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Posts
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Everything posted by DieselPlatinum
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You know what hammers can hit players on higher elevations? Basically any hammer that's not using slugger.
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If that wasn't enraging enough. Hornet can make any railgun protection useless, while LCR with Double damage and Vikings OD can kill juggernaut in two hits which is essentially in by the blink of an eye.
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Basically the pre laser shaft.
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I don't main Gauss because it feels cheap and way too easy. Especially when many MM maps are great for Gauss.
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Think of it this way: There's a cluster of enemies near your location but you have the high ground and duplet. Would you: A. Go up to the nearest one and kill them? Or B. Stay on your perch and slowly drain all their HP? I would choose B. Because A means you'll most likely get killed by the others while B means you'll be a thorn in their side, which would benefit you and your team.
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But you know what works with rocking the hull to increase vertical auto aim? The pellet spread. And so what if you gain more consistent damage? You lose something that's just as important: the hit rate.
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Well, guess that explains why the devs released updates that aren't needed or wanted like the drastic changes to thunder, mammoth, freeze, and Vulcan. The flat out ignorance.
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Last weeks update removed any penalty on the reload time.
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What nerf are you referring to?
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And I just don't see why.
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I haven't even mentioned the slower rotation speed. What I meant was that if you're using slugger, you would have to be a lot more precise than you would with stock hammer. Has nothing to do with me "liking larger pellet spread". I just see an advantage in larger pellet spread while others either fail or are too ignorant to see it.
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I tested dragons breath. Performance wise, it feels the same as before the so called "buff".
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1) consistent damage, sure but at the expense of losing the vertical auto aim, and harder to hit enemies up close. This is not a buff. 2) less consistent damage. Sure, but the up side is that your vertical auto aim is better, and so is your ability to hit enemies up close. So this is not a nerf.
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Alterations for hammer page. For slugger it's green, which isn't all buff, and for duplet it's red, which isn't all nerf. I'd like you to color code the vertical scatter angle and horizontal spread angle percentages forme green/red to white.
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Pellet spread mechanics change for hammers alterations should be color coded white.
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Yeah. For example, I consider slugger as a bad choice for hammer (even though it's really cheap). It may make more pellet hit the target, but at the expense of losing the vertical auto aim (which is really useful in hitting targets on higher or lower ground) and the horizontal spread (which helps in in hitting targets that are circling you).
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I disagree, the spread made it easier to hit targets on considerably higher and lower elevations and also made it easier to hit multiple targets at once and those that are circling you.
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Umm, I don't think you get it. We're not complaining that it's performance went down a bit. We're complaining because it lost its one thing that made it unique from all tor splash turrets. And it affects everyone's play, in the sense that a wizzing thunder shell sounds like a whizzing Gauss shot.
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Thanx to TO Mobile, my daily missions nowadays are as follows: Easy- earn crystals, score points, deal damage, kill tanks. Medium- use OD, finish battles. Hard- collect supplies. I ended up with 100k crystals (this account) for black Friday with barely any effort at all because of this.
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I bet this is just gonna be one big April fools pranks that they're saving up for. Besides we already way too many game modes as is. So I hope it's just a prank.
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Good joke. The pre projectile update thunder will always be the best shot effect that it ever had.
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You're wrong here, magnum with Viking OD is noticeably slower than railgun with Viking OD. Against magnum with Double damage, the jug still has a chance to escape. But against railgun with LCR and Double Damage, the jug is dead before it can react.
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Railgun with LCR, double damage and Vikings OD can literally take down juggernaut of same modification 2 or three hits. Or in the blink of an eye.
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Well, if they wanted to give it shot effects, then that's what they should've done instead of giving it a Damn projectile.
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A much better question should be: When will it end?
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