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Everything posted by DieselPlatinum
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camera angle controls exists for a reason. also it dominates in defending team in ASL because the game mode is extremely broken. There are two types of hunter users: noob and pro. Noob hunters will typically rush at you which is a dead giveaway that they're about to use their OD. Pro hunters will use tactics such as ambushes and lures, so they're a lot less obvious. If you're still having trouble dealing with hunter, then maybe you need to work on your awareness.
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But there's not as many OP alterations down there as there are up here.
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If you have problems dealing with hunters OD, it's either 1) the player is really skilled and knows how and when to use it or 2) you lack in awareness. But this is an easy fix, all you need to do is start using your camera angle controls.
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1) Hunter has another weakness. It has to get in close. 2) hornet also two weaknesses: low health and lack of stability. Also I see about 4-6 hornets per battle, most of them are long ranged turrets, two of which can bypass it's weaknesses. But the point is that these four turrets with Double damage and hornets OD activated can one shot anything from afar.
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It might have been "nerfed", but it wasn't even noticeable.
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How is Gauss ruined? Tested it on a couple of accounts that have it and it's still deadly as ever.
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Dictator may be heavier, but it's too bouncy. And Viking may be faster but hunter has a faster acceleration. I consider hunter to be the merged version of Viking and dictator in both looks and stats. It's the most versatile of the three.
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Because titans dome was OP. You could tank all 7 seconds of Vikings OD and more without much problem.
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Zero damage respawning, perhaps one of tanki's better updates?
DieselPlatinum replied to Michael828 in Archive
You might not be able to damage someone that just respawned but I think you can still affect their advantage a bit. But a visual indicator would definitely help the situation. -
Speaking of hunter, I've noticed something else odd about it. Whenever I'm in its range and there's another tank between us, sometimes I don't get zapped. Can someone look into this?
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Stat wise I would say they're well matched. OD wise, I would say that mammoth is great for defending your base. Titan has more flexibility and longer duration.
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Zero damage respawning, perhaps one of tanki's better updates?
DieselPlatinum replied to Michael828 in Archive
That extension to hornets ignore ability should be removed then. -
category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
1) would only be acceptable if it lasts one whole minute. 2) spawn killing is a much bigger problem than this to be fair. -
I honestly think it's immortality ability was fine. It was ruined by salty kids who were butt hurt about the gold box situation. The only problem with it was there was a lack of effective counters against it, still lacking to this day. It's immortality ability should be returned, but it needs some counters. Two hard, two soft, and one mediocre. Another Overdriven mammoth touching it would result in them both dying, both of them would get the kill over each other. Hunter would be able to deactivate it. Wasps bomb would take away 1000 HP. Viking would take away 15% of its HP per second. Hornet would take away 5% of its HP per second.
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category Ideas for Hulls and Overdrives!
DieselPlatinum replied to Ilia.ArchangeI in Ideas and Suggestions
OH HELL NO. That'll make it way Overpowered. Bruh, it was nerfed this way because it made titan so overpowered. It was long overdue, so stop whining, because you can't be so OP anymore. Then what would be the point of the new anti spawn protection? It wouldn't solve anything. Just would be a useless feature then. -
What's next? You want to remove its ability to move, you want to reduce its hp to 1, you want to make it unable to shoot?
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Zero damage respawning, perhaps one of tanki's better updates?
DieselPlatinum replied to Michael828 in Archive
Oh wow the "just another bad update" is catching up real fast. Those people must be extremely salty that they can't exploit that flaw anymore. -
Larger rank brackets, longer wait times, more unbalanced battles, battles half over. These are all due to having too many game modes which thins out the already thin player base. I think we should have 2 or 3 game modes in MM max. 1 solo, the rest be team related.
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Maybe 90% of the paints aren't that good.
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For mammoth I completely agree. There were more reasonable ways to nerf mammoth OD such as making two immortal mammoths that were touching each other die, with both of them getting the kill over each other or making hunter be able to deactivate it, or even both. Titans dome however got what it deserved.
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At brigadier to general ranks, if you wanted an m3, you would have to pay. And if you don't have m3 in those ranks you'll be at a huge disadvantage against marshals and legends with m3s who might even have m4s.
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You should keep your distance then. The direct giveaway that hunter is about to use its OD is that it's charging at you.
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Zero damage respawning, perhaps one of tanki's better updates?
DieselPlatinum replied to Michael828 in Archive
Whoever voted for "just another bad update" must've been really salty that they can't spawn kill as effectively anymore. Poor butt hurt kid. I think it was long overdue. They even made some nerfs to titans dome, also pretty good. I would say this is the first good balance changes that happened all year. -
Gauss the best update of the year? BAHAHAHAHAHAHAHA, them kids must have brain damage. The update that brought in that monstrosity did so many horrible things in one night.
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