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Everything posted by DieselPlatinum
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1) nothing wrong with that reason. 2) it also gives you a few disadvantages which pretty much outweighs all the advantages it has: · Cannot choose the turret combos they want to use. · Cannot use garage stored supplies. · Only short ranged weapon it has is the OD, which becomes more and more useless as players get better and better equipment. · Extra large hull with plenty of surface to hit. · Too wide to fit into 5 metre gaps. · Cannot use alterations or drones. · Unable to perform sneak attacks or getaways because that indicator always gives away your position. · Everyones gonna try to gun you down, so no breather room. 3) that's like saying if someone has a different opinion on a subject than everyone else, then they should reconsider as to why they even have an opinion.
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Today I learned that Autocannon smokies can camp in a spot where it can be really difficult to figure out where those shots are coming from.
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Brest: one team has an environmental advantage over the other team. One team has more cover in and on their fortress than the other team has in theirs.
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That protection ignore ability needs a nerf. Like they should make it ignore up to 75% protection. That would be a lot better than a complete ignore of protections, IMO.
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Like everyone's been saying, just find a camping spot and camp there. Also have another account which you don't care about its KD and use it as a Guinea pig, kill that account 25 times in a parkour tem battle, and you're KD will slowly rise. (Small maps are recommended for fast kills) And if you get caught, tell them that you're preparing you're account for the lowest KD in TO world records. :ph34r:
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Lol, the people complaining about bugs and hackers probably haven't played HTML5 yet.
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We don't even know that it'll be used by so few. It could be used by so many. We also don't know if many play jug because they want to be jug. It could just as well be that they just like to play the game mode.
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Right after server restart. Why? Doesn't change the fact that it takes a lot longer to get into a TDM battle than it does to get into a jug battle.
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You know even know how hard it is to get into a TDM battle versus a jug battle? I could get into a jug battle in about 2 minutes at most where as it would take me up to 12 to 16 minutes just to get into a TDM battle. The only way I could get into a TDM battle in less than a minute is if I click the "quick battle button" and even then it could still put me in a jug battle. Or if they don't like the turrets or don't want to be at a huge disadvantage against normal players.
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Well that's not fair to those that like to play jug mode but don't like to be the jug.
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When's Gauss XT skin coming out?
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I just want something that give players the option to choose whether or not they want to be jug and still be able to play the objective.
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Not only is jug the most popular game mode in MM, but we now have missions for it too. So the excuse of "if you don't want to be jug, then don't play the mode" is not a valid reply. Also I'm just finding a solution that doesn't sabotages the players team.
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Let us choose whether or not we want to be juggernaut. If we want to be the jug, then we can click yes. And if we don't want to be the jug, then we should be allowed to click no and let someone else be the jug.
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Perhaps the only counter: hacks.
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For hyperspace rounds just needs one tank in front of the intended target whether it be enemy or ally to utilize the alteration, double damage just adds acid to the wound.
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1) this is why you test all the equipment on an alt account without being the jug or just wait till someone who has tested either makes a video or posts a comment on the forum. And if a combination or two becomes too strong, then it can be nerfed. 2) no one's still gonna want to be jug. Plus it doesn't solve the tryhards obsession problem. 3) so you want Rico users to keep smashing their keyboards till they break? I can tell that you did not think this one through. :lol:
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Nah it's not too much, it's what juggernaut needs, the ability to be unpredictable. Right now it's too predictable. But I agree with you that the jug shouldnt spend too much time choosing a combo because it would be an exploit. So if they don't choose in about 20 seconds, then they lose their opportunity to be the jug. Also for number 3 which one is the primary mode and which one is the secondary mode?
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I'll just change those missions as always. They make me play a certain way that often doesn't work for me. Cough* sabotaging my own team *cough
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Actually, postponing the challenge till November will be a breath of fresh air.
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Today I learned that jugs inability to use supplies to stack on its passive buffs is a huge disadvantage against normal players.
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I'm sure there are players who seem to be in 1st place on a winning team all the time, so they'll probably continue to do that. As for those who can't or don't have the time to finish this mission, they'll be the ones that are at a disadvantage, and soon they'll just quit because they can't compete with no lifers and big buyers, and exploiters. Also it encourages team sabotaging. If it really up to me, I would've just removed that stupid mission, but I guess there are players who are just sick minded and want their daily dose of the mission. So it's best that the devs add a change button for the weekly mission. That way casuals or people that are just unable to get the top spots can just do the other weekly missions in that category, and the no lifers can still get their daily dose of the challenge complete.
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Maybe, but we can only speculate. But some turret combos might prove to be too efficient with each other like thunder&freeze, or railgun&Vulcan, or even hammer&Gauss. We would only have to wait and see. I think pretty much of all that you listed, everyone will go for number 2. A very dangerous combo of turrets, especially in the low ranks.
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Or just allow the player to change their weekly missions.
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Actually, it'll still be the juggernaut, but gives the jug more choices. Currently the jug tank is only for striker and railgun tryhards. If a non striker and railgun user becomes juggernaut, then they would most likely self destruct on purpose, because they don't get to use their desired turrets. Here are the turrets that can be used for each mode: Primary (when tapping): ·Hammer ·Smoky ·Striker (arcade) ·Thunder ·Railgun ·Gauss (arcade) ·Shaft (arcade) Secondary (when holding down): ·Firebird ·Freeze ·Isida ·Twins ·Ricochet ·Striker (salvo) ·Vulcan ·Magnum ·Gauss (sniping) ·Shaft (sniping) Once they have chosen, they click "done" and they that's all they will be able to use till they get killed.
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