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Everything posted by wolverine848
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It's better than Wolfenstein. And better than Iran - one of the laggiest maps in Tanki - rivals Berlin on that.
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No - the real reason is that Tanki-X sux just as much - or more. ;)
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May not last as long as current OD. Can't share it. Who knows if what we saw in that VLOG is final product. On other hand Dictator also gives you DA + SB and as a throw-in drops a mine. Plus... it CAN be shared. So 3 buddies are also pumped up in addition to whatever OD they might be able to activate. Hunter can take care of that isida no problem - since the isida has to be close to attack it. Just EMP it.
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Usefulness is very limited. Too specific to warrant spending crystals on + and having a big nerf to rotation against all enemies.
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If you want to complete missions you have to play in same battles as those gunning for Challenge. These battles are way worse compared to non-Challenge times. Pro battles are often more fun - but - you can't complete missions there. Not a lot worse than MM to be honest. - Many MM battles start uneven - does not wait for all 16 players to be loaded. So teams cap at 6 vs 3. Brutal. - Too many times I see players with stats like 0 - 11 - 0 They may not be true "mults" but - if they are not contributing to the team they might as well be. You do have to work harder to find a good no-supplies battle because majority of players are in MM. But I find that is often worth it to have much greater choice in the battle conditions. Especially so for this account as I'm not as concerned about the crystal-to-experience ratio.
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So this alt is for a Striker, and is useful only if... 1) There is a striker on enemy team and 2) you are trying to lock onto a target with salvo?
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Que the "Getting 3 stars is EZ" responses. "You just don't know how to Tanki" ;) Threshold should be lowered to ~ 45-50 so players brought into battle late have at least a chance for 1 star. Else why would they stay?
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Happens with all the modes for me. For daily missions I might have earn score in... DM + RGBY + CTF With 3 different modes I get no synergies and must play many battles to complete daily mission. So I use free switch on RGBY and get... earn #### crystals in RGBY. Gee thanks! :wacko:
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You mean receiving paints for Tiers in Challenge? best to accept them - so you don't receive that paint later on when you open a container... that's a waste of container.
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You won't be getting even close to 4 or 5 unless you are lucking out and getting the a few of the atomic drops. Two is the tops you get in 7 min battles even with 20+ kills.
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I can agree on the no overheat thing. Junk the "no overheat", make damage -10% and maybe it might be worth it. It should just be a replacement for Speed Regulator which is totally useless.
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Ummm... -25% damage? <_< Let's face it - Devs nerfed Vulcan when they did the last "update". They ruined it for anyone not using Incendiary rounds. The stock spin-up time is ridiculous and giving up 25% damage to improve that for a mediocre tweak on the current Shooting Speed Regulator is a total waste of crystals.
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And if you don't - you wasted time getting no stars and no missions completed...
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It has some issues. But Tanki-X is not much (if any) better...
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I agree mostly (though doubt they EVER change it). However, if DA only gives 50% resistance, light hulls would never survive mines (that you want to stay at full strength)
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Many battles don't last 5 minutes. Losing team scores less than winning team = more and more players getting 0 stars. With that threshold you better be prepared for players to jump ship as soon as a team makes it 2-0, etc. = even more unbalanced battles. Getting score of 70 is also difficult on the larger maps like Highways - not because it might finish early - but because of the distance needed to travel in order to Cap, or for short-range turrets to just fight.. Most of the players qualifying are campers who don't need to mover further than their Fav hiding spot.
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Join the Club - shootings great! Gorrilla Tape works good too.
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A 20% damage reduction so you don't overheat? meh... you'd have to be hitting targets for a long time to make up for the 20% loss. And if they move - good luck tracking them as you freeze.
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Anyone else getting into battles where your team just instantly loses?
wolverine848 replied to DeathIsImminent in Archive
I submitted idea for "group" tag to be attached to players if they enter a battle as a group. It was moved and is now buried 6-feet-under somewhere... -
You are preaching to the choir on this. There might be 30 maps total - but - they are not all randomized together. There seems to be limited rotation because I get some maps 5-6 times in same week and don't see many maps for 2 or 3 weeks. That is not randomization. That is rotating blocks.
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ah... ok. My bad.
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Not sure what you are getting at. Please re-phrase or elaborate.
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You are only at or above the "spread' because of your previous/current rank. There are not 8 ranks above you, nor have there been for some time now. Colonels on the other hand can be fighting Gismos. That spread is too wide. MM needs to fix this or players will continue to drop out of battles once they see the conditions. Then the purpose of MM (faster entry, balanced teams) is defeated.
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Since it is here to stay - fixing match-Maker would be a start...
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Before MM you had 2 options. Option 1: battle list. You can scroll down the list for map you like. Click on battle and you can see the ranks. Spread too wide = avoid. Option 2: Hit Create battle When you hit battle button you create a new battle based on default rank brackets. This will never create a battle for you that is 8-9 ranks above you. It was always 2-5 ranks below and 2-5 ranks above, depending on your rank. Might be total 9-rank spread - but you were always toward the middle of that spread. The spread on ranks MM sets up is too wide and often creates horrible battles. Regardless is teams are balanced - that does not help out the lowest rank tank accomplish missions or get stars. And this is why many players exit battles and now teams are unbalanced.
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