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Everything posted by Okami
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As you can see here, I am currently at 3400 Stars. From Missions alone, I'll be at 4500 Stars once this Challenge ends. The amount of hours I play usually fluctuates, but from May 28 to June 4, I played 10 hours. From June 4 to today, I played 7 hours. I've had Premium since before this Challenge started.
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I've done the math, and I should be able to finish it. I mostly played for dailies, but there were some days where I played more so I could complete the special missions. It also helps that I've had Premium for the entirety of the Challenge and I generally place pretty well. As for the Battle Pass, I don't think I will buy it. I bought the Daily Tankoin Pass and I'd have just barely enough Tankoins to get the fourth module and nothing else.
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411 people bought the Winner bundle, and that bundle adds 5000 Tankoins to the fund. 411 multiplied by 5000 equals 2,055,000. 6,437,500 (the current total) minus 2,055,000 equals 4,382,500. 4,382,500 divided by 2500 (Fortunate adds 2500 Tankoins to the fund) equals 1753. If you bought the Fortunate bundle once, you have a 50 in 1753 (or a 1 in 35) chance of getting Tankoins back.
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Yes, you can. I (somehow) didn't collect two gifts on one of my alt accounts but I've been able to collect all the other gifts.
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I didn't really get anything that interesting from yesterday's 12 free Containers except for the Blue effect for Railgun (the worst one IMO). However, I later opened a Container that I got from Daily Missions and got this:
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To be honest, I wasn't expecting to hit 4,000,000 ever, and 3,000,000 was pushing it. It's crazy how we're already at 6,000,000 and there are still 3 weeks left.
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I'm going to assume you're talking about the daily free rewards for the Tanki Birthday event. Correct me if I'm wrong, but I'm pretty sure this is the order: Day 1: 12 Repair Kits Day 2: 12 Boosted Armors Day 3: 12 Boosted Damages Day 4: 12 Speed Boosts Day 5: 12 Mines Day 6: 12 Batteries Day 7: 12 Containers Day 8: 12 Ultra Containers Day 9: 12 Crystals Day 10: 12 Tankoins Day 11: 12 Mines Day 12: 12 Speed Boosts Day 13: ??? Day 14: ??? Day 15: ??? Day 16: ??? Day 17: ???
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Containers from 12 Notes and Dailies. The thread was already archived so I'm posting this here. I also got this the other day:
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How are your Micro-upgrades? I found out the hard way that Mk7 items with a few Micro-upgrades aren't enough to fight against Legends who have Mk7-20 turrets and hulls. If you only have a few Micro-upgrades on your Mk7 items, that means you're equipped to play with people who are closer to Marshal (Lieutenant General-Commander or so. This range isn't set in stone of course). I used to struggle with fighting Legends when I was a Commander with a GS in the mid 7000s but it became easier as I got more and more MUs. I can't say exactly when I stopped getting killed easily, but Micro-upgrading my stuff definitely remedied my problems.
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What Is Your Opinion About the Current State of Tanki Online?
Okami replied to Maf in Game Discussion
Imagine caring about parkour. (FYI, this isn't directed at you. Just a general point.) There's nothing wrong with how it is now. I like being able to see what turret everyone's using and plan my modules accordingly. This sucks. I think that new map(s) would be really fun. Hopefully the map-choosing change that they alluded to is referring to the chance of getting a map. Some maps are really rare and the large and/or boring ones are more common. Hopefully there will still be an option to buy it from the Garage. I don't really care all that much though, it won't affect me like the MU change. -
Funnily enough, I got Synesthesia from the 12 UCs on that same account. Looks like Tanki wants me to use this account, even though I really don't want to.
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Out of all seven accounts that I registered, I got 12 Ultra Containers on only one account. It's a Warrant Officer 1, but at least I got 4 Epics (Magnum Adrenaline, Missile Launcher "Hunter", Glitch paint, and Blood effect for Shaft) from the 24 UCs. Glitch is a great paint, Missile Launcher "Hunter" is a great augment, and Blood is a great shot effect. I have never used Magnum Adrenaline so I can't say how good it is.
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Most of my openings were pretty underwhelming, but I got Night City and Timber Camo on one of my alt accounts. However, I'm not going to use that account because it has only two items (Freeze and Mammoth) that are not Mk1 despite the fact that the account's a Warrant Officer 3. It has a good amount of crystals thanks to Shards so I could buy upgrades, but I still don't want to use this account because I cringe whenever I see the username. (I made the account back in 2012 when I was 10 years old and only got it back last year.)
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I know next to nothing about eSports, so I’ll just choose the paint that I think looks the best
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When you think about it, it's actually a great idea (from the devs' perspective) that they are giving away Armadillo modules like this. They're in high demand so more people will be inclined to buying a bundle for the fund, and people will only be receiving them after the sale has already passed (it's very expensive module to upgrade).
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Yes, it closed 2 hours ago.
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Too bad there isn’t an Optimistic rating. I would give that to so many posts in this thread.
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That's assuming you already pay the 1500 Tankoins and have all the Skins. Since the Daily Missions update, I have completed every Challenge except for one. There are still NINE skins that I haven't received but are available in Skin Containers. If I continued buying the battle pass (NOT gonna happen for this Challenge or any other one that costs 1500 Tankoins), I'd be getting only 500 Tankoins from the Challenge for 4 and a half months. I'd have to wait that long to get 1000, and I STILL wouldn't be making a profit.
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I feel like the attention of super-buyers has shifted. The main thing to buy to get an advantage back in the day was a Product Kit, but those were killed by the M-to-Mk conversion. Remember the Keeper kit? You could buy that from the Shop at Gefreiter and max it out so you would have the equivalent of Smoky/Titan M2 while everyone had M0s. It was absolutely ridiculous. Now everyone wants a Stun/EMP/AP augment for their turret of choice. Those augments are annoying, but don't create imbalance at the fundamental level like over-leveled turrets and hulls do. I can soft counter an EMP Gauss with an Owl module and careful, stealthy tactics, and hard counter an EMP Gauss with EMP Immunity. It's a lot harder to fight over-leveled equipment because protection modules only can reduce the damage so far, and they do very little at the low ranks.
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Heavyweight Construction only affects acceleration (and even then it's not that noticeable).
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I'm 99% sure that's because of XP/BP.
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1500 Tankoins every two weeks is NOT sustainable for even a light buyer like myself. EMP Gauss is tempting, but I'll most likely pass on this Challenge, mostly because I'm not experienced at all with using Gauss. Secondly, I'd rather wait for Ultra Containers. They're free if you get them from Special Missions, and I only have 8 turret augments left in the Legendary pool so EMP Gauss will come sooner or later. Like I said, I am not good at using Gauss so I'm not in a rush to get it. I bought the Daily Tankoin Pass the other day, and I'll be using that for the fourth module slot.
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I've found that it tends to happen if I enter the Garage right before I'm about to respawn. Is this the case for you?
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