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Everything posted by r_I_already_won0
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Twins does more damage/sec, more damage per minute, and freeze's damage is often less than the stats because the spray waves around under impact force and isn't always on an opponent. I know that not every twin ball hits but it does have a range advantage as well. To ALL: THE freeze cone angle still looks as if it can shoot through enemy tanks- this is true but it does no damage. They changed the way penetration works but not the visual effect.
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Shaft is the worst gun for attacking a flag :P
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Lol I usually follow this rule during gold to my advantage, as I will get a flag or a couple points during this time. However, I sometimes kill, especially if I don't really like a certain opponent. It's really up to me what I do.. Ofc everyone starts firing as soon as the gold is sighted...the key thing is to wait on the outside of the pile and fire in. If someone isn't firing at me, I will not fire at them unless I have been trying to destroy them the whole battle.
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Funny bits and things that don't make sense in Tanki
r_I_already_won0 replied to Epic_Space_Mango18 in Archive
Or when you get on top of another tank and you both self-destruct. -
First off, they have the same amount of HP. Advantages of Viking: -hard to flip -faster -lower profile means better stealth -wider shape means it's harder for freeze to circle you -lower shape means it's harder to hit from above Advantages of Hunter -harder to knock off aim because of weight -better pushing power -better height means you will be able to hit targets on different elevations better -hunter can "rock" back and forth, meaning you can hit someone out of your auto-aim angle -faster turning speed -better acceleration -better for "peek-a-boo" because the turret is closer to the edge of the hull and it accelerates faster.
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Well we will have the DM tourneys soon so the DM ratings aren't that necessary... My point was to call the rating for non-drug battles "skill rating" to get the point across. ;)
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Yes...but it's really more important to memorize how many hits it takes to kill anything (which I'm sure you have by this point) and at what range this happens.
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29503
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We could also have a "skill rating" with the same formula you mentioned, the one difference being that it's solely for PRO battles with supplies off. This would encourage more people to buy a PRO pass, which would generate more PRO battles, which would motivate more people to buy the pass, and so on. While it is impossible to adjust the formula to account for drug usage in normal battles (ex. how many points would using a DD take off?), it is quite easy to implement this for no-supplies battles only, in addition to the "battle efficiency rating" you proposed.
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Well if EVERYONE has an unlimited supply of drugs like on the test server, I've got no problem. People have no right to complain there because they can get as much drugs as they want. It's only unfair when MOST are using drugs and those that aren't have a massive disadvantage that ruins the fun. Of course, drugs are part of the game and will not be removed, but there are many good ideas to increase cooldowns, reduce their power, set up a limit per battle, etc. The latter is my favorite.
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So I should be instantly banned for disliking druggers? Of course you think they are great because you use them; if your account was, say, blocked from using drugs would you like them so much? Try to see other's point of view before being so harsh and narrow-minded.
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I am not a railgun user. I am a light tank user. Important distinction there. :D
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Save up for m2s. The striker kit is a very versatile m1 kit and you really don't need anything else. However, if you do want to buy another turret/hull, remember this: Never buy any modules, until you have a turret m3 and a hull m3. THe m0, m1, and m2 modules that will be available to you for a while are worthless.
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Well it definitely happens on the test servers, that's for sure. If this problem is contained to the test servers, I'm still curious to know why it happens. In fact, I rather like it, because when everyone is 2-3-4 it feels more normal.
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I wouldn't say more agile, actually. IMO hornet should be easier and better to control, quicker at turning, and more stable when firing and under fire. However, wasp does feel too slow. I'm more in favor of increasing the top speed by .5 meters/sec.
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I already survived Ebola..get out of here :D
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Problem with Smart Cooldowns
r_I_already_won0 replied to r_I_already_won0 in Problem with Smart Cooldowns Archive
I was just on the test server playing a couple battles. In the test server you have so many crystals to spend everybody buys a ton of drugs to use. Well, in some battles, as soon as I spawned, I was able to press 2-3-4 without any delay, and everyone else was doing it too. It wasn't a PRO battle or anything. However, in other battles when I spawned I could only press 2, or 3, or 4, and then press 1. That's the way it should be. I know this has been noticed by some other players, and has been reported on the main servers as well. Could anyone inform me as to why this happens? -
They are only testing out the new quick battles.
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It doesn't work if over 1800 people are on the same server, in this case, RU3.
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Thanks!
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Too much like Vulcan...
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I already have a 10% Rail module but I find my freeze protection more useful atm. I will feel more of a difference with an m3 module.
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What do you mean? I ranked up like over a month ago. :D
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