - midfield 3 - base blue So you can give in each vLog some basic & advanced hints, as you focus just on a part of the map.
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^If you like it - yes.
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Don't... your have two nice and good working M2s... so save up for M3. you will need it.
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The problem with the Wasp is not the basic driving. That's fine. - it is the driving & shooting under fire - it is the long distance shoting while make a peek-a-boo shot, as the hull tilts a lot - and it's long distance shooting while moving over uneven terrain (ramps, Edges, other tanks, .....) I found a hornet's drift (less grip) let it keep it's driving directions pretty well if it drives over bumpy terrain, and even if it receives a hit. Only hits at it's corners make it turn seriously. On the other hand a Wasp is likely to bump into some wall if hit - no matter where on the hull you hit it. And once you bumped into a wall, you are as good as dead, because a Wasps acceleration is lower and you need longer to take up speed again. As the wasp is instable and shaky (in comparsim to a Hornet), a Wasp pilot has to anticipate all that, and take it into account. A Hornet pilot has to do this as well, but those parts of the game are way easier for a Hornet. Hornet forgives sligthly mistakes, while a Wasp makes you pay for them. So I agree with you, that the basic driving is easier with a Wasp (as soon as you are used to it's speed) / but the control under fire / while you fire yourself, is way harder with a Wasp. ps: on my main I played the Hornet a very long time, and never had some issues to control the drift.. but I have to say, that I drove _only_ a Hornet, and no other hull. So I was never used to a more direct control anyways. Then I tried the Wasp... and fell in love :) :)
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well think twice and check the wiki for the microupgrades. What do 17HP help you on CP Polygon? This is one ( 1 ! ) bullet of a Twins M3 or an additional time-alive of 0,25sek. So... maybe you are better off, if you invest your microupgrades into the Firebird in order to kill your enemy faster. Get your calculator and check that.. good luck on it.
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If it has the same HP as a Viking M3, the hull is not the problem. And the firebird M2 is decently strong; you just have to fight a liiiitle more cautious (but your dicatator os agile anyways so this works) and you will be fine.
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Wash your dad's car, earn money, invest it to tanki. Each real life job pays better then Tanki battles
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It pays off more, if you spend your crystals on good equipment, and instead of making your life easier with drugs, you chose the tough way and gain more skill. Skills will also develop faster, if you are forced to buid them up.
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sure, there is no problem with the next two ranks of yours.
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Tanki has themselfes for sure well protected. But younger kids do now lack guarian angelsmoderators at their side. Thats.. not so.. usefull.. and it endagers those players. Have you ever thought of the finacial impact it would have, if a single child gets abused - and it was lured into that via the Tanki proivate message system? What if it then turns out that there have been many complaints or reports (very likely!!) about the abuser in Tanki online.. but because of Tankis new policy they did no ban him in time? Imagine if this reaches public media ! It's still parents, that allow kids to play online games.. and usually parents are pretty cautious if media picks up such stories. So despite of legal aspects.. I think accepting private messages and getting rid of crazy freaks (banning them) is in Tankis ow most vital interrest.
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@zenith/Winter paint: He will have more use out of Viking+Winter, then from Loam paint and a Titan. I think so, because according to his profile the Titan would be a prue dustcatcher, while the Viking could be his next daily-work hull. Also in those ranks Serpuchov CTF is pretty common; Viking-Winter is nice there, are you always face some Thunders and Shafts. Loam is a good paint, but Storm is too. Microupgrades on Storm are cheap; you get it easily to 24% fire protection. And it makes no difference if you have 24% or 36% from fire on a medium hull.. gives you maybe half a second more lifetime. So why should he. I wouldn't; you have enough M1s. Save up for M2s
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