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Posts
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Everything posted by wolverine848
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Of course. I thought the post you quoted there indicated that.
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The pros don't seem all that great. 5% buff for lock-on and speed is basically negligible. And the Damage nerf is substantial. I envision a lot of misses trying to use the more rapid single-shots, and when it does hit - it's for much less damage. I actually would not buy this alteration.
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Nah... You are wrong. R-O-N-G ... wrong. It should be 5 containers. ;)
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Problem is - we are NOT getting "balance" in terms of equipment when the rank-range is 8+. The Devs have decided to sacrifice quality of battles in the name of speedy battles. This is a mistake IMO. And I don't think anyone is expecting "perfect balance". We just want most battles close enough that each team has a decent chance. This does not happen often enough.
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If by Wasp you mean H-U-N-T-E-R... then you're bang on! FrozenRailgun ironically uses Shaft. You do realize the range of Hunters EMP (OD) is quite limited... right? Hunter OD is not gonna do a shaft much good. The point I was making was a shot at Frozen's comment about wrecking anyone that uses DA - that happens to be everyone.
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Their chat? Of course you can. Press tab - right-click their username - select ignore. Done. You will no longer see their chat in battle.
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Your example is apples-oranges to my example... I'm saying players meeting those 6-day conditions were buying or no-lifeing it or both. Much harder to maintain that over 4 weeks.
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Expanding it to a month with ~ requirement is much harder. It's like a person can sprint at a certain speed for a certain distance. They can't maintain that same speed over 4x the distance...
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What do you mean? I use it all the time. It works fine. Shuts them up instantly.
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Incorrect. They are Tiers. reach the tier on winning team - it does not matter what the average is. Casual players are not counting on much from Challenges. Like I said - it's just doubling-down on what you accomplish on the Challenges - IF you happen to be on winning team. First two Wars you could participate even if you were not a buyer or a no-lifer.
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A bonus IF you are on the winning team... early wars you could still get containers for participating. The qualifying conditions now are just stupid. These WARs now just double-down on the Challenges, which are already not for casual players.
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The slow-motion one... like they are torpedoes fighting through breakers?
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So somehow you are gonna wreck... everyone? Should we be pitying all the fools that go up against you?
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My supplies are not really depleting as I finish missions. Only weak-spot is RK - they are not increasing in garage as much as other supplies but I still have > 1000 of them. Do you play a fair amount after completing missions? Except for weekends i pretty much only play for Missions - with 2 accounts don't have time for more than that. The part about opening containers is not a science. It masks the lot of bad with a little good. But doing it this way just makes it seem better. 4xsupplies + 1 paint + 1x10k crystals... I'll take it.
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Throw out lag - everyone suffers from that and it affects every weapon. Heavy hulls... well yes... they are prime targets for Striker because... they are slow and easily locked on. Hopefully your protection module helps you survive. No module? R.I.P. The missiles still have lateral movement - but - if target ducks behind a wall/building and if flush against it there is a good chance the missiles just hit harmlessly against the wall. On the other hand, if target keeps moving beyond the wall there is a chance the missiles follow and hit.
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800+ stars to qualify? :o :lol: Hard Pass. Again. These recent "Wars" are terrible compared to the early ones.
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Completing missions gives you supplies (that you will need) and crystals that allow you to upgrade. You are splitting hairs on rewards from doing the missions and containers. Stop opening them 1-at-a-time. Looks a lot better when you open 7 or 10 and see the higher-grade rewards mixed with redundant paints and mines. Your solution to not doing missions is to spend real money and buy Premium? A lot of players do not want to spend $. Besides - you can get Premium for free from containers. During the 2nd WAR I got 3x10 days on same account. And I'm pretty sure the REAL point of the game is to play. How fun is it to BUY Premium, log in, collect reward and... not play? Upper ranks... you don't really need good cryst/exp ratio - and can get buy just playing Pro-battles. Lower ranks (non-buyers) - if you don't do missions your income will be less than those that do missions. I don't see how this is debatable.
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Smoky crits are powerful at low ranks yes - but - the % is low. Wouldn't be end of world if m0 and m1 damage was dropped a bit. Fixed at 10%-12.5%? Too low at upper ranks. Much too random and player has to rely more on luck. That just won't fly. Missiles... buff "Min projectile speed" but lower "Shell acceleration time"? Your suggestion might end up nerfing both "Shell acceleration time" and "Max projectile speed" Maybe a better solution is to raise "Min projectile speed" and lower "Max projectile speed" slightly. But really... If a player can't currently avoid a missile at long range that player needs to work on awareness and/or driving skills.
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I've posted this many times in the past... OverDrive has the effect of turning slightly unbalanced battles into very unbalanced battles. OverDrive is a postive-feedback-loop. The strong just keep getting stronger.
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Not necessarily. I have received on same day, 3 different daily missions to complete 7 battles in 3 different modes. Even with a free change that left me with playing 14 battles (minimum) to get the three missions done. If you don't do missions you will be at a huge disadvantage versus your peers in Match-Maker battles. The rewards from missions + containers give you the funds to upgrade and buy new items. Without these, players below highest ranks rank will not be able to compete. You mean specifically in terms of supply availability? I'm asking because battles themselves are not balanced. Many, many battles end up 5-0 in under 7 minutes and more than half the losing team has goose-eggs where star awards are listed...
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The problem may not be updates. it could very well be the way the updates were implemented... the EXECUTION. There are many times it seems like updates are rushed into the game with not enough testing. Devs are so anxious to make the change they just do it poorly - and that produces a lower quality game. And the real kicker - they don't fix the problems with last update before doubling-down with more rushed updates. Over time, a (lower-quality of game) will result in a greater loss of players than (fewer changes accompanied by a high quality game). I'm still here - for now - but I guarantee you I play less than I used to. Even though I have two accounts and before I had 1. If the quality remains poor - or drops even further - I will likely find something else to do.
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I agree. At lower ranks with less Fire protection and less armor - using the alteration is almost guaranteed self-destruction. At upper end - they only have to touch you for a few seconds and you lose most of your health. Even with Fire AND Vulcan protection. That's another beef - duel-damage alterations force tankers to equip two different modules to defend against ONE turret. hardly fair.
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I second the need for elaboration on Smoky critical... Also 11 & 12... what is the net effect? The missiles are quite slow and currently can be avoided by faster hulls on SB.
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And... the threshold needs to be dropped even more. I've seen battles end with half (or more) of losing team getting squat. They participated, stayed to the end - and were not rewarded. Guess what - those on winning team only get stars because they have someone to play against. No opponents - no battle - no stars. Threshold should be more akin to 10 points per minute played. In battle entire time? 70 pts. In battle 5 minutes? 50 pts. Thrown in battle by MM with just 2 min left? 1 kill should suffice. GIVE THE PLAYERS A REASON TO STAY IN THE BATTLE.
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No one is asking for rank-range of 1-2. But 8+ is just ridiculous. It creates terrible battles which causes many players to abandon partial battles. And part of Match-Makers MO is to drop players into empty slots in ongoing battles. These slots are mostly empty because of unbalanced battles. Guess what the player dropped in here will do... I really do not believe more ppl prefer less balanced battle in favor of less waiting time. There may be some impatient players but this is really a tool to sell supplies and equipment. Waiting times can remain constant and rank-ranges dropped a bit if you move non-core (JUG, RGBY, ASSLT) modes to Pro-Battles. Currently there are too many modes in MM for the # of available players. They are spread too thin. If you have quality battles players will play more and stay in battles longer. It is a positive-feedback-loop.
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