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Posts
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Everything posted by wolverine848
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Do you have similar problem with Twins? The other turret where you never take thumb off spacebar...
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So Titan dome is only useful if no enemy has an OD? That's incredibly stupid then. ? Sorry - I can no longer support your drive to remove splash damage...
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There are too many Electromagnetic Salvos running around
wolverine848 replied to TheCongoSpider in Archive
Silly part is the WIKI lists this a negative. And yet Thunder users would pay crystals to get this effect. -
What happens with your old keyboard? Are either of your keyboards cordless? 99% of the time I have no issues with Vulcan. 1% of the time I might have issue similar to what you mention above.
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Would never happen. But IF they were to remove 1 of the items you mention above it should be GB. Not needed to play the game.
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That would be OP - akin to what Isida used to do - kill and heal at same time. Don't see that happening. Can anyone confirm the Ares OD has damage reduction when hitting a target inside Titan Dome?
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Does the game play as well on HTML as it did Flash? Not IMO. But it's not bad. I run the HTML version now with very few technical issues. See my rig below - it's a few years old. ASUS Desktop-851PUES AMD A10-7800 3.50 GHz 8 GB RAM NVIDIA GeForce GT 1030 2 GB
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What is the blast radius? And.... they should be consistent and treat it like wasp bomb - in terms of self-damage.
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Anyway... it ain't 3 "wins" and there are 5 counters. That's my point. Titan is weak because there are so many counters. Haven't seen it yet - but Titan Dome better resist the Ares OD - or that will be 6 on the list.
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Wow. You have waaaaay too optimistic views. Titan loses to hornet+hunter+mammoth. I don't see 3 "wins" and... The viking can just move away and wait out the duration. Or - if Titan in dome is injured a Magnum or Rail can do enough damage to kill a Titan in the dome. The only "win" you have is vs Dictator - which can also move away and wait out the duration. I said 5 ODs can counter it = and they do = no longer invincible.
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You mean besides the 4 or 5 OverDrives that can counter it?
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
And I do exit those. But the point is - that should not happen at all. Narrow the bloody rank-ranges and fewer players will exit games. It's as simple as that. -
LOL... MM just placed me in a CTF battle where other team was winning 4-0. What a joke.
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No interest in it. Will just keep boosting my defender drone and buy Adrenaline augment.
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Gauss module was released at same time as turret - no? But... what protections? Ares is a hull while hammer, gauss, etc are turrets.
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That was a "Beta" test and later they admitted there were no rank restrictions. But you already showed above how dumb it can get.
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Except for the 102 no-lifers. They like to keep those...
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Double exp again? And Siege? ? For 10 days??? ?
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
Wasp has to get close. Hornet does not. The odds of a wasp wiping out an entire (or even half) team with a ready OD are quite small compared to odds of hornet killing 2-4 enemies during it's 20 seconds. One happens regularly in battles and the other might happen once in a blue moon on sandbox or sandal. Is it fair to the Marshal though? Just because teams are balanced does not make it a good battle for that Marshal. -
IF?
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Not sure what first part of your post has to do with it. Hornet allows shafts equipped with RFM to one-shot fully protected medium hulls in 1 second. Even a Hunter with OD ready could do nothing about a hornet shaft with OD also ready. 100% of the time (barring complete surprise) the shaft would kill the Hunter. Most players would understand RFM through context. If you know what it means why did you not add that to your post?
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Of course MM is flawed - and I won't endorse it by staying in battles under the following conditions... - opposing team loads first and caps before other team can defend. - Rank difference of 8 or more - All Legend battle and 1 (or more) teammates have GS < 5000 - Enter battle and other team already winning by 2 or more - Enter battle and other team is spawn-killing in base - Get placed in battle with < 5 minutes remaining - 2 minutes elapsed and I see multiple tanks on my team not participating I don't give a crap about stars. I play the game for fun. It's nice to win. But losing a close battle can be fun as well. Acting as padding for enemy teams scoring does not fall under my definition of fun. Devs could fix many of the issues detailed above. But instead of correcting a core piece of their game they continue to add bells and whistles that in no way improve the quality of the game. So I will not waste my time and will continue to bail on crappy battles.
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Seriously? You can't think of at least one other reason to leave an ongoing battle?
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