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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    [Community HQ] now OPEN

    Already don't have to play daily thanks to the change to weekly missions. Sounds like you are just making rules that benefit you - I guess you have just 1 account? Who's to say playing 1 account a lot is "better" than playing a couple of accounts somewhat? Why do you think players play > 1 account? To try different streams, or combos of tanks is one legitimate answer... Your idea would drive casual players away and kill Match-maker. MM needs lots of players to work.
  2. I had the opposite type of shaft player on my team on highways - went 2-and-15. How is that possible for a camper? Of course we lost... :(
  3. wolverine848

    [Community HQ] now OPEN

    You just want to reward the players who place high in battles? They already get > rewards... more from the battle-fund. Sorry - thumbs down. Not everyone has time to play 1+ hrs per day per account.
  4. Unless you have K/D >= 5.09 every battle it will always drop. Any battle below your current K/D will drop it a little. A lot of "littles" = significant drop over time.
  5. I really hate getting one-shotted as I spawn. They need to move all spawn-locations behind a barrier - because there are times my medium hull is dead before it can move behind cover, or even equip a DA. And really, should not have to equip a DA every time you spawn just to survive more than 5 seconds...
  6. It's based on score. Flag runners tend to get a way better score. When did you join battle? How many minutes elapsed? If you join a battle with < 5 minutes left, there's a chance you don't get score > 100. = 0 stars.
  7. wolverine848

    Let's Discuss Striker!

    WALL-E a few - but - compared to most other turrets? Not many. < 1 per battle on average.
  8. If you increase Vulcan damage, you probably don't need to increase it's range. The weak damage of 50% (+ the damage increase overall) will take care of that.
  9. Nah. I'll still get stuck in some goofy rotation of just Brest, Highland, Solimansk and Highways. Is Rio even in Match-Maker? Been 3 weeks since I've played that map.
  10. wolverine848

    Complaint Book

    "isn't that bad"... LMAO. Who wants to play a game that is "bearable". You have low standards. Neither is fair. At least you have M3 rail - that you can upgrade. And Hunter M3 I see. I can't even buy m2 Magnum protection. There is absolutely no excuse at peak hrs on weekend to be stuck in a battle with 8 ranks difference.
  11. wolverine848

    Complaint Book

    Saturday morning - peak hrs for NA - and match-making puts my major account in battles with FieldMarshals. FIX THE MATCH-MAKING RANK BRACKETS. THERE IS NO EXCUSE FOR FIGHTING ENEMIES 8 RANKS HIGHER!
  12. wolverine848

    Hulls description mention their overdrives

    There are times when I'm in the mood to use a specific turret like vulcan (and for a while striker - blecchh). But not all maps are suitable. Maps with lots of cover like IZ are not good for vulcan as - by time you spin up, target is gone. So I really miss choosing maps so I can play a specific turret. And the map selection is so terrible. Can't recall last time MM gave me Rio or Serpuhov. It's all Brest or Red Alert or Highways.
  13. wolverine848

    War: Domination. Turn Summary

    It's too late. You had to vote to take that map last turn. Each of the Vaults has been captured and the reward is one-time-only.
  14. wolverine848

    Let's Discuss Hammer!

    Up close Hammer does more damage - 952. versus Thunder which does 650-900 for an avg of 775. And up close Thunder damages itself while hammer does not. They have different ranges where each is more useful than the other.
  15. wolverine848

    Legend-only battles for MMS

    Modules? Make the absolute greatest difference. You are correct there is not a large difference between m3 and m4 ~ 14% after the update a year ago that boosted m3s. However, m3 modules with a stock 35% protection change the game. Anyone just graduating into the M3 ranks might feel good as they go into battle with their somewhat upgraded m3 and some M3 modules. But - if they neglect modules in favor of pushing that m3 toward m4, they could regret it. I'm not a high Legend rank by any means - L2.5. But I have 3 turrets at M3 17/20 and... all M3 modules at 46+% So that marshal could easily be doing way less damage against me because I can equip the exact module that will nullify his/her turret. On the flip-side - that marshal would not likely be able to equip a module that reduces my effectiveness by the same magnitude. The minimum 35% protection from M3 modules dwarfs the upgrade from m3 to m4 turrets. They are absolutely worth the investment.
  16. short-form of... Match-Maker
  17. Nostalgic maybe - but - not so much compatible. Even with the tweaks sandal is too small - it's like a mosh-pit. And yet they leave out larger maps like Skylark and Magistral... :wacko:
  18. wolverine848

    War: Domination. Earning Stars Changes

    Yup - there's no point in staying in a 1/2 finished battle that MM dumps you into. Hit exit and look for a fresh battle.
  19. wolverine848

    The War. What will happen to Turn 4

    Well, if you voted for a Vault region you should get 10 + 15 = 25 containers.
  20. Um... it is very OP after the 30% buff. My alt (at major) has been using it and wiping out the enemy left and right. And I'm seeing many more now - at legend - after the buff. Players pulled them out of storage and are now terrorizing the field. Since you can only equip 3 modules, it's a tough choice between Rail/Thunder/Magnum and now Freeze and Twins on smaller maps.
  21. wolverine848

    The War Site Technical Issues

    Earning 30 stars is the only way to get the 25 containers Chandler-BING was asking about. 30 stars = 10 containers + 15 containers from the vault.
  22. The descriptions about "being a support turret" are wishful thinking. Players don't get a score for cooling down a vulcan. And they have nerfed the scoring for isidas healing. You can't ignore that this is an arcade game, not a role-playing game. Each turret needs to be able to kill another. They just have different ways of doing it, and don't operate best in same conditions. Having said all that, I likely agree that 1) damage buff is way too much (10% more reasonable) and 2) freezing effect at M3+ could use a slight buff.
  23. wolverine848

    Let's Discuss Thunder!

    Well that's what protection does right? People who wear shaft protection negate it's one-shot-kills on medium hulls. And so on... Devs should not configure turret power based on frequency of modules encountered. 1) with flex-modules anyone can equip any module now 2) anyone not equipping that particular module will be overwhelmed. 3) could actually back-fire and encourage even more people to equip (thunder) module. Irony is the best.
  24. wolverine848

    The War. What will happen to Turn 4

    Or... they are frustrated with the implementation or decisions made. Example of terrible decision: Freeze buff. Many complained it did not freeze enough (debatable). So what do they do? Give it a 30% damage buff. 30% :D :lol: How could they not foresee giving any turret a 30% damage buff might cause problems. They just have no clue on how to make changes in moderate amounts.
  25. wolverine848

    The War. What will happen to Turn 4

    What about non-wolf players who have not even had a chance to play yet? Miss out totally on Turn 4 rewards even though it should not have ended until much later today?
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