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Posts
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Everything posted by wolverine848
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Good luck with that.
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What do you mean by "works better". If alteration without OD is not "better" how is it "Better" with OD? What is the point in having Alteration equipped if it gets turned off just because you use OD. For instance - if I want to use OD while equipping MFS on Ricco I'd have to move up closer? That makes no sense. Issue is not the Alteration (well in some cases it is - coughDUPLETcough) but the way OD is implemented. Viking OD just may be impossible to work fairly for all turrets - since each turret has different mechanics.
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They did not honestly try to make it work. original 50% = OP. In one take went down to 10% = pathetic. No attempt to try a medium step like... 25%?
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My Brigadier is fighting Legends. MatchMaker is just soooo pathetic. What is really sad is that I can 2nd on my team. That's how poorly the teams were set up...
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"A moving fortress on tracks"... would be barely armoured? So the heaviest is like a truck and the lightest is like a car? What is the game called again?
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Stop being dense. At 4000 kg it would barely be armored at all.
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You think a "tank" like Mammoth that is heavily armored would only weigh slightly more than a Ford-F150 pickup truck (Curb weight: 5,668 to 7,526 lbs)? How is it that you can't understand what everyone is telling you. The weights listed in TO for hulls are CAMPARATORS - not actual weights. They could have just as easily used 12tons vs 25tons vs 50tons. But they kept it simple at 2000kg vs 3000kg vs 4000kg. It's all RATIOS. The hulls themselves are of course modeled on real-world equivalents. And thus how they react to environment and stimulus should be reflected in a way that approximates "reality".
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Oh my. Tell that to players with that turret as their highest m-level and have kill/DM missions... <_< And... every time I use Isida I get higher score by killing than I do healing. Explain that for a turret "made for healing"...
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That's 8+ battles per day every day for a month - assuming you average 2 stars per battle. With 7-minute battles I've seen plenty of blow-outs where most of losing team received 0 stars. Would not say that is "easy". Especially for casual players or players with > 1 account. Your chances of reaching the average without Premium are slim unless you no-life-it.
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Not heard from in 6 months. Maybe a name-change?
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You are wasting your breath. Zkfrtottottto can't get his/her mind around the fact that TO uses relative sizes in the game. He/she thinks only in literal terms. He/she thinks a tank that weighs 2000kg can carry around a cannon like Thunder. The Thunder itself would weigh > 2000kg in real life. Maybe these are all toys? (FYI... I'd swap m50 Ontos and Panther in your comparison - Panther weighs > 40 tons and was heaviest of medium tanks like dictator)
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8 vs 8 on Berlin is fine. I've played 4 vs 4 in the past. Imagine - having a bit of tactics... :o Skylark needs to be added. Too many "mosh-pit" maps at present. Especially in DM. Spawning with 3 tanks around (behind you!) is just stupid.
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Bruh - they get all that without spending the 5000 crystals. So for lower ranks it's not worth the 2-4 weeks income for < 50% chance of getting one animated paint. If TO wants this to be open to all players, entry fee should be proportional to rank. Legend: 10,000 1st Lt. 5,0000 Sergeant 500 Above numbers just spit-ballin'
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For YOU as a Legend it might seem reasonable as it is just a drop in the bucket. But not for lower ranks where that might be 2-4 weeks income. They made the contest for all ranks - not just upper ranks.
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IF C. Freeze can damage multiple targets then it should NOT have same damage as isida.
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On larger maps they might not have fire module. Have to content with smoky/rail/shaft/vulcan/thunder... If you have smoky incendiary there's good chance they won't be protected from both fire & smoky...
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Oh I understand. Explain that to Zjtrkjufduds who thinks Mammoth is basically a Panzer I... :blink:
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You have it reversed. Pink is playing "hardcore" and thus brings up the average. It's not the number of players that gets you the win - it's how much each of the players on your team plays.
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Do you understand what the term "relative" or "proportional" means? A mammoth in the real world would be an Abrams main battle Tank - or bigger. So that makes wasp/hornet = the AIFVs I've shown you. But hey - never change. We like you just the way you are. :wacko:
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Riddler was probably getting score from healing a Vulcan while it was overheating AND getting hit by enemies. They are decent targets since they are usually large and slow - often static.
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I have miner... it's kind of meh. I find Trooper way more effective - especially when you get half-way through upgrades. Miner - once upgraded to 5 or 6 permanent mines there's not much point in going further - the mine cooldown prevents you from laying more. Unless you die quite often... which.. is not a good sign.
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Where did you see that change about healing a Vulcan. As far as i know - no score from healing self-damage of any kind. You can still get score from healing a vulcan being damaged by enemy...
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So you need Russian example ... 9P157 2 Khrizantema S - mounted on a BMP-3 which has armor like a light tank. How much recoil in this Russian anti-tank missile launcher?
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Why? They purposely priced it that way. It is an OP drone. You want to upgrade it? You gotta pay... and wait... or pay more and don't wait. There are a lot of games that do upgrades that way. Even role-playing games that have skills/levels to upgrade. Sometimes there are steps that add only something minor, or... just act as a step to the next upgrade. It is not unique to TO.
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One thing with the laser... can be mostly translucent and hard to see for first 3-4 seconds while it is not so hot. T Then as it heats up gradually becomes more visible and more obvious to other tankers. The hotter it is the brighter it is.
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