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Posts
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Everything posted by DieselPlatinum
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Bought the LCR alt on KillerDiesel, and I have to say that it feels a bit of an upgrade from round destabilization. The reload increase isn't even noticeable, that delay increase is actually useful for hitting targets behind you while the delay is in action.
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Today isida is useless on anything except Viking in MM since it was made obsolete when titans OD was released.
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I remember having one on a low rank account I had a rather interesting interaction with an enemy jug. So I shot him a few times then he turned toward me and looked at me for a few seconds as if he was saying: "watch it, boi, or I'm gonna kick your butt" I was like "OK" and ceased fire and moved on, and he never shot me back.
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Ah so no wonder my GS went from 8240 to 7995. But seriously it would be more useful if they added the ability to see what alteration the other players have equipped in battle for HTML5.
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Seriously? Why can't they make it show what alterations the player has equipped for HTML5 instead? <_<
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The incendiary Vulcan are making a comeback it seems.
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I've noticed a strong rise of magnum usage last night on my main. Maybe this nerf will slow it down a bit.
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I'll buy a coinbox, but if I get anything less than 100 TKs then that's all that I'll buy.
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I've seen it too. And it was originally supposed to be added last year.
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And also this:
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I'd say yes because not only that more exploits happen up here, but also because the gameplay up here must take into account turrets, hulls, over drives, supplies, drones, alterations, protection modules, etc. Whereas in beginner and low ranks, you would only need to worry about turrets, hulls, and over drives, and the occasional player that uses supplies, protection modules, early drones and alterations. Also in MM beginner and low ranked battles seem to be way more balanced than the ones in the high ranks.
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On my KillerDiesel account I had an embarrassing moment where I kept shooting at my teams jug thinking it was an enemy. How this happened was I was in the same color team for 3 or so battles in a row and grew accustomed to it. But when eventually I was put on a different colored team, that's when the whole mess started. Thankfully it wasn't long before I realized what happened and I stopped attacking my teams jug.
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As a splash user, this tactic would only be viable if the weaker enemy is clustered with the stronger enemy so that I can simultaneously kill the weaker enemy. Or if the stronger enemy is the only enemy I see at that particular moment.
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That's because it was done horribly. 16 to 20 players would only be suitable for maps like deathtrack, skylark, skyscrapers, lost temple, Berlin, or even dusseldorf. For small maps like bobruisk, sandbox, sandal, Iran, cross, etc: 8 to 10 players would suffice.
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But why would they make a quick battle button only for team battles?
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So you're telling me that the devs intentionally excluded DM from the Quick Battle system to make players unable to do well without a team?
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Out of those that use the "quick battle" button, has anyone been sent to a DM battle recently, like since the new HTML5 version has been out? I'm getting the vibes that it only sends you to team battles nowadays.
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On KillerDiesel, I don't have any thunder protection, and yet I don't have any problems against it. On my main account, it's always equipped because as a thunder user the self damage contributes to your death against short ranged weapons.
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1) again, it's not smart to put full trust into your team shortly after entering the battle. An isida that heals you, or a dictator or titan that shares OD with you intentionally, should be the only exception. 2) I would've agreed with you if we were comparing jug with beginner to low ranks. High ranks tell a completely different story since the turrets and the hulls stronger, the drones and alterations are more common, and the players are smarter and more experienced. 3) the m4 heavy hulls might be slower but with 400% more protection, they effectively have twice as much hp as the jug. Not to mention that they're a lot smaller than the jug. 4) I'm not saying that jug should be unkillable, I'm just saying that it dies too quickly, especially when there are now so many ways to kill it in just a matter of seconds.
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But Double Damage, double armor, and speed boost it collects doesn't stack with its passive buffs. And on top of that the jug can't manually use repair or drop mines. Which is a huge disadvantage. Whatever it does to get itself healed requires it to either wait or for it to do work. If the jug is getting healed by isida or titans dome, then it would have to wait till it's healed a significant amount. If it is getting healed by a repair kit pick up box, then it would have to work. If it's getting healed by edits own OD, then it would either have to wait for the remaining time before it can activate it, or do work via kills or nuclear pick up box. You might get a free healing from a dictator with OD ready, but don't count on it. Juggernaut may have the strongest permanent armor. But the defence drone can give 300% more protection, which is stacked on top of Double Armor. An m4 light hull with 400% total protection would be equivalent to it having 10k hp which is how much jug has. In terms of the fastest firing turret, twins says hi. It doesn't have the strongest fire power, that would go to shaft, railgun, and striker.
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The "hide in bushes" tactic you mean? You don't have to take my word for it, just go in an MM version of Brest in PRO battles and youll see for yourself.
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Another disadvantage that jug has is that it can't use garage stored supplies, not even repair kits or mines. This puts it at a huge disadvantage against normal players.
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Like what "unique tactical advantages" does the team with less cover have over the other team?
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That itself isn't a problem except you would have to manually self destruct which is a bit inconvenient. The real problem is that it's Team juggernaut, meaning that if you intentionally get yourself killed as the jug, you're basically allowing the enemy to catch up which in itself is clearly sabotage. That's why I proposed an idea that is simple and can easily solve this problem. And that idea is to simply have a pop up (not really pop up, more like just text) that asks if you want to be the jug, click yes if you do and click no if you don't. It's a really good idea and much needed feature than some actually think it is.
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