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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. LittleWillie

    Drones, Batteries and Modules Update

    As already pointed out I should have bought / upgraded every modules I had or was missing even at full price. The new costs are 2-3 times as expensive as I'd guessed. The price for drones seems quite low OTOH. OTOOH a drone is pretty feeble with no upgrades. How much will those cost? But the big news is NO BATTERIES. This is the difference between a good conversion and a fiasco. AS always, TO opts for "fiasco". This is why I never spend money on this game. I WANT to like this company. I WANT to support it financially. But I never will because: Fiasco 1, Fiasco 2. Fiasco 3.... Fiasco X The people complaining were right to complain. And here I thought TO would give out Batteries simply because TO said they would give out Batteries. Silly me. Hmmm... I think I have a mission chain ending today. Tomorrow at the latest. So I'll see if Batteries are part of the mission package... TO said they would be, but . . . Did anyone get even 1 Battery?
  2. LittleWillie

    Drones, Batteries and Modules Update

    Hmm I wonder if TO will be ready? Will Containers opened tomorrow give a chance for Batteries? Will the holiday special offer include Batteries? Special Offers From 02:00 UTC June 4th till 02:00 UTC June 11th, 2 new special offers will appear in the Shop, one of which includes a unique animated holiday paint. Don’t miss them! Special Offer №1 5 containers; 300 of each supply (excluding Gold Boxes); 100,000 crystals. Special Offer №2 Animated paint (available only in this offer and in containers); 15 containers; 25,000 crystals.
  3. LittleWillie

    Matchmaking is coming May 29th

    What about them? I make so claims about what would be better or worse. I just think that A: The efficiency rating could easily be used as one criterion in their team balancing method. I needn't be the only criterion. Personally I think it is likely they are using it since they put effort into designing that rating. Thanks for clearing up the disconnect re the rating page. That was confusing. I don't know what you think I was thinking but just so you know I think 2.5 million exp is a lot. I also think it is impossible to get that in 250 some hours. Maybe you bneed to work on that reading comprehension? You are mixing up poor reading skills with not having read most of your rants at all. You want to chose your map. OK fine. I don't really care.
  4. LittleWillie

    Drones, Batteries and Modules Update

    Welcome to the new game and the new calculus. The issue will be (as it always is) how to best manage resources to earn the most income. Using 10 batteries in a battle to earn 300 Cry seems like bad math. And it is if you obain 50 Batteries / week. But if you mission income is giving you 10,000 Batteries a week the blowing 10 in one match is noting. Right now we burn many supplies in battle. Often the battle fund does not cover the cost of the DD/DA/SU/M/RK used in battle But that is n problem because those supplies were earned from missions. Those supplies are there for te purpose of being burned up in batle and thus converted to cash. Batteries will be no different. But how many to use how often will not become known until we play with the drones and earn a couple week's income. AS some players have mentioned the drone system looks to be a way to buy a moderate advantage not turn you into a reking machine. So: A moderate advvantage combined with a ratehr steep cost seems to indicate a system where the tanker has to be shrewd when to deploy the drones. That is the new game and the new logistics. .
  5. LittleWillie

    Matchmaking is coming May 29th

    Well... there is never an overlap in ranks right? A 1LT is always 1 rank ahead of a 2LT. So the amount of overlap in the efficenvy ratings does not seem a critical consideration. I't just seem to me TO could build their "seeding" software to use any sort of metric they want. I just assumed the efficincy rating would be used because ... WTH else did they make it to do?
  6. LittleWillie

    Testing of Drones, separation of modules

    Of course the new protections will be ungraded singly. Why wold anyone ever think differently? Uhg. The hul overdrives will be a fiasco., No way they are going to have those balanced. And you used it for years. Now it will be converted into 4 single modules you can mix and match any way you want. One too many consumables in there. :) You need a consumable to power a permanenet item that makes other consumables more potent. IOW TO has introduced a more complicated drug use system. Some players asked for that for a long time. You mean like me? How did I waste crystals? I used the modules. Now agfter tomorrow I will use the protections I bought. But I can combine them any way I want. This complaint is simply untrue. What permanent equipment has been taken over by consumables? A new piece of equipment will use a new consumable. That is not the same thing.
  7. LittleWillie

    Drones, Batteries and Modules Update

    Yes, +100% makes DD/DA very powerful. Unless the other tank uses them too. Then everything cancels out. If you do not have drugs to cancel out the enemy, then start doing your missions. I have thousands of supplies and I am a free player. So stop blaming "pay to win". That's a cop-out. Why don't you understand what is going to happen to your modules? TO has explained it 2-3 times. You'll have the same protection levels and you can select any three of them to use at once. You and everyone else has no idea if this will "drive a wedge" between buyers and non-buyers. I am a non-buyer and there is no wedge affecting me. I do my missions. So what we need to learn is how many batteries can an account earn through missions, as compared to how many they need to consume per week? Ahh I see now where you are looking. Well... I guess that is probably true. But considering I get more supplies than I use now this minimal effect should not show up much if at all. They key is will battery supply meet the demand for use? TO has said batteries will be earned through missions and containers. I do not plan on buying any either. Just as I did not buy the tens of thousands of supplies I now have on hand. I'm not really using any of it so why not? No, your old protections are not being removed. No, you are wrong again to say you will not be compensated for redundant investments. IMO all human beings are crazy, so yes. I do tend to agree with you on the management team.
  8. LittleWillie

    Drones, Batteries and Modules Update

    And as we see from this posting, one is not forced to have a point in order to write something. MY poitn was this: TO is giving players some return on their redundant protection investments instead of nothing. You either think this is true or you do not. Now ... do you have anything real to contribute? There is no reason to claim supplies will be zero sum. I fully expect all weekly supply payouts to be the same as now with just batteries added. I fully DO NOT expect to see the other supplies reduced in the same number / value as batteries added. If battery supply levels are proportional to the other supplies daily mission players will have no problem competing with buyers from a resources standpoint. I see what you mean. Well the alternative is TO could give players nothing at all for the redundant protection investments. So I do not see reason for complaints. But as you say you are in the middle of a thread I have not read in full. So ... ciao.
  9. LittleWillie

    Matchmaking is coming May 29th

    It was just a thought. I will keep an eye open to see if I get this bug too. I've not seen it. Oh I see you tried to be clever. No I am not a sockpuppet of 3O. Of you were a forum regular you'd know that. It is an improvement for my needs. It is an improvement from my opinion. I do not need 50k opponents online. I just need to find a game when I play. And MM is giving me that. It is real simple. I have had no problems finishing missions under MM compared to before. You will not find many posts from me lauding TO's programming skills. Nevertheless MM is a better system for me than the old system. YMMV.
  10. LittleWillie

    Drones, Batteries and Modules Update

    In daily missions and in the weekly bonus payouts the cost ration of 3:1 is maintained. You gt 3DD, 3DA, 3SU and 3Mines for every 1RK. But in containers the 3:1 ratio is more like 5:3. That is, Containers are more generous with the RKs than the rest of th game. We will soon see how and if that applies to Batteries. No it is giving you something for your sunk investment outlays instead of giving you nothing. If you never buy a drone you will never use a battery,. No one is forcing you to use drones. Just like no one forces any player to mount a protection module today. You are forced to use a hull and turrent but that is it.
  11. LittleWillie

    Drones, Batteries and Modules Update

    Yes this can test a wallet if you are a spender. But realistically it does not sound like drones will be active for 10 minutes out of 10 in battle. Proabably more like 2 to 4 is my guess. 1 battery per minute the drone is active. Do no equip it if you do not want to use it. Drones are the new development path for garage-builders. Some players like garage-building. Modules used to be a development path, but in the new system it will not take too terribly long to max out all 14 modules. So drones provide that more open-ended development path. Your 4-way modules were not as big an advantage in the old system as you think. As far as being "bling" yeah you are losing the bling. It would not have matteed to me anyway. If you are not happy you are not happy. I invested a lot into my modules too. Myself I am happy to know I get some return on my redundant investments.
  12. LittleWillie

    Let's Discuss Isida!

    Thanks for the feedback on the healing alt. I was going to buy it last same just to have it. I figure as a full time isida account it can afford 50k to have it just in case it might be useful at times. That account now has cash on hand and every itme owned is at max MU for rank, so I guess I will buy it next week on sale. DD with that alt up means heling 3 maybe 4 titans on one juice bar. I can see that being useful ... just so long as you do not have to fight. That is why I did not get it. Often you 'heal' your team mate by killing the attacker first. :) The supplies is hardest on my SU stocks. I figure I have to be speeding from hot spot to hot spot. Bu with missions my supplies are lavish ATM. I have not played close enough attention yet to the payouts on Isida. What I think I will do is play a couple games on pure healing and a couple on high aggression. Do that for the next few days. Thanks for teh reminder. This is something to investigate fer shur. Well we know the scoring system has. But this detail is what Splat and I posted on. Let's all compare notes here OK?
  13. LittleWillie

    Matchmaking is coming May 29th

    I understnd that part. But how did you enter the CP battle originally? Did you press the CP button or did you press the Quick button? If you pressed the Quick button it might send you to CP fir the first game then you "continue" to a RGB game in the 2nd, then "continue" to a TDM for game 3, and so on. I am just thinking it is posible you got in CP by the quick start button but forgot that detail. Memory is fallible like that. But I will keep an eye peeled in case it does happen to me.
  14. LittleWillie

    Matchmaking is coming May 29th

    ThirdOnion is one of the smartest most savvy forum posters whereas you two jokers have never been seen before you came here to gripe about MM.Which is fine, grip away. But neither of you two have made postings that make y'all look smart or savvy. Not even close to earning the status to throw shade at 3O. So there's that. There is also this profile. How does an account with ~250 hours played have ~2.5 MILLION exp earned? That is ~10,000 exp every hour. Furthermore if you look at the exp earned under the various turret that adds up toe ~360k exp not 2.5 million. So what is up with this profile? Are you sure you did not join that 1st CP game by clicking Quick Battle? Viking4s is one of the smartest if not the smartest person posting here. IMO, the pro battles suck. The non-Pro battles are what is fun. Working towards missions is what is fun. MM has been an improvement for me because I can log on and get into a battle right away.. I have a better chance of finding a fun game and quicker too. The toughest fights and best players are found in the NON-Pro section. The Pro section is full of players afraid to play anything but Poly CP, again. Or Noise, again. Or Sandbox, again. Or Island, again. Simple games over and over and over. No wonder Pro section players cannot cope with the tougher competition in the basic section. MM has kicked out the crutches many players used and forced them to face teh fact they are not as "pro" as they thought. A player who always camps with Shaft all day long on Highways,.. that is all that player ever learna to do. MM wil; make you a better tanker. But no pain no gain.
  15. They have said this is the case.
  16. They have explicitly said the new system will be based on mixing any three of the 14 single modules. So I cannot fathom what you mean about existing modules not being broken up. They will cease to exist. The system should be more expensive than the single module upgrade costs of today. Just as double modules cost more than 2x a single and just as triple modules cost more than 3x the singles. There is value in flexibility. So i expect the new single upgrade cost to be about the cost of upgrading a triple module today, divided by three then adjusted back up a bit. So call it about double the cost of today's single modules. Yes this means that it will not take too terribly long for all player to have max protections on all 14 damage types. Yes, that means the news system will not absorb as many Cry before it is maxed out. Legends and other high ranks will start mnaxed out or close to it. That is another reason the new Drones system is being introduced. It is the future for garage investment.
  17. LittleWillie

    Matchmaking is coming May 29th

    What huge differences between ranks do you mean? Going up a rank is worth about 2500 pts. A top-performer's rating in a given rank is about the same as an average rating for one rank above. This is my rough take based on minimal occasional looks at rating numbers. Anyway I do not see anything about the rating number that would preclude use in the MM calculations. If anything the opposite is true. I do not understand why people still conlain about 'drugging'. It was an issue when buyers had an over-supply while non-buyers didn't. But now both groups have ample supplies. DD/DA all cancels out. So mostly the effect is the tanks zip around the map faster. I too have had short waits. Just now I would enter a new game the moment I clicked Continue. Games were most often qwll balanced by ranks. That is a Quick Battle option. But even specific modes took only about 40s tops. Finding a game is mos def certainly easier now under MM. Refinements are still needed of course. --- The new Brest map still sucks. There are more tank types now but the mpa still sucls with the loss of all the central obsticles.
  18. The module conversion looks pretty straightforward to me. The conversion of redundant protections to batteries is not straightforward. I will use my account LittleWillie to demonstrate. LW owns 6 three-way modules plus the one-way mine module. On those modules are at least one protection against all 13 turrets plus mines for 14 total protection types. The maximum value for each protection varies from 40% to 49%. After the conversion LW will own 14 protection types with the same exact percentage as the maximum value owned. LW has 5 redundant protection types on those 6 modules. These values vary from 40% to 46%. All these were bought at the cost to MU 3-way modules. Their battery value is unknown. LW also owns some 3-way m0 modules bought back when I was learning stuff. These protections are 10% or 11%. Will they convert to batteries too? If so and how many are unknown. Will more batteries be given for mu investments on 3-way modules than if the same was reached on a 1-way modules? Unknown. Will battery credit be greater for converting a legacy 4-way module? Unknown. Will the cost of buying xx% protection now be a better deal than buying it after conversion? Unknown. The one thing we can be pretty sure of is your best resistance of each type today will carry over to the new system.. T\hen you can picjkany three you want active as the battle needs dictate.That will be more useful than even an old 4-way pre-set legacy module.
  19. LittleWillie

    Let's Discuss Railgun!

    Splatterpoint: You are spot on about the Legend thing. TO's massive flaw is its lack of a compelling reason to level up. I've leveled multi accounts slowly and and these are filthy rich for their rank. Yet ppl seek to power level. ??? Anyway... Do you have the extra healing power alteration for Isida? It seems worth it if you are going to be that passive a pure healer. Which as you point out you can do and stil make good exp. Though I have not tested that under the new system Have you? Maybe passive healing does not produce teh same exp it did last weeK? I suggest you use more DD even while healing. I use DD a lot when I am keeping up team mates in hot action. I do not play the pure passive role. Even more exp comes from adding aggressive exp points to the healing. That's where the real fun comes in when you are making tons of rapid-fire decisions.
  20. LittleWillie

    Tanki Online Birthday starts June 4th!

    1: I think I am shifting gears on my garage strategy for just this consideration. I just it Marshal so I have new m3 hull, turret, and 2 modules to MU. I also have 4 modules + the mine module all at m3+ already. The plan was to drop the 125k or so to MU all 7 modules 1 step each at 50%. (And MU the null and turret also, course.) Instead now I think I will still MU the hull and turret. I will MU the mine module to 49% because this is a single module before and after. SO I fgure the cost will be about the same before and after. But the conversion cost of triple modules and the batteries? That's much less certain. So I will save most of that 125k and use it to buy a Titan hull instead. Then I can rapid MU it up to the same MU level as my ol' Viking. MU on hull and turret will not be affected by Energizer. 2: That is just a fact of life with any online game. The s/w is owned by the publisher. You invest because that is what game currency is for. The modules you bought were useful while those rules eised. Now that investment is being converted into a new game capability. You are still getting a positive ROI on that original investment. Is there an economic reason or mathematical rationale for this opinion?
  21. Looks like TO is at least aware of the key problems in the MM roll out. As they said, you get only one chance to make a 1st impression. TO always seems to blow these 1st impressions. But overall MM seems to be doing what I hoped from it. I am happy to play any map and any (non-DM) mode i it is a close and dynamic game. IMO the odds of finding such a game are better in some modes than others. But a good game is a good game when you find it. So the way MM has changed things generally work for me.
  22. LittleWillie

    Tanki Online Birthday starts June 4th!

    This is the sale info you were looking for. But. This is not the drone info you are looking for.
  23. LittleWillie

    Episode 171 of the V-LOG has rolled out!

    I have not read all the comments so sorry if this has been mentioned before. The new basic game mode will be 8x8. We all know certain turrets are much more popular than other turrets. In any 8-tank team it is quite liely there will be 2 or 3 of a popular turret. It s quite lielyr there will be a coupe of another popular turret. Start counting the fingers. If there are two Twins, two Ricos and two Isidas on a team that accounts for 75% of the tanks on that team. Now let's look at the new module system. Every single tank on the enemy team can equip Rico, Twins, and iseda protections. One team will have protections up against 75% of the enemy. But what if 4-way modules were still allowed? That would allow this example team to protect agsainst 7 of the 8 enemy tanks that game. The point here is 3-way configurable modules will be vastly more effective in practical terms than the collection of 3 and 4-way pre-set modules. Allowing a 4th configurable modules would be overkill. Just because 4-way pre-set modules were once allowed that is not sufficient reason t allow 4-way configurable modules. And in the context of 8v8 battles the 4-way modules are jujst to much. Take a step back and look what the devs are doing. Today's protection system is a mess. It takes massive investments to buy a collection of pre-set modules in order to get good battle flexibility. But if you do not have 50% protection or close to that, you are meat. 50% is like having a DA up all the time against 3 turret types. So what the devs did is ensure everyone will have the best protection they can afford, every battle, agsinst the 3 most important / problematic enemies. In other words, the protection module aspect of the game will become more of a level playing field for everyone. It is a bit of a mess. But instead of eliminating the mess they ave reduced it's significance. Like turret alterations, once you buy the capability you are done investing in it. Instead we will have a new system to drive garage competition: drones. As for what to expect frm that we have much yet to see. But that is the new arena for garage development.
  24. LittleWillie

    Matchmaking is coming May 29th

    I blame Magnums for what they deserve. I know how to root them out. They can be rooted out. But having to do the same sort of rooting game after game is tedious. And my reward is if I make one mistake in the chain the Magnum dribbles a shell somewhere within a city block of my tank and I die. So yeah, I'll keep blaming them. ===== As for MM I forgot to say before that the Quick Battle still lets you start fast. Often I click "Continue" after a battle and am taken straight to a new set-up. Long waits for ASL games for missions. Get ASL games from the Quick Start button often too. There have been some really tight ASL games. But more often than not the game is lopsided. Some maps are simply horrible. A couple are are OK. But bottom line this is the worst team mode IMO.
  25. LittleWillie

    Matchmaking is coming May 29th

    Well today I have not been as lucky in getting interesting battles from MM. I've quit probably half of them today. In every case it was a matter of 3-4 Magnums on the other team, or, 3-4 Twins on the other team. IMost of the games were ASL too. n the magnum case the game turns into a boring standoff because attacking into that is much like the old WW1 let's walk towards them machine guns attacks. When the twisn swarm is out they are spawn killing w/o stop. I don't care what the battle payouts are. Those battles are boring. I do not put the blame on MM but on the well-known OP nature of those two turrets. MM reduces the odds you will see thoise swarms but the swarms still happen. I have had some minor log on issues today. I'll start a game, the green bar will slow to a stop. I'll leave the client re-enter directly into the game map. Lai in general sem worse today. Differencs in play times from day 1 to day 2 explain some of this?? Who knows?
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