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Posts
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Everything posted by DieselPlatinum
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We also don't know how fast Vikings OD will shoot. It could be slower than what was shown in the Vlog.
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And also maps like noise.
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Hunter is good because you can finish a fight before it even begins.
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The thing that needs a nerf more than anything is firebird and all of its alterations.
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Railgun XT: egotistical
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Firebird XT: OP noob.
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Have you been doing your missions in pro battles or in Matchmaking battles?
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A better idea would be to revert the challenges update.
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The winning team can just get the overdrive more often just by spawn killing the losing team.
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The current overdrive can just be removed as well, because it promotes drugging, spawn killing, mine flooding, and all the problems of imbalances in the game.
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I know for sure that it affects single rockets, and apparently it also affects salvos.
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Yeah but Pro battles have too many advantages already so the funds distribution in MM Is a very good encouragement to play in MM battles. And it does suck that we can't complete missions in pro battles anymore, but I do understand why that ability was removed
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True, but it's quite possible to find battles where not many people have thunder protections equipped. But I do get your point.
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I agree with you here, it should have included "as soon as you reach the rank requirement"
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You can already do that in pro battles.
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I tested this on a couple accounts that were on separate Windows, and it doesn't seem to appear for the shafts target till the shaft is nearly fully charged. Also, Guido and Fog has also noticed this way prior.
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I also usually like to preview the tables, the spoilers, links, etc I made before putting the post out to the public so that I can make changes if necessary.
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So how come when a shaft is scoping that big dot in the middle of the scope (I think it's the laser) is always showing on the shaft users screen until it cancels the scope, but to the shafts target it doesn't appear until the shaft is almost fully charged?
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And if it does, you'll only need to remember that hunter has the overdrive that can disable overdrive, put supplies on cool down, and stop tanks in their tracks.
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But you also lose the range.
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I really hope that these challenges won't ruin battles in MM like star week did. But I shouldn't count on it.
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A more open map should be a bad thing for short ranged weapons like fire and freeze, because they'll be more exposed.
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I think they're talking about standard hits (cumulative) and critical hits (supercumulative)
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Both are pretty good to be honest.
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Firebird is OP, but I don't think that wasp would be a good investment.
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