Jump to content
EN
Play

Forum

DieselPlatinum

Tanker
  • Posts

    9 084
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by DieselPlatinum

  1. DieselPlatinum

    Ideas for Turrets!

    New lightning e turret: Tempest Unlike the abomination that is Gauss, Tempest will be a turret that is interesting, original, and awesome. Features: ·Can manually charge shots while moving or staying still or both. ·Can target up to 7 enemies at once. ·Has 1750 (M0) and 3500 (M4) damage limit. ·Damage breakoffs when hitting more than one target. ·Can shoot out a less than full charge for less damage like shaft. ·Hit tolerance will be similar to what hammer has; 5 degrees up and down, 10 degrees left and right. How it will work: · Holding down the firing button not only increases damage but also increases how many targets you can hit (7 max). · If you hit one target with a full power shot then it'll deal somewhere around 1750-3500 depending on the modification. If you hit more than one target like two (875-1750) or seven (250-500) then it'll drop off and again depending on the modification. ·Best of all it'll shoot out a spectacular lightning shot.
  2. DieselPlatinum

    ★ Tanki Online Wiki Hub ★

    Don't tell me it's not a buff, I know that it is even if you don't want to acknowledge it.
  3. DieselPlatinum

    Let's Discuss Magnum!

    I don't think you're quite understanding what I said. If an M4 stock magnum at 100% reloads in 2 seconds but fully charges in 3 seconds and m4 AGLM at 100% reloads in 2.4 seconds but fully charges in 2.01 seconds. Let's say they have to kill an m4 heavy hull at full power only and each shot deals 1000 points of damage. Stock: 3 + 2 + 3 + 2 + 3 + 2 + 3 = 18 seconds AGLM: 2.01 + 2.4 + 2.01 + 2.4 + 2.01 + 2.4 + 2.01 = 15.24 seconds Now imagine if stock had to do that while zero power ( assuming that max reload is 7 seconds) 7+7+7 = 21 seconds. Even though the AGLM didn't have to power up that last shot. That's still a considerable difference. This technically proves that AGLM is better at close range as well as long range than stock is.
  4. DieselPlatinum

    Let's Discuss Magnum!

    With AGLM you can just 100% that charge at 0 degrees. By the time stock hits its second shot at 0% power, AGLM would've likely charging out its third shot. And at long range, stock takes like a billion years to reach the power required to hit the other side of the map where as AGLM is much faster at charging.
  5. DieselPlatinum

    Let's Discuss Magnum!

    And AGLM since its faster charge rate means faster reload on average which ultimately means more damage being put out.
  6. DieselPlatinum

    Booser drone = legalised cheating

    Bruh! The booster drones effects lasts for only 3 seconds. Can't do much in 3 seconds. I think you're just frustrated that players with booster drone keep killing you.
  7. DieselPlatinum

    Let's Discuss Magnum!

    Magnum is only worth it at m2 if you already have alterations for it. Other wise it would be best to buy it and AGLM on the upcoming 50% sale.
  8. DieselPlatinum

    Let's Discuss Magnum!

    you forgot this.
  9. DieselPlatinum

    Let's Discuss Magnum!

    Ever since it received the splash nerf. Stock magnum has become trash. It only performs decently with an alteration equipped.
  10. DieselPlatinum

    ★ Tanki Online Wiki Hub ★

    You guys really need to to replace "amplification time" with "charge time" for magnum. And also color code the " -33%" in the Automated gunpowder loading mechanism alt to green because it is a buff.
  11. DieselPlatinum

    I thought tanki was....

    It's better just to not have wars. They make MM gameplay worse anyway.
  12. DieselPlatinum

    Episode 233 of the V-LOG is live!

    ASL in its current state is trash. And is only there to thin out the player base. Tanki with its current player base should have 2 to 3 game modes to choose from in MM at most. Not 6, not 7, not 8, not 50, not 1 billion. Just 2 or 3 tops.
  13. DieselPlatinum

    SnowBall Meteor

    Sounds cool and interesting.
  14. The hulls haven't been tweaked except for their ODs recently. HTML5 just makes everything much more stable. Even Viking is playable.
  15. DieselPlatinum

    Let's Discuss Gauss!

    But when the majority of the players use hornet. Then it makes the protection modules pointless.
  16. DieselPlatinum

    Ideas for Hulls and Overdrives!

    This is mainly because in the beginner (ranks from recruit to staff sergeant) and low ranks ( master sergeant to WO5) there aren't a whole lot of players with protection modules or supplies, so hornets OD main purpose is to be a direct counter to titans dome. Once in the mid ranks, the player will start to notice that it'll have a bigger impact on gameplay since more and more people have protection modules and are using more and more supplies.
  17. DieselPlatinum

    Let's Discuss Gauss!

    Also the protection won't help you if the hornet has its OD activated.
  18. DieselPlatinum

    Ideas for Hulls and Overdrives!

    Viking can't unless they're all respawning. Vikings OD is only really good in taking down juggernaut and other enemies that just refuse to die. While hornet with Gauss, railgun, magnum, or shaft with Double damage and OD can practically one shot everything. You have a lot more flexibility with hornets OD than you would with Vikings OD.
  19. DieselPlatinum

    Episode 233 of the V-LOG is live!

    For QOTW, what do we say?
  20. DieselPlatinum

    Ideas for Hulls and Overdrives!

    not if it's on the blue team in ASL. Just camp on point or at the base entrances, and it's an easy win.
  21. DieselPlatinum

    Ideas for Hulls and Overdrives!

    The whole ASL concept and experience is outdated. Titans, mammoths, and hunters would benefit heavily on the blue team, while Vikings, hornets, and wasps would dominate in the red team. Dictators wouldn't care because they'll do well on either team.
  22. DieselPlatinum

    Ideas for Hulls and Overdrives!

    It's actually easier returning the flag when the carrier is already dead.
  23. DieselPlatinum

    Why are people saying this word, and what do they mean?

    So in past few weeks I've been seeing the word "Boomer" be tossed around like hot potato. So my questions are: 1) what do people mean when they say it? 2) is it intended to be an insult or something else? 3) who originally started saying it? 4) why the word "Boomer"?
  24. DieselPlatinum

    UPDATED - The WAR for Christmas is here

    So when will there be a non participant faction?
  25. Maybe it can deal 75% weak damage. But I feel that the crit damage is too much combined with such a fast firing rate.
×
×
  • Create New...