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Everything posted by DieselPlatinum
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There were so many ways of nerfing sledgehammer that would've actually worked like nerfing it's damage by 5% every 15 metres, to even giving it the projectile instead. But NO devs had to be sick in the head and give the whole turret the projectile.
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Changes in drone mechanics, turret balance and more
DieselPlatinum replied to Marcus in News Archive
It's practically the same word for word as far as I can see, probably same thing for Congo. Maybe make what you "fixed" in his quote stand out more. -
List of updates that are needed in 2020.
DieselPlatinum replied to DieselPlatinum in List of updates that are needed in 2020. Archive
So far tanki devs have been making updates that was never needed or wanted. The only good updates that was brought in 2019 was HTML5, and maybe over drives. All the other updates are horrible. They've been releasing all these bad updates instead of one's that would make the game better for everyone. Here is a list of updates that would be useful: ·Ability to change weekly missions. ·Ability to see alterations and mission progress and able to add friends in battle on HTML5. · -
Valid Make the ODs give the hulls personal abilities and supporting buffs for its team.
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Changed wasp completely, updated dictator and mammoth, and added juggernaut. -
That's a horrible reason to take away it's one thing that made it unique from all other splash turrets. A better reason would've been that it was hard to dodge, but I would've countered by saying that smoky, railgun, and shaft were hard to dodge, I would've also said that there were a few counters against thunder like knocking it's aim off if it was a Viking, going behind cover, or just going right up in its face.
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Thunder always needed skill to use. The only difference between then and now is that it was at least simple to understand it's mechanics. Now you have to make all these complicated calculation crap every shot to hit a moving target at mid to long ranges.
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I'd rather be able to change weekly missions.
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Besides the fact that devs recently released an update that made thunder shoot out projectiles at the speed of Gauss, you have a point. Gauss is basically thunder, striker, and pre 2015 shaft all rolled into one.
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Actually it kinda is P2W, you can buy advantages with real money. But I get that it's to put money into the devs pockets. At least the P2W aspect isn't as bad as in other games.
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Changes in drone mechanics, turret balance and more
DieselPlatinum replied to Marcus in News Archive
I guess cyan is about as blue as blue can get. -
On this account: I bought 1 MU for everything that I use nowadays. Am left with approximately 35k. On my VikingPrime account: I bought 1 MU for everything, and a couple of alterations which were 10k each. Also opened 5 containers and received the Hammer XT skin as the final reward. On my KillerDiesel account: I bought 1 MU for a few items, and m2 viking which I can use for juggernaut battles. Also received the new thunder and Viking Prime skin, and looks awesome. So Black Friday has been good to me.
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Still doesn't explain as to why thunder got the change it got.
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Yeah, as a thunder loyalist. I can say that this makes it a weaker version of Gauss. While it can still almost instant hit targets, this change was never needed or wanted. So I think it's instant hit feature should return.
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Changes in drone mechanics, turret balance and more
DieselPlatinum replied to Marcus in News Archive
While it was silly to take away it's one thing that made it unique from all the other splash turrets, I'm just glad that they didn't make it as slow as strikers rockets or even slower. -
Well congrats on 20k posts.
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Changes in drone mechanics, turret balance and more
DieselPlatinum replied to Marcus in News Archive
Just tested thunder, and it's not as bad as I thought it would be. Still kinda silly that you took away it's one thing that made it unique from the other splash turrets. Now it's more like a downgraded version of Gauss. -
So far, not liking it. The new emojis freezes the page every time I open it. There's no way of getting back to the forums home page reliably.
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There is already a flaw with this new forum. The new emojis system are unnecessary and almost freezes up the whole page. The old emojis system were fine as they were.
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Changes in drone mechanics, turret balance and more
DieselPlatinum replied to Marcus in News Archive
Thunder didn't need the projectile mechanics change. It was fine as it was.- 86 replies
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Definitely gonna take some time to getting used to it.
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Why did you decide to do the mission right before the server restart? :huh: To me, that's just a recipe for disaster.
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Not to mention that the fast recharge time allows you to have plenty of opportunities to get kills from the bomb.
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Agreed. Now it's way too similar to dictator and juggernaut in terms of overdrive.
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It's counter (titans dome) lasts almost 3 times as long and recharges in almost half the time. And is super effective against Vikings OD.
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Honestly if I was dev, I would've made Vikings OD recharge time decrease all the way down to 2 minutes and 30 seconds. But 3 minutes would've made non viking people more happy. IMO, some ODs ( like dictator, mammoth) needs to be more different from each other and juggernaut, some ( like hornet wasp, and titan) needs to be nerfed, and others (like juggernaut, Viking, and hunter) needs to be buffed or be given new abilities.
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