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Everything posted by BlackWasp777
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well it's a game with a lot of different players. I'm maybe a little bit like you, as I played XP/BP vs Gismos on my main while I was +. It payed off back then. I skilled up fast (today I already forgot most again :P) But I also know players that are like .. and don't like to play vs Gismos. MAINLY because of the M4-MU-update. I guess this update was not in charge, while you stepped over the Gismo border and I assume you benefitted from it too ;) This update truely made a change. I do remember playing as fresh gismo with my main.. and I feel how much harder it is today when I face a full-M4 enemy team, even though I have 2x M3 combos by myself already. The chances are high, that most of those full M4 guys (and girls) will be in the Legend3+ range (or are there soon). Therefore I think this update will help a lot of players that have only M3s.
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Thats not so easy to say; take fire as example: - on light hull if you attack or deal damage without killing in midfield - on medium hull if you attack vs good defenses / if you defend / or anyways on small maps like polygon or arena - on heavy hulls if you play only on polygon or arna like maps You anyways have to focus on 2..3 turrets max in M3, as you cant afford more (except you buy by money). In the M2 stage it is most usefull if you use just 1 (max 2) turrets, and save for M3s already. Same numbers for hulls. So.. if you need advice here, you best say - what maps do you like - which roles do you like to play (attack, attack support sniper, midfield, defense sniper, defense melee, ..) - what turrets and hulls you like + which ones you completely dislike Asking like this will give you best chances on good answers that fit your playing style, and not someone elses prefferences
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It would be funny if that critical hit would have wwwaayyy more impact force. But maybe this increases only the anoying-factor of the Smoky, without beeing a real help damage wise hmm.
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I thought about that, but I think it is pretty simmilar to today: - If a player creates a battle, they are most likely created as "open up to Gismo". - If some not so confident player creates a battle, he can choose the limit lower I hardly doubt that all battles open up to gismo are created soely and only by gismos today ;) The default setting of this selection bar has a far bigger influence on that. And the default setting for Gismos should be open up to L3+.
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[Forum-Clan <-> Premium-Clan ] interworking: It should not be allowed that I purchase the clan name "All Kind / AK" for some money although I am not leader of AK. It should be impossible, that an abitrary player creates a premium-clan with the name of an existing forum-clan if he is not the leader of this existing forum-clan.
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hi ModeLT ;) pick one: Thunder fits camper defense + midfield on most hulls (because of higher damage at long ranges + splash) Twins fits defense on med..heavy hulls and offense on medium hulls (because it throws off enemies aim so well in attack and because of highest DPM in defense) Smoky is widely used for offense and midfield on medium hulls (nice balance between damage and firerate with good impact; good midranger, lacks damage completely on long ranges)
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@Legend rank in-battle stats screen (on TAB key): Please make the legend-number visible next to the rank logo there. If this is too hard, then include the info in the V- or R-view Rank range allowed to enter a battle: from my experience at aproximately 2Mio XP a whole new level of skill and all-M4-equipment starts. Please give lower ranked players (like fresh baked Gismos) the opportunity to exclude those extreme pro's, while let them play with their close friends that just became Legends (L1s). It would be usefull if the rank-settings have the ranks [...]-[gismo]-[legend]-[legened3] You could also make a logo with slightly different colors for all legend 3+ players to support this battle rank-range settings thing:p
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advertisements = payment to route traffic towards (people visiting) the tanki online website
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It was always planned to be a payed feature to support the game's income. In order to earn real money with it, it makes sense to offer it for a rather "affordable" small amount of money (shortcut) or for a ridicoulous high price in crystals (as this is simply the unwanted scenario. Additionally crystal earnings are great in high ranks the price in crystals must be very, very, very high to motivate players to spend more likely the money then to sacrifice this large amount of crystals). I bet most tier1 clans in EN would accept the 100.000 x 10 scenario.. but exectly therefore (because it is likely accepted) it is not done. It is ok to have some premium features around here, as the old way to manage clans is still there. They just missed to tell us it is premium :P
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The most heavy buyers I know are 18+ But some 18- that I know pay with prepaid cards that they purchase in the supermarket or whereever. edit: I think this update will work quite well (economic wise). Goldbox sales are going well too, so the clans may do well too. Silliar price range; persistant benefits + individuality; based on something that has along history in this game. Sounds promising to me.
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you can still create clans for free in the same way as today.
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hmm.. no need. I think I got your motivation (which I am fine with btw, but it would have been really nice if the communities would have known that payment thing in advance, before they went happy about it :P )
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1.000.000 crystals is acceptable if it can be shared by the first 10 members, that have to book into the clan within 48h after it's creation (no refund on later leave). The crystals are deduced from the accounts on the entry of the 10th member and if each player has at least those 100k on his account. If the clan leaders friends fail to be a group of 10 within 48h (or have too less crystals), then the clan gets deleted again and no crystals are charged. This ensures high ranked clans (organised, dedicated, stick for a while) by the free way; while lower ranked clans will have to pay real money.
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But the old leader can stay in as owner, and a chosen officer does the real leadership. This could work.
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thanks for the fast feedback.
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It would be really awesome - if the normal clan creation would cost something like 200.000 crystals or some money (one time fee) and comes without the included pro pass - And then you have a premium-clan, that costs real money for the creation, and this one comes with the included pro pass
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btw, could you pls tell us how much the creation of a clan will cost (1 EUR, 5 EUR ?) if the name and tag can be changed afterwards if the clan leadership can be handed over to someone else for free (leaderships change and the most gifted next-leader is not necessarily a buyer..) If any other features of the clan thing will cost money, except the creation (as far as you know by now)?
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"can not create pro battles" I suggest -> the supreme commander -> and his officers -> should have the ability to create battles; the normal recruits and soldiers can maybe live without it. In a clan there are usually more then 1 leader and sometimes dedicated trainers. All those need to have the ability to create battles (for training obviously) and therefore they need this ability. So please give the battle creation ability to these clan members. ps: make wasp more agile pls, more turning acceleration would be great.. today it drives like an old dog that you have to kick to make a narrow turn.
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Don't waste protection on M1s.. and I guess you fight not so many M2s yet. Most low-tier protections are for vain, as the benefit you gain from them is not worth the precious crystals you pay for them. As you drive a viking, it also makes no sense to get +10% rail or something, to sustain a further shot.
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it increases only the damage withing your range, as it extend the [very short range] within you can deal [max damage]. So the advantage reduces down to the very first second of your aproach and the start of your attack, while you are not yet in max_damage_range. While it was a cool thing with penetration, it is not so nice without penetration now. The cone angle of 20 degrees seems truely needed now, in order to target two targets at once without penetration.
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^and they have screenshots of how to setup a new clan in the integrated clan system
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Most likely between 250.000 - 500.000 crystals per week. But as they release to many updates in the forum in order to keep him very busy, he can not spend them in the game anyways. :P nah, I have no idea, just kidding around ;) And I do hope, they pay him real money, and not just crystal and drugs :P
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you pay with your time. Thats the deal for all free players here. But now.. enjoy it ;)
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I fought vs a skilled M2 firebird with alternation today. The burn is stronger then before without alternation. With 25% fire protection I could hardly compete with it; but oftenthe afterburn got me killed. The pilot said that the thing is overpowered. I guess they will balance the alternation, as it makes the firebird overall stronger
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Mosquito vs Tornado The mosquito kit was far better in the past.. today I can't tell for sure. But the protection that came with Mosquito was truely usefull.. even at higher ranks, while the Wasp M2 (unlocks late=better) was faaar better then the Hornet M2 (unlocks early=weaker). The only thing that would make me preffer Tornado is, if I like Hornet'S driving and didging style more then playing with Wasp. But I guess if you do that, you would not ask ;)
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