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Everything posted by Viking4s
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Developer’s Corner - Amphibious Hovering Hull (Triton)
Viking4s replied to Viking4s in Writers' Corner
The second edition i snow published: [Review] The Tesla Turret (Developer’s Corner #2) -
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what a cliffhanger!?
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I can see both. ? it is only when it finished with "unknown.png" My problem is not with Imgur. All my articles and guides are using imgur.
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No. You need to play on mobile to get the reward to grow.
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This is a nightmare for light hulls. Change the ratio of HP: X2 for light, x1.75 for medium hull and x1.5 for heavy hull. Vikings and Hunters every corner.
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5 minutes is too short. Too many battles with players leaving halfway. If they see that there is no time on the clock to turn over the situation they just give up.
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More details about the piggy bank on the wiki: https://en.tankiwiki.com/Piggy_Bank
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You then need to purchase it with real money to claim those rewards. Click on the feature from the lobby: Then click anywhere on the panel to open the payment system. More info can be found here: https://en.tankiwiki.com/Piggy_Bank
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I don't see them too, I just did not mention it. I copy the link and then post them on my discord server and then I can see them. But they are standard parkour stuff, i don't need pictures i was more interested about the Title banner.
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I had 4 tries at Juggernaut (Osa, Tribute, Kungur and Sandbox) is not too bad. Viking overdrive for 14s is way too long. As a Hammer player I got chased down a lot by isida and firebird. As I can't kill any hull in 3 shots event at point blank (with dragon breath), i have to retreat quickly and triy to recharge.
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you mean Uncle Hazel-rah xD
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Probably because they would tweak some parameters behind the scene on daily basis.
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I saw it today, as expected another cash oriented feature... right in the middle of the lobby screen. before soon ads would be played before every game.
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Because 1/ you think at peak time, there is other unfortunate players who are not playing at peak time they face queuing. 2/ the number of player is still falling. It is good to try to think early what to do. 40 second is not ok, when I join the clock is already 30 seconds engaged and still (in my case) other players not arrived and I can grab a flag and cap in no time. Saying that there is still a possibility that there is other reason at play. Teamplay can only be achieved when player are in a group In my opinion, because the average age of players has been going down, and don't expect random players to have enough time to coordinate in such a short time. Furthermore more mobile player in the mix that can't communicate which each other. How more HP and more damage can significantly improve teamplay with all the above hurdles.
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You are wrong, the issue addressed here is not teamplay but MM queuing due to the low level of players. To overcome the increased time queuing they are looking at artificially increase the number of battle which can be done by shorter battle and less player. This bring new problems that they are trying to solve/reduce with smaller map and increase HP... They sold it as a team play increase and more fun time opportunity... This is just the continuum of the players pool shrinking, 15 minutes 16x16 > 10 minutes 10x10 > 7 minutes 8x8 and now 5 minutes 6x6
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This is just a test, everything will be back to normal after 2 weeks, just like with the summer boost of XP and crystals...
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my weekly missions "kill 500 tanks" suddenly became twice harder... Good that I have only ~40 left to kill.
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never stay that long in these map to find out... ?
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Don't use postimage, use imgur.com instead
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Juggernaut had already no chances against viking OD. Yes less kills = less crystals, but also less xp.
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you could always leave these battles...
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It is something to do with my VPN security. I can post my image from discord on the forum, but won't see the one posted by others.
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Nice. But you sourced all your images from discord so a certain number of player won't see them (including me).