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Posts
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Everything posted by wolverine848
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Already don't have to play daily thanks to the change to weekly missions. Sounds like you are just making rules that benefit you - I guess you have just 1 account? Who's to say playing 1 account a lot is "better" than playing a couple of accounts somewhat? Why do you think players play > 1 account? To try different streams, or combos of tanks is one legitimate answer... Your idea would drive casual players away and kill Match-maker. MM needs lots of players to work.
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I had the opposite type of shaft player on my team on highways - went 2-and-15. How is that possible for a camper? Of course we lost... :(
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You just want to reward the players who place high in battles? They already get > rewards... more from the battle-fund. Sorry - thumbs down. Not everyone has time to play 1+ hrs per day per account.
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Unless you have K/D >= 5.09 every battle it will always drop. Any battle below your current K/D will drop it a little. A lot of "littles" = significant drop over time.
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I really hate getting one-shotted as I spawn. They need to move all spawn-locations behind a barrier - because there are times my medium hull is dead before it can move behind cover, or even equip a DA. And really, should not have to equip a DA every time you spawn just to survive more than 5 seconds...
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It's based on score. Flag runners tend to get a way better score. When did you join battle? How many minutes elapsed? If you join a battle with < 5 minutes left, there's a chance you don't get score > 100. = 0 stars.
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WALL-E a few - but - compared to most other turrets? Not many. < 1 per battle on average.
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If you increase Vulcan damage, you probably don't need to increase it's range. The weak damage of 50% (+ the damage increase overall) will take care of that.
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Nah. I'll still get stuck in some goofy rotation of just Brest, Highland, Solimansk and Highways. Is Rio even in Match-Maker? Been 3 weeks since I've played that map.
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"isn't that bad"... LMAO. Who wants to play a game that is "bearable". You have low standards. Neither is fair. At least you have M3 rail - that you can upgrade. And Hunter M3 I see. I can't even buy m2 Magnum protection. There is absolutely no excuse at peak hrs on weekend to be stuck in a battle with 8 ranks difference.
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Saturday morning - peak hrs for NA - and match-making puts my major account in battles with FieldMarshals. FIX THE MATCH-MAKING RANK BRACKETS. THERE IS NO EXCUSE FOR FIGHTING ENEMIES 8 RANKS HIGHER!
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There are times when I'm in the mood to use a specific turret like vulcan (and for a while striker - blecchh). But not all maps are suitable. Maps with lots of cover like IZ are not good for vulcan as - by time you spin up, target is gone. So I really miss choosing maps so I can play a specific turret. And the map selection is so terrible. Can't recall last time MM gave me Rio or Serpuhov. It's all Brest or Red Alert or Highways.
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It's too late. You had to vote to take that map last turn. Each of the Vaults has been captured and the reward is one-time-only.
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Up close Hammer does more damage - 952. versus Thunder which does 650-900 for an avg of 775. And up close Thunder damages itself while hammer does not. They have different ranges where each is more useful than the other.
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Modules? Make the absolute greatest difference. You are correct there is not a large difference between m3 and m4 ~ 14% after the update a year ago that boosted m3s. However, m3 modules with a stock 35% protection change the game. Anyone just graduating into the M3 ranks might feel good as they go into battle with their somewhat upgraded m3 and some M3 modules. But - if they neglect modules in favor of pushing that m3 toward m4, they could regret it. I'm not a high Legend rank by any means - L2.5. But I have 3 turrets at M3 17/20 and... all M3 modules at 46+% So that marshal could easily be doing way less damage against me because I can equip the exact module that will nullify his/her turret. On the flip-side - that marshal would not likely be able to equip a module that reduces my effectiveness by the same magnitude. The minimum 35% protection from M3 modules dwarfs the upgrade from m3 to m4 turrets. They are absolutely worth the investment.
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short-form of... Match-Maker
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Nostalgic maybe - but - not so much compatible. Even with the tweaks sandal is too small - it's like a mosh-pit. And yet they leave out larger maps like Skylark and Magistral... :wacko:
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Yup - there's no point in staying in a 1/2 finished battle that MM dumps you into. Hit exit and look for a fresh battle.
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Well, if you voted for a Vault region you should get 10 + 15 = 25 containers.
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Um... it is very OP after the 30% buff. My alt (at major) has been using it and wiping out the enemy left and right. And I'm seeing many more now - at legend - after the buff. Players pulled them out of storage and are now terrorizing the field. Since you can only equip 3 modules, it's a tough choice between Rail/Thunder/Magnum and now Freeze and Twins on smaller maps.
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Earning 30 stars is the only way to get the 25 containers Chandler-BING was asking about. 30 stars = 10 containers + 15 containers from the vault.
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The descriptions about "being a support turret" are wishful thinking. Players don't get a score for cooling down a vulcan. And they have nerfed the scoring for isidas healing. You can't ignore that this is an arcade game, not a role-playing game. Each turret needs to be able to kill another. They just have different ways of doing it, and don't operate best in same conditions. Having said all that, I likely agree that 1) damage buff is way too much (10% more reasonable) and 2) freezing effect at M3+ could use a slight buff.
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Well that's what protection does right? People who wear shaft protection negate it's one-shot-kills on medium hulls. And so on... Devs should not configure turret power based on frequency of modules encountered. 1) with flex-modules anyone can equip any module now 2) anyone not equipping that particular module will be overwhelmed. 3) could actually back-fire and encourage even more people to equip (thunder) module. Irony is the best.
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Or... they are frustrated with the implementation or decisions made. Example of terrible decision: Freeze buff. Many complained it did not freeze enough (debatable). So what do they do? Give it a 30% damage buff. 30% :D :lol: How could they not foresee giving any turret a 30% damage buff might cause problems. They just have no clue on how to make changes in moderate amounts.
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What about non-wolf players who have not even had a chance to play yet? Miss out totally on Turn 4 rewards even though it should not have ended until much later today?
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