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Everything posted by DieselPlatinum
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2) it may be harder than it sounds, but yes. If you keep an eye on your surroundings and assume that that wasp was a marked target 2 seconds prior, you would've suffered much less damage or even not any at all. Also that's a problem with the flawed mechanics of the game mode combined with gauss's stealth ability, the splash mechanics just add on to it. 1) because what if you use it and move behind cover, and yet you get hit by it again? You won't be able to use another repair kit for 30 seconds. At least railgun has a trail that lasts a while. Gauss trail just disappears almost instantly. 2) of course it's impossible not to be hit by any turret, but that's not the point. The point is that Gauss has the highest hit rate and probably kill rate in the game because of that stealth ability. Might not be as much damage in one shot as shaft, but it's still enough to be up there.
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1) not even a second before guass's lock on is complete where as railgun delay is 1.1 seconds. 2) then why you say that it's splash mechanics are a problem, when really they just add on to the real problem. If I had a problem with splash damage, I would stay as far away from them as possible. Hell I would go as far as to push them off the ledge. But I don't have a problem with splash at all. Yes I've died to being splashed, but that's either because of my mistakes or my teammates mistakes. I should've kept my distance from them, but again I don't have a problem with splash. The difference between me and you guys who say that the splash is the real problem is that at least I'll admit it when I'm wrong, just like the difference between the splash problem and the stealth problem of Gauss is that at least the splash problem can be dealt with whereas there is no counter to the stealth problem.
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1) Magnum has a long reload time, and the projectile takes a while to hit the ground depending on how far up you shot it. Railgun has that delay light which can be used to know when it'll fire and trail that gives away it's location. Shaft has to be immobile to snipe, and that laser which gives people a warning. What does Gauss have that are disadvantages besides the self damage and the Fox ears? 2) you're partly to blame for that. My advice is to stay away from the teammate that is an obvious target, and you wouldn't get splashed on.
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Does not need to always result in a kill to be a problem. It's damage is high enough that you would need a repair kit for just that moment which is a waste since, you would have to wait for 30 seconds to use another one or travel through dangerous territory when trouble comes. You could argue that railgun can do the same thing, however, you can easily knock it's aim off depending on what hull they're using. But Gauss has that 2 second grace period, so it can just latch right back on you easily. Railgun trail hangs for awhile whereas gauss's trail disappears almost instantly. That's why it needs an indicator. I could ask you why it's splash mechanics are a problem, but I already told you what to do to reduce the chances of being splashed on.
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I cleared all the temporary files on my phone, and I can play the ads again. Not sure if it fixed that issue or if devs fixed it, but it at least allowed me to change the mission till I get what I wanted without spending a single crystal today.
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I cleared my cache on Google chrome, and it works fine now. Turns out I had to choose All time.
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I hope they don't make the game lag. I already had trouble getting back onto the HTML5 version.
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If you're scared of getting splashed on, then just stay away from your teammates. Problem solved. I bet if I only target lone players with the sniper shot, I'd still do well. The splash isn't the problem, they just add on to the problem. The real problem is the fact that Gauss can lock on to you and you wouldn't even realize it until too late.
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You sound as if you think the Gauss can shoot through walls. If the person being locked on to reacts accordingly to the indicator, by getting behind cover, and the teammate sees the reaction and is smart, then that should be enough of a hint of who's out there doing what.
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It's splash mechanics are fine. It's the stealth ability that's the problem. Players need something to alert them that they're being locked on by Gauss so they react accordingly and nerfing it's splash ain't gonna do anything for that, but nerfing it's stealth ability will.
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You don't even have to be one shotted to know that Gauss is powerful. Even being hit by a sniper shot is enough to convince me that it's stealth ability needs a big nerf. But if you still want to be one shotted by it, well you remember the deadly combination of hornet and double damage, right?
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It won't play the ad when I try to change mission on mobile.
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I've been having a hard time getting into battles since last night.
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Still doesn't mean that gauss's ability to deal such high amount of damage without the target knowing that they're being locked on should be let off scotch free.
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What's worse is that it'll thin out the player base even more, meaning longer wait times in MM. Also less balanced battles in MM. I think this should just be an option for pro battles only.
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I can still do well with thunder at this rank, but that probably because it's 4 or 5 steps away from being M4. But that's not why I'm made about the change. I'm mad because they took away it's instant hit mechanic which made it unique and different from the other splash turrets. Too bad they're gonna ruin other turrets just to make thunder happy, when they should just return thunders instant hit feature.
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And then shaft. But, really I don't see how thunders projectile makes things more diverse.
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That's actually a good question. I couldnt remember if it did or not. Hmmm. ?
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Problem is the nickname display in battle is germ sized in HTML5.
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Don't know, I don't pay attention to that stuff carefully.
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I've actually killed a jug that just repawned in 3 maybe 4 hits.
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You got a point there.
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Anyone else's battles having a hard time loading?
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Never mind, cleared my cache and it'll update now.
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I'm having trouble getting into TO Mobile. It's telling me to put in an update from last week. However I wasn't told to put it that day all the way to yesterday. But now they're telling me to do so.
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