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Posts
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Everything posted by wolverine848
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Well what are you going to do when Flash is Totally gone by end of year. I did not like HTML when it first came out. But it has slowly been upgraded, and may not look as good as Flash did but it is certainly playable. And I get a lot less errors than when I played Flash. It was terrible. Face it - if you don't plan on switching to HTML - why should TO care what you think? It's a done deal and Flash will be gone. You either need to make the switch or quit. It's as simple as that.
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Flash ends this year - why are you not making the switch?
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Order is way off. Items you own intermingled with items you don't own. Makes it much harder to switch items during a battle. Pretty dumb.
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You notice anything different in garage? The order of items is all mixed up now - turrets I have never bought mixed in order of turrets I own. Weird.
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Can't get into any battles now - timer goes to 1 min+ and I start over. again and again and again...
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Blew the dust off my Diablo II game and installed it on my current PC. Been years since I played. Have a back-up now if they keep up with this dumba$$ experiment.
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50% sale coming up soon ?
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Said no one ... EVEAH!
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
15 seconds is still 2x what viking gets and viking does not generate OD during it's 7 seconds. Implementing only half of 2) is weak, and there's no chance it is weaker than wasp. It can still one-shot fully protected targets - even those in the dome. Wasp has to actually get inside the dome - huge difference. Totally disagree it is being harsh. If a hornet player struggles with 15 seconds of OD - well they kind of stink. -
What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
To clarify... 1) MAF suggestions OR 2) No OD generation and/or duration is 15 seconds. Did you think I meant 1) AND 2) ? Or do you think 2) on it's own is bad? (I don't think so at all - 15 seconds is still 2x what viking gets) -
You were thinking of momentum? (p=mv)
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Mass is measured in kg so ... But Mirza7 is incorrect - mammoth has the most mass at 4000 kg.
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Fix the silly issue where one team loads before the other. Too many battles where one side can grab the flag before defenders have loaded. That happens and I continue to exit these battles immediately. TX had many issues but they got one thing right - lobby before battle that collects teams and shows them the map. Then loads everyone and there's no capping for 15 seconds or so - when teams re-set to their bases. Instead adding more bells and whistles like Olympus missions and new hulls fix the core issues of your game.
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If you really have an old rig maybe upgrade? Sooner or later it won't be able to handle any new games. Or there's always Battlezone and Space Wars... ?
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What Is Your Opinion About the Current State of Tanki Online?
wolverine848 replied to Maf in Game Discussion
I like MAF suggestion that hornet OD only ignore defenders strongest protection. If one strong one or two weak ones can still get a one-shot kill. But if multiple layers, will damage but not immediately kill. Seems like a nice balance. But I suspect it will be some weak nerf like making it not able to generate OD% while OD is active, or bring duration down from 20 seconds to 15 seconds. Combine these two and it's better than nothing. -
Exactly. Place in standings is not necssarily reflective of the contribution to the Battle. There's lots of campers that rack up a huge score and may or may not have an impact on the game. Example of the player trying to cap on highways... long way to get there - often killed by defenders - if actually gets the flag it's a long road back. Instead of killing tanks from safety every 30-40 seconds this flag runner spends a lot of time... running. The thing is - in TO - capping a flag gives the exact same score regardless of the map you are on. Sandbox gives same reward that Highways does.
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WOW. You guys are unbelievable. There's all sorts of factors but you seem to ignore all of them but one - final score.... Have fun with your Challenges and Stars. ?
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You say two things and then flip it around. In an all-Legend battle someone still needs to come last. How do you figure that person is useless or a mult? Maybe the CTF battle ended 1-0 and that last-place person made 6 attempts to steal the flag and was successful 1x - giving a score of... 70? is that person useless, even though the battle could not have been won without their actions? You discount what players goals are for the battle. Some players have missions to complete and that has nothing to do with battle score. Unless you ONLY play TDM, battles-core is not the be-all and end-all of the game. You place way, way too much weight on scoring. Sounds like stars and challenges are the only thing important to you the way you critic and post.
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How you figure? Someone on your team needs to come last, even if they had a good battle. Position in results only tells part of the story.
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category Ideas for Hulls and Overdrives!
wolverine848 replied to Ilia.ArchangeI in Ideas and Suggestions
Don't have to be good when using hornet. Hard to believe you don't understand that. -
Why? If you are not overheating (heat immunity) why would it not continue to freeze? Anyway... you asked for feedback and I have given it.
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So what. it start slowing down immediately - making it impossible to get away. I'm sure the vulcan will cool down before the target thaws - meaning it can start the process over again. And... you never answered my question about equipping the heat immunity augment.
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It better end or my non-Legend account parks until .... whenever.
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Which is way too OP. Incendiary needs ti build that up and takes a lot longer. Your suggestion allows the vulcan to start freezing immediately. Then... stop firing and cool off. then start freezing immediately again. Besides it being too OP. - we don't need any more long-range turrets that can do the same thing Freeze can do. Plus - there's not much of a downside. No nerf to damage like smoky has with loss of critical. And... what happens when someone adds heat immunity to the mix? They can fire forever and freeze every tank they touch?
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You right - the description does not make sense which is why I want poster to clarify. Wait - are you saying you can have 6 seconds of shooting at target before you start to overheat - and these 6 seconds are ALL freezing effect?
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