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DieselPlatinum

Tanker
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Everything posted by DieselPlatinum

  1. DieselPlatinum

    Are you ready for Siege?

    This mode is gonna benefit splash turrets, practically any OD that is offensive or good at making enemies vulnerable, drones like blaster driver booster, and some alterations. And yet this game mode requires no teamwork, unlike what some people are claiming.
  2. DieselPlatinum

    PRO battles are DEAD

    Polygon CP is just brainless: shoot, go to point, die, respawn, repeat. Island is only for close ranged weapons. I never understood anything about sandbox xpbp or silence parkour.
  3. DieselPlatinum

    Are you ready for Siege?

    First drones, then the second batch of alterations, then challenges, then ODs (some of which are broken/OP as Hell), then Gauss, and now the crap fest you call siege. I'm beginning to take hints that tanki only loves it's exploiters nowadays. What's next, give exploiters 10k crystals every time they use an exploit? These devs are just one gigantic failure.
  4. DieselPlatinum

    PRO battles are DEAD

    Actually it doesn't makes the battle more interesting. Just more torturous than even supplies being constantly spammed. Whoever controls the drop locations controls the battle. Nothing skilled about that.
  5. DieselPlatinum

    I Got Banned a Month For No Reason

    You shouldn't have clapped back. If you didn't, then the person who started it would've gotten bored and just stopped or left the battle.
  6. DieselPlatinum

    PRO battles are DEAD

    Also infuriating finding battles with button supplies disabled, but drop boxes enabled. Which means no fighting chance against those who picked up a box. It's why I stopped playing pro battles after I was finished with my missions on my alt accounts.
  7. DieselPlatinum

    Booser drone = legalised cheating

    Well then I guess it's because not many people down there use it.
  8. DieselPlatinum

    Dictator is an embarrassment

    Every time I accelerate or stop accelerating it bounces. Well then again I last used it on flash. So it may not be so goofy on HTML5.
  9. DieselPlatinum

    Booser drone = legalised cheating

    Wait really? ?
  10. DieselPlatinum

    Booser drone = legalised cheating

    That's because drones like defender and saboteur ain't unlocked at your ranks.
  11. DieselPlatinum

    Dictator is an embarrassment

    I find dictator too Damn bouncy. but who even cares about their team over themselves anymore these days?
  12. DieselPlatinum

    Let's Discuss Gauss!

    1) yeah because it's a tailor made weapon specifically for exploiters. And we all know how much the devs love exploiters. 2) fine That's because it is. They even mentioned it a couple vlogs ago. Now the only turrets that'll have the instant hit feature would be shaft, railgun, and hammer since its almost instantly.
  13. Not gonna lie, flash has some features that HTML5 don't have. Like being able to go directly in to other players profiles, view of mission progress in battle, being able to see what alterations you and everyone else has equipped in battle, being able to add friends in battle. But in HTML5, I do like features like free pro battles, current tank is the main menu background, containers are right there so you don't have to go to your garage to open them, and that when you get hit in the corner (most noticeable as Viking) it's not so dramatic as it is on flash.
  14. DieselPlatinum

    PRO battles are DEAD

    That's the problem with playing DM in pro battles.
  15. DieselPlatinum

    Ideas for Turrets!

    For the time to reach max damage on the charge, I'm thinking about 3.5 seconds. And for the reload time, I'm thinking of making it depend on how long it was charged for, like for example: 0.5 secs of charge would equal 1 second of reloading while 3.5 secs of charge would equal a 7 second reload.
  16. DieselPlatinum

    Let's Discuss Gauss!

    1) just because the uniqueness aspect doesn't affect our gameplay, doesn't mean that those of us that care about should stop caring. That's like saying we should give up on life and go jump off a bridge. 2) so you basically want a gigantic roof over all the maps. 3) rail can still be knocked off aim, just like shaft and magnum but shaft is immobile while magnum is unable to vertically rotate without the alt.
  17. DieselPlatinum

    Let's Discuss Gauss!

    1) but at least those close to short ranged turrets deserve to be able to sneak in. Gauss can just sneakily kill you from the other side of the map without effort. 2) that's a problem with alterations, not stock twins itself. 1) ignorance, ignorance, ignorance is all I see in this first part. 2) I never said it was. 3) I never said it did. 4) that's a "devs being incompetent" problem. You want to put a roof over all the maps? Funny that you kept saying that "the game isn't designed for indirect fire" but then in terms of gameplay, I don't see any evidence to suggest that. So what if it can shoot over walls? That alone doesn't make it a top weapon in the game. I have a new saying that "the game isn't designed for stealth based attacks from afar". And so far I'm seeing a lot of evidence that suggests it to be true.
  18. DieselPlatinum

    Let's Discuss Gauss!

    Thunder once had an instant hit feature, but Gauss shots can fly across the map almost as fast, which already made thunders feature somewhat less unique. And then thunders instant hit got replaced by projectile, so now Gauss is basically an upgraded version of thunder. Striker has two modes, one that deals average damage and one that deals high damage, but with a laser. But so does Gauss minute the laser, also has a longer grace period, and it can do it in one swift shot. So Gauss makes striker obsolete. Magnum has the ability to produce the largest explosion that a turret can produce, and so can Gauss but it's much more deadly. Bye bye magnum, hello Gauss. Shaft can be stealthy for like 0.2 seconds, but it has to put in a lot of effort to do so, Gauss on the other hand can be stealthy for 2 or more seconds, and without any effort at all. Gauss takes the cake here. With the addition of Gauss, these four turrets lost something unique. Why would you let a twins get that close to you for? The maps need to adjust for magnum.
  19. DieselPlatinum

    Episode 233 of the V-LOG is live!

    1) try saying it then you'll see. 2) that's the problem of making the shop versions of m1 and m2 kits unlock so Damn early. Heavy Buyers will just buy everything as early as they can get it, I mean it's their money, they can use it however they want. We can easily fix the equipment power imbalance simply by making individual m3s unlock at LT general.
  20. DieselPlatinum

    Episode 233 of the V-LOG is live!

    They should just abort this Mk crap that they're planning to add and simply move all individual m3s to the rank of LT General. That'll definitely find balance issues in the high ranks. These Mks will just make the game more complicated than it needs to be. Plus it's really cringe worthy saying mk1 or mk3 as opposed to m1 or m3.
  21. DieselPlatinum

    Let's Discuss Overdrives

    As a Viking user, I stopped shooting at titans that's in its dome a long time ago. That because I know for a fact that unless the titan is near death and I know it. It'll just eat up my shots like candy even when I have OD on and my m3 thunder is 16/20 and I almost always have double damage activated.
  22. DieselPlatinum

    Let's Discuss Gauss!

    Twins has been in the game for so long that it has become one of the iconic turrets. Not to mention that it was the original fast firing turret in the game before Vulcan came out. Magnum is already unique, and it's splash isn't much of a problem. It's only evil when it has an alteration equipped. I think hornet should still be able to ignore protections, but not completely (we all know how it turns out). A 75% protection ignore at most should suffice.
  23. DieselPlatinum

    Farewell tankers!

    Another one (Helper) bites the dust (life) Well good luck on your endeavors, and if you don't come back, it was nice knowing you.
  24. DieselPlatinum

    ★ Tanki Online Wiki Hub ★

    1) once again devs logic proves to be invalid. Just like how they considered more spread out pellets a negative and tighter pellets a positive. Somebody needs to smack some sense into these devs. 2) amplification is a very sophisticated word for such a simple game, and I bet the majority of the players never heard of it, let alone know what it means.
  25. DieselPlatinum

    Let's Discuss Gauss!

    Honestly, they should just remove this abomination. It's just a makeshift copy of and ruins the uniqueness of thunder, striker, shaft, magnum.
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