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Posts
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Everything posted by wolverine848
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It's a bit better on lower accounts. But not a lot better... Worst update of all was Match-Maker. Nice idea. But they botched the implementation - badly.
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Nice even, balance battle - as always... :unsure: And that score 69 - that's just gotta be painful. (I was close once with a 65 - but ONE POINT... ugh)
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They expect players to buy the event packages and also drain their supplies trying to complete the Challenge.
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You could use > 7 RK each battle if you use one every time you are shot. I'm saying you don't need to. There's no shame in taking a death. Without unlimited supply, players have to exert some discipline and pick their spots. I may use a fair amount now. But in lower ranks - no - barely had any RKs. Took some time, and difficult battles to build up a stash. Everyone except the odd buyer was in same camp though.
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Poster was trying to prove he/she did not need to upgrade armor. So still has not explained why > 7 RKs are needed at that rank for 7 min (or less) battles. Confusion? Trolling? Whatever... Either poster is showing a RTL account (Keeper Kit, high KD) or... posting something that has nothing to do with conversation ("I need > 7
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Play less than I used to - even though I started an alt account. The missions are terrible and battles are more one-sided than when we had Battle-List. PPL who defend Match-Maker either have conflicting interests or likely don't even play much.
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When a team has 4 of them on the larger maps for CTF... you know it's OP.
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I saw it. One of those RTL accounts. Basically trolling.
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What Spider says. Mods have claimed Groups only fight other groups. Showing these tags would go a long way toward earning players trust. How would players not benefit from knowing a group is in the battle? If there's one on one side and not the other - of course we'd want to know. ----------------------------- To add to this - it's information about opponents - like when we could see MUs and now GS. Why are they available?
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So you have OP equipment compared to your peers. Why do you need to use > 7 RKs per battle?
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You must have forgotten what it was like before any containers or mission supplies were given. No free stuff - just the battle rewards - which - for the losing team were way worse than it is now. FYI... everyone going forward will be getting what you are getting. IF it is considered a nerf - others are getting nerfed too. You need more than 7 RK per (7 minute) battle at WO1? Yikes. Need upgrade to Armor? Worried about K/D?
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D'oh! Every battle does not have to be 7 minutes long ... so ... I was wrong. If average battle length was 5 minutes and you somehow squeezed in 12 battles for 36 stars - the Premium would double that to 72. So... I guess it is possible. Very unlikely - but - possible.
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Impossible. Maximum of 9 battles in 1 hr. (assuming your first battle finished just after the "hour" started) 3 stars x 9 battles = 27. With Premium that's 54 stars. Well shy of 72 stars.
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Threshold is 70 now. But you still raise some good points.
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2. You were not aware that XT is not an item - it's now a skin? You equip it on your m4 item, just like an alteration...
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I agree with everything you just said... except for last 2 lines. Nothing is guaranteed with containers. The number of players posting into Forum about the crap supplies or paints they get is astounding. I've had terrible luck with them and that's why my choice would be more "weekly" containers. Blue received terrible payout because of MM - which IMO does not work. And 5 out of the 6 will receive ZERO stars toward the Challenge.
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IF 8 'experts' ("I always get 3 stars") end up in the same battle. 4 of them will be crying when it ends...
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Only 1 player on losing team gets 3 stars. I've lost count of the number of players who claim they always get 3 stars. How you all avoid each other in battle is amazing...
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How many stars u figure you can get in less than 3 minutes if you are on losing team or not 1-4 on the winning team?
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There's a lot more than just the update to mission rewards that might prevent me from starting a 3rd account (assuming I had the time). Match-maker does not work Shorter and shorter battles is ridiculous OverDrives make battles more unbalanced Events like Challenges ruin the actual battles. I could go on...
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I have lower account. been there - done that. Sure you can get punished early on. Shop kits certainly are a problem. Thankfully those buyers move up the ranks much faster and leave you in the rear-view mirror. And eventually run into players with same equipment at same rank as them. When I started this account - there were no missions and no free rewards like containers. Now a Staff Sergeant can luck out and get 100k reward. I did not have that opportunity. And if you were on losing side you received almost no crystals at end of battle. Contrary to what some imply I think - it is not all rosy. Many issues. But f2p tankers can still compete.
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My concern isn't with getting some trash in my garage. My concern is with how Challenge affects the way players approach battles. How would one "opt out"? And keep in mind you do get some useful rewards just from playing for missions, etc. Or did you mean opt-out from certain rewards from specific tiers?
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Not a fan of Challenges - they ruin battles. If they really must include them - should be every other month - give us a month off. At least if you get the paint from the Challenge you wont waste a container on it.
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Not angry - just find your focus a little.. odd. It's not that I deny my supply usage might be trending up. I just don't accept your conclusion f2p tankers cannot compete. An upward trending of usage does not prove your theory.
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Add Group tag to players in MM battles I could be mistaken, but I don't think Clan tags serve much of a purpose in Match-Maker battles. I propose that Clan tags be replaced with a Group tag to indicate which players in a match-maker battle belong to a group. Having this transparency is important to understanding the balance of battles. Or... Clan tag can remain - but if no Clan tag exists, a Group tag can be added.
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