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DieselPlatinum

Tanker
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Everything posted by DieselPlatinum

  1. DieselPlatinum

    Ideas for Turrets!

    Yeah, but hey, at least it would have to get up right in your face to kill you. Maybe it shouldn't always be able to kill a heavy hull despite being close enough to do so. Yeah I think I should make some changes here. Ok I changed it a bit. Go check it out and see what you think.
  2. DieselPlatinum

    ODs Make Siege Unplayable

    1) want to know why there's barely any teamwork in siege? Because the game mode itself practically discourages teamwork, that's why. 2) Bruh, that's gonna piss off a lot of players (me included). What if I can only enter as a light hull, and my light hulls are only m1, and I'm up against m2s and m3s and sometimes m4s. I'm not gonna survive for very long, which means I won't perform very well.
  3. DieselPlatinum

    New Mode Siege

    Well it's good that they're showing the buyers (big and small) some love. What I don't like is that they're favoring exploiters over those that play by the rules.
  4. DieselPlatinum

    ODs Make Siege Unplayable

    It's better to not play the game mode, since it encourages such actions. So the less people that play it, the more the devs will realize that it was a failure from the start, and may even consider moving it to pro battles.
  5. DieselPlatinum

    Snazzy new forum

    I liked the old security system where you just type in numbers better, required a lot less data.
  6. DieselPlatinum

    Ideas for Turrets!

    I thought of a new turret that can deliver a nasty blow up close and personal called Boxer. Features: · Can deal the most amount of damage per shot of any turret, meaning it can even one shot heavy hulls of same modification 10% of the time. · Has to be really close to deliver the heavy blow like 5 metres at M0 and 7.5 metres at M4. · Can also deal the most impact force per shot of any turret. · Shot travels extremely fast for the first 5 to 7.5 metres then rapidly slows down to a speed less than that of twins, which would also deal much less damage and impact force. · Reload 3 to 5 seconds. I guess that's all I wanted to say about this turret.
  7. DieselPlatinum

    Are you ready for Siege?

    1) seriously? You're a fricking legend ranked player and you don't this? Fine I'll explain. We have this thing that we call rank brackets. The narrower they are the more balanced the battles are likely to be. However if they are wider, then the battles will likely to become unbalanced. That's why we see battles where an m2 brigadier and an m4 legend can be in one together and m3 possibly m4 brigadier in WO battles. 2) too Damn short to even have meaningful battles should be like 15 minutes like back in the day. 3) too long for some game modes. 4) changing from one mindset to another to another is pretty complicated for a game that's supposed to be all about simplicity. 5) very irrelevant point but whatever.
  8. DieselPlatinum

    Let's Discuss Overdrives

    The hornet you're encountering are either using the wrong weapons or aren't using it right. Try railgun with LCR or DHC and Double damage with hornet OD activated, same with magnum, Gauss and shaft. These four with Double Damage and hornet OD can one shot you from afar before you can even blink.
  9. DieselPlatinum

    New Mode Siege

    Also, there is no such thing as teamwork in this, and if people think it exists in it, then they're either BSing or need brain surgery. I mean capping a point as a team takes longer than capping it by yourself, and it only takes one player to halt and (seems like) reset the enemy teams capture progress even if the enemy team has more players on that point. Bottom line is that devs wasted their time on something that ended up as a failure, rather than using that time to improve the game like add ability to change weekly missions, or adding ability to see mission progress in battles, or even an option to continue actively engaging in the battle while garage is loading.
  10. DieselPlatinum

    New Mode Siege

    Lol, devs basically wasted their time working on this "new" game mode. There are already variations of siege. *cough* polygon CP(old) *cough* sandbox CP (old) *cough* island CP *cough* arena CP.
  11. DieselPlatinum

    Are you ready for Siege?

    Doubt it. If anything, it would result in a thicker player base in it resulting in: ·Less wait times. ·More balanced battles. ·Maybe even winning conditions be made higher and length of battles be made longer. ·Game being more simple in MM.
  12. DieselPlatinum

    Are you ready for Siege?

    Well, now that I think about it. It makes sense now because tanki has been supporting their exploiters for awhile now. This game has become Exploit2Win, and I'm sure you have also noticed. BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. Good joke. I honestly think we should only have 2 game modes in MM: 1 solo and 1 team based. The team based one should have the concepts of all the team game modes (except siege) mushed into it be called the new ASL (old ASL be renamed to AVD). The solo game mode should reward kill streaks and ending kill streaks with extra points.
  13. DieselPlatinum

    Interactions With The Enemy

    Lol, would've been a lot more embarrassing if the player was using striker.
  14. DieselPlatinum

    New Mode Siege

    It's just a failure, and one that no one asked for. Plain and simple.
  15. DieselPlatinum

    Ideas for Turrets!

    1) you could probably aim away from that second target until the targeting indicator on it disappears. (Yes there'll be targeting indicators for this turret). Other than that, there's no way. 2) 5-10 degrees up and down and left and right.
  16. DieselPlatinum

    Are you ready for Siege?

    Click on the button with the four squares right next to the "PLAY" button, then look for siege, click it and wait. This is for HTML5 and mobile. For flash (if it has siege) should just click play in its box and wait.
  17. DieselPlatinum

    Ideas for Turrets!

    Range would be unlimited because it'll be a long range turret. It targets multiple that are in its peripheral vision. However it'll start off with 1 target for the first 0.5 seconds then 2 targets at 1 second all the way to 7 targets at 3.5 seconds. Pretty much the same way as it's reload mechanics as explained in the quote below.
  18. DieselPlatinum

    Ideas for the Garage!

    Option to still actively engage while the garage is loading (in battle) Right now I see no point in loading the garage while in battle, especially in an MM battle just to change some equipment. Getting into garage takes like a minute to a minute and a half. So my suggestion is to allow us to continue engaging while the garage is loading, and give us a notification that it's done loading saying: Garage loading complete. Would you like to go to garage? Then with buttons "OK" and "cancel". If you press OK then it should all be loaded and you can just get what you want to equipment.
  19. DieselPlatinum

    Ideas for Turrets!

    Well, that's why it'll have damage dropoffs for multiple targets. It's all explained in OP.
  20. DieselPlatinum

    Are you ready for Siege?

    There's no teamwork involved unlike in Cp.
  21. DieselPlatinum

    Ideas for Turrets!

    I got the concept from a game called ratchet and clank up your arsenal. And thought it would be awesome to play with on tanki.
  22. DieselPlatinum

    The stupidest sight in tanki today

    Well it's good to know that his grammar or English hasn't improved at all.
  23. DieselPlatinum

    Are you ready for Siege?

    Tried it four times on KillerDiesel. And it's straight up boring. I find myself going around killing players than I do sitting.
  24. DieselPlatinum

    Let's Discuss Smoky!

    Well that would depend on the speed of smokys projectile IMO. If it's similar to hammers projectile speed but at long ranges, then it should be OK. But if it's the speed of thunder or Gauss or even slower, then yeah smoky will for sure die. When devs gave thunder the projectile, I could still do pretty good in battles, but it just looks really dorky as Hell. Here you have a a badass looking turret, with a badass looking explosion, however devs added a projectile to it and it devalued the looks.
  25. DieselPlatinum

    Booser drone = legalised cheating

    The Pay2Win motto is in every game. And we can deal with that. The real problem with tanki is that it's now becoming Exploit2Win.
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