Jump to content
EN
Play

Forum

wolverine848

Tanker
  • Posts

    13 114
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by wolverine848

  1. Usefulness is very limited. Too specific to warrant spending crystals on + and having a big nerf to rotation against all enemies.
  2. wolverine848

    I just want to have fun playing Tanki

    If you want to complete missions you have to play in same battles as those gunning for Challenge. These battles are way worse compared to non-Challenge times. Pro battles are often more fun - but - you can't complete missions there. Not a lot worse than MM to be honest. - Many MM battles start uneven - does not wait for all 16 players to be loaded. So teams cap at 6 vs 3. Brutal. - Too many times I see players with stats like 0 - 11 - 0 They may not be true "mults" but - if they are not contributing to the team they might as well be. You do have to work harder to find a good no-supplies battle because majority of players are in MM. But I find that is often worth it to have much greater choice in the battle conditions. Especially so for this account as I'm not as concerned about the crystal-to-experience ratio.
  3. So this alt is for a Striker, and is useful only if... 1) There is a striker on enemy team and 2) you are trying to lock onto a target with salvo?
  4. wolverine848

    February Challenge — Railgun LGC Skin

    Que the "Getting 3 stars is EZ" responses. "You just don't know how to Tanki" ;) Threshold should be lowered to ~ 45-50 so players brought into battle late have at least a chance for 1 star. Else why would they stay?
  5. wolverine848

    Complaint Book

    Happens with all the modes for me. For daily missions I might have earn score in... DM + RGBY + CTF With 3 different modes I get no synergies and must play many battles to complete daily mission. So I use free switch on RGBY and get... earn #### crystals in RGBY. Gee thanks! :wacko:
  6. wolverine848

    February Challenge — Railgun LGC Skin

    You mean receiving paints for Tiers in Challenge? best to accept them - so you don't receive that paint later on when you open a container... that's a waste of container.
  7. wolverine848

    Changes in battles & Massacre map

    You won't be getting even close to 4 or 5 unless you are lucking out and getting the a few of the atomic drops. Two is the tops you get in 7 min battles even with 20+ kills.
  8. I can agree on the no overheat thing. Junk the "no overheat", make damage -10% and maybe it might be worth it. It should just be a replacement for Speed Regulator which is totally useless.
  9. Ummm... -25% damage? <_< Let's face it - Devs nerfed Vulcan when they did the last "update". They ruined it for anyone not using Incendiary rounds. The stock spin-up time is ridiculous and giving up 25% damage to improve that for a mediocre tweak on the current Shooting Speed Regulator is a total waste of crystals.
  10. wolverine848

    Let's Discuss Matchmaking

    And if you don't - you wasted time getting no stars and no missions completed...
  11. wolverine848

    Let's Discuss Micro-Upgrades!

    It has some issues. But Tanki-X is not much (if any) better...
  12. wolverine848

    Let's Discuss Supplies!

    I agree mostly (though doubt they EVER change it). However, if DA only gives 50% resistance, light hulls would never survive mines (that you want to stay at full strength)
  13. wolverine848

    February Challenge — Railgun LGC Skin

    Many battles don't last 5 minutes. Losing team scores less than winning team = more and more players getting 0 stars. With that threshold you better be prepared for players to jump ship as soon as a team makes it 2-0, etc. = even more unbalanced battles. Getting score of 70 is also difficult on the larger maps like Highways - not because it might finish early - but because of the distance needed to travel in order to Cap, or for short-range turrets to just fight.. Most of the players qualifying are campers who don't need to mover further than their Fav hiding spot.
  14. wolverine848

    Let's Discuss Augments

    Join the Club - shootings great! Gorrilla Tape works good too.
  15. A 20% damage reduction so you don't overheat? meh... you'd have to be hitting targets for a long time to make up for the 20% loss. And if they move - good luck tracking them as you freeze.
  16. I submitted idea for "group" tag to be attached to players if they enter a battle as a group. It was moved and is now buried 6-feet-under somewhere...
  17. wolverine848

    Changes in battles & Massacre map

    You are preaching to the choir on this. There might be 30 maps total - but - they are not all randomized together. There seems to be limited rotation because I get some maps 5-6 times in same week and don't see many maps for 2 or 3 weeks. That is not randomization. That is rotating blocks.
  18. wolverine848

    Episode 200 of the V-LOG is live!

    ah... ok. My bad.
  19. wolverine848

    Changes in battles & Massacre map

    Not sure what you are getting at. Please re-phrase or elaborate.
  20. wolverine848

    Changes in battles & Massacre map

    You are only at or above the "spread' because of your previous/current rank. There are not 8 ranks above you, nor have there been for some time now. Colonels on the other hand can be fighting Gismos. That spread is too wide. MM needs to fix this or players will continue to drop out of battles once they see the conditions. Then the purpose of MM (faster entry, balanced teams) is defeated.
  21. wolverine848

    Episode 200 of the V-LOG is live!

    Since it is here to stay - fixing match-Maker would be a start...
  22. wolverine848

    Changes in battles & Massacre map

    Before MM you had 2 options. Option 1: battle list. You can scroll down the list for map you like. Click on battle and you can see the ranks. Spread too wide = avoid. Option 2: Hit Create battle When you hit battle button you create a new battle based on default rank brackets. This will never create a battle for you that is 8-9 ranks above you. It was always 2-5 ranks below and 2-5 ranks above, depending on your rank. Might be total 9-rank spread - but you were always toward the middle of that spread. The spread on ranks MM sets up is too wide and often creates horrible battles. Regardless is teams are balanced - that does not help out the lowest rank tank accomplish missions or get stars. And this is why many players exit battles and now teams are unbalanced.
  23. wolverine848

    Ideas for Maps!

    So after reading your rebuttal - it sounds like you want the maps you like added to MM... <_< Contrary to your opinion, not all turrets are suitable to small maps. Anything with long reload or bad rotation or splash damage will be at a disadvantage on small maps. The short-range turrets are on them faster and then it's game over. So Vulcan, Thunder, Magnum, Striker, Shaft and even rail will not do as well on small maps. I've taken Titan-Ricco and Hunter-Freeze into Massacre DM and come out in top-3 spots a number of times. Not all the time - but you can do well if you choose Modules properly. I agree on one note - Parma is not a good map for MM. In some ways though it is similar to Camp - one you want added. At lot of long-range turrets thrive on those maps. Parma should be replaced with death-Track or Skylark. I've had fun on those maps. ;)
  24. wolverine848

    Ideas for Maps!

    Vulcan would be terrible in most of your suggested maps. The spin-up and spin-down kills it on small maps where enemies are on them in 3-4 seconds. Or maps that have almost no open spaces. Most of the maps you want to replace have lots of cover in addition to some open spaces. Noise is THE WORST map in terms of balance. I would exit every single time if placed on blue.
  25. wolverine848

    Changes in battles & Massacre map

    Half the battles end in < 7 minutes due to lowered victory conditions. Much harder to finish some missions or even qualify for 1 star. Have seen battles end where half the losing team got ZERO stars because battle ended quickly. Should be min 1 star if you stay to end of battle - else more and more players will just exit. Then only top 3-4 players on even winning team will get decent scores - cant score if there is no-one to kill. When they lowered the victory conditions the Devs failed to consider many games will cause mission problems. The mission parameters need to be lowered. Have many instances where it take 2-4 attempts at 40-45 seconds apiece to get into a match. Even then, one team starts with more players than the other team and caps flags during the unbalance. Frankly it was easier with the Battle List. At least I could see if there were battles in the mode I needed. If not, search for diff mode.
×
×
  • Create New...