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Everything posted by wolverine848
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You are part right - it should be 13. First shot overall is a free-bee - just like the 5 for without alt. Still not happy they are double-nerfing the Vulcan. Similar to when they "fixed" the overheat bug...
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?
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Is this math correct? Avg smoky dmg within Max damage range = (650+420/2) = 535 and critical is 800 in 5 regular shots we have 4x535 + 800 = 2140 + 800 = 2940 total damage This takes 4 reloads at 1.5 = 6 seconds using the alt is 535-75% = 134 x 4 + 800 = 1336 total damage or 267 per shot. This grouping takes 4 reloads at 0.50 = 2 seconds. Over 6 seconds it can do 3x1336 = 4008 total damage. Within Max damage range, the Alt should perform way better -- 4000 damage vs 2940 At longer ranges, the Critical sees no reduction so it becomes even more important, and the Alteration, with more criticals should show an even wider margin in damage.
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They will reduce the effectiveness (expected) and also add a nerf additionally reduces damage by 10%. So who knows? Not happy about the damage reduction - applied after I bought it. As if damaging yourself to get the effect was not bad enough... <_<
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Vulcan alteration «Incendiary band»: now ignites the target for 0,2/sec, and not 0,8/sec; additionally reduces damage by 10% Oh come on!. Bought the alt because it was finally something that improves Vulcan - even if you have to committ Kamakazi to use it. Reducing the ignite time makes sense. And now it gets a damage reduction? After I've paid for it? That's just stupid.
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Unfair battles (8 vs 5, etc) is way, way worse than having to wait another 30-60 seconds to get a decent battle going.
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So did they nerf scoring for Isida healing again? :huh: Spent most of the battle healing and score did not reflect the effort. Kill a few tanks and score jumped considerably. What gives?? <_<
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Played many a battle where other team had at least +2 tanks and ran up the score. Battle over before all 8 tanks joined my team. Utter trash. Make a Lobby you Developers. Hold tanks there until 8 vs 8.
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-75% damage for the smky alt? Does that increase or decrease DPS?
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Just left a bunch of battles - each one totally one-sided with buyers of the new alts sporting drones. The new vision of TO is total crap. After getting 2 (don't have a hope-in-hell on the floater) of this weeks mission completed it will be time to switch to Pro-battles. Thank a lot tanki.
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I wouldn't put too much stock in gold-drops... "For one day only, from 02:00 UTC November on 3rd till 02:00 UTC November on 4th, play on the special holiday map Graveyard at night and catch Gold Pumpkins, which will drop x20 times more often only on that map!"
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Unfortunately, it is permanent. "Here the most significant change is the rework of the weekly mission chains. They will be removed from the game, and in their place weekly missions will be added."
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Well, there's another view to this... To accumulate the same score or crystals for mission, you have to play more battles. Maybe I could get mission done in 10 minutes before. Now maybe I can't and it takes two battles. So 16 minutes instead of 10 minutes. Plus, every new battle you attempt to play has "wasted" time. - Time trying to get into battle - time for battle map loading once you have been selected - time wasted when you are placed in a battle that will end in 3 minutes and don't have a hope of contributing to your mission - time going to garage to have equipment suit the random map you have been assigned to - time for teams to orient and actually start playing and build up things like overdrive The more often you try to enter battles, the more wasted time that accumulates. And blow-outs? As soon as players realize this is going to happen they leave. Especially during Star-Week events where you have better chance at more stars by being on the team not being blown out.
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Yeah - unless Vulcan has 50% fire module equipped, it's pretty much a kamikaze run - taking the enemies down with you. My alt has Vulcan m2.7 with ~ 29% module. Overheating is pretty much a guaranteed self-destruct unless an isida comes along. or someone else kills me.
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Bought the "salvo-light" for a cheap 20k. I'm getting a LOT more hits than before. It's like single-shots most ppl were using but with a 95% guaranteed hit - unlike the single shots before. No longer bottoming-out on scoreboard - the splash damage alone ensures partial kills. Helps the turret become actually useable. It's a Win-Win for me.
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Love it when you are given "Daily Missions" that cover 3 different battle-modes. No synergy. And if all 3 are "finish 5 battles in..." you are looking at playing 15 battles. Good luck having more than 1 account. Between the above Daily missions, and the finish top-3 winning team 15 TIMES, one of my accounts has given up on MM less than 1 week into the "new system". I'm sure ppl leaving Match-Maker will help... right?
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Yesyou can. T-X was worse on that front. But mission difficulties were similar.
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Source? I think you are confusing two different alterations. One boosts critical damage at expense of % to occur. The other speeds up reload and reduces normal shot damage. This in effect gives smoky more criticals through # of hits.
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My alt account is a Colonel. With the stupid-wide rank brackets I will be playing those non-Lifers for a long time. And there's always another set right behind those. But I ask you - who is gonna "pass by" my Legend account? Or even a Gizmo? They will be playing those same non-Lifers until the end of time.
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If it takes me > 24hrs playing to learn how to use it... at that point I have lost interest - especially with the direction devs are going. I'm a "casual" player, so not really interested in devoting huge amounts of time. The fun-factor disappears. I have Isida for short-range and Ricco for short-med range. Any longer range than medium and it would be mostly luck with single-shots. Would rather just buy thunder. Won't be using it much until they put these alts on sale - they seem to want to gouge early adopters.
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You left out the part where No-lifers gain a GIANT advantage over the casual players. They are the ones who will play 60 battles to complete the finish top-3 (x15) missions in one week. Whereas it will take casual player 2-3 weeks (or more) to finish that. So No-Lifers are gaining more crystals per week. Once you get past 3/4 mark of the ranks, where it takes much longer to rank up, it's earning per week that matters - as those players have more crystals for each sale that comes. = more MUs, more protection, more everything. If you think one person completing a mission in a week is same as another person doing it in a month, I don't know what to tell you. That person doing 4x weekly missions has a significant advantage in spending money. I'm sure a large part of push for this change was No-Lifers complaining they don't get enough rewards. Well they can have fun playing the buyers, because a lot of casual accounts are switching to Pro-Battles. Funny how things work out, eh?
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Now you are just being a jerk. Mission rewards are definitely a big part of the players income. Impossible to compete with others in main without that "income". You saying otherwise is so disingenuous. You are by far the worst mod posting to this site.
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1. They say one thing and do the opposite. 2. They are trying to force casual players to play more - in the hopes they will spend $$ to stay competitive. It will backfire. If enough casual players quit match-Making it will fail. MM needs many players to work.
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Is the worst MOD on the site - by a country mile.
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LOL - they want to bend "early adopters" over the barrel...
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