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Everything posted by wolverine848
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I find it difficult to keep target while being hit in my Viking - can't imagine what using a light hull would be like. Obviously I need more practice with it but it has a number of weaknesses... 1) Fast targets are hard to lock-on - the prevalence of Speed-boost (supplies, drops overdrives) doubles down on this 2) Learning curve is somewhat steep. I'd never used Ricco before buying M3 yet never had targeting issues - was fine right out the gate. 3) So far seems fairly team-dependent to be successful. On a bad team the striker just has no time to find and lock targets. never had this issue with my other turrets. Might be similar with shaft but - shaft has no splash damage on the arcade shot so does not suffer as much in melee. Getting a useful Striker protection is my next step. (hoping for 35%+ sales at Halloween)
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Had lots of issues trying to get into battles last night. Timed out a lot as it never loaded. ~ 1/2 hr to get into a battle at one point.
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This has been discussed many times in different threads. What you say may be true for you personally, as you help your team with it but... I see so many times half my team has overdrive available. They sit near base never venturing out, with the bright white star on their tank. Even when enemy invades the base they do not use it, with many team-mates around. So some/all the following could be the case... 1) They don't know how to use it - even after all this time. But - we try to tell them how - no response. 2) They are saving it for Gold-drop. Saving a team-based utility to selfishly improve their 10% chance of grabbing a gold that might fall while the team loses the battle. 3) They are mults and will just not help the team. Due to the above I feel that Overdrive just helps the team that is doing well. It has the effect of making the "losing" team lose even more. Until the majority uses it properly it will hurt team-battles, making them more unbalanced.
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I bought the medic kit shortly before the paint-protection module. I was shafted. Cherry offers inferior protection compared to the M3-module that now comes with the kit and if I want to MU-it, will cost me an arm and/or leg. :angry:
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Kits are only useful if AT LEAST 3 /4 items are desired. paint - worthless except to buyers. If module not really needed then kit not worth buying. Especially if MUs are already sunk into the item wanted for next M-level.
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I agree. shafts can power up and keep laser hidden against a near obstacle. When target observed the shaft can do a small adjustment and instantly hit/kill target. Striker does not have that option. laser has to be on target entire time as it charges/locks so target gets advance notice of impending strike. It just has to get any object (even another tank) in between and the Lock will fail. Any enemy with decent impact-weapon will start peppering the striker and ruin the lock-on. Viking is so unstable now it easily loses the lock-on when hit.
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So... I guess Isida then gets no useful alterations. :( The mythical "Isida trains" aside, the huge reduction in damage is just not worth the increase in healing.
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I bought the M3 during sale day with personal discount for combined 54% discount - got it for under 100k crystals. With so many people using powerups/OverDrive I did not find it very effective. Of course my first time using it but... Tanks on Speed get under cover so quickly it is very difficult to get a lock-on. Not just buildings but with all the tanks moving around a different target ruins the lock-on. And using Viking I found many hits just rocked my tank too much to keep the lock-on. Also found trying the single-shots during melee difficult - it kept trying to use the laser = shot never fires. laser needs a slight more bit of delay.
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Lock-on even at M3 is slow - most targets avoid it - the slightest interruption causes it to fail. Not many maps are completely open to allow hits - unless its from berhind. The laser comes out too quickly - it is difficult to get off single shots in meelee. Change the sensitivity there.
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My bad. And... whew.
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IKR. It's the perfect opportunity to target-shoot vulnerable enemies. Placing a mine on drop-zone is icing on the cake. ;) Meh - they are 1000crys - you have ~ 1/10 chance of collecting. I'd rather cap a flag and win the battle.
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Possibly - but not enough detail yet. The OD for hornet for example... "crystal ball" = 'radar'? "Protection"... what kind of protection and how much? Viking (better re-load?)... seems weak compared to Dictator, unless it lasts longer and is significant in %. Dictator DPS is doubled and so is protection. An increased reload of... 25%? gives you +25% DPS. Hardly comparable.
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Not being able to communicate with team members is terrible - very little "team" effort these days. Everyone running around doing their own thing, except for the clans that battle together. In DM does not matter, but in CP, CTF... it's just brutal. Merging the servers has hurt team battles big-time. Ask people to use the Overdrive? Stone silence.
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What???? That's nuts. 1 - I paid crystals for my alteration. 2. Overdrives can't possibly replace what the alterations do. What overdrive will give me what MFS does for my Ricco? I use it 100% of the time on Ricco. Not even close. Overdrives are limited duration and you only get them part-way through game. Overdrives do not do the same things alterations do. Overdrives are based on hulls not turrets.
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You might find more Pro-Battles when the 3x mission reward ends. many that play Pro-battles are collecting the extra rewards (crystals). I even gave up my Pro-Pass for the summer - did not play enough to warrant it's cost.
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Multiple battles last night (and many other nights) team-mates, with no power-ups on, Star ready, near friendlies as enemies are invading base.... STILL DO NOT ACTIVATE the OD. While the other team routinely approaches with all powers active. Am I that unlucky that >50% of my team does not understand, even after all this time? Or are they MULTS? It is getting quite silly - the OD just makes the team using it way more powerful than the ignorants/mults team...
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If the Viking OD is not at least 25+% improvement on reload, and last longer than current supplies it is a bust. No way it could compete with Dictator (DD, DA, Speed, mine, x #teamates near). Even if you pop a DD (out of garage) along with a 25% reload boost that does not match up to DD + DA. The math says "failure".
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Thought the spread on Legend-created games was 8... I see Brigadiers in my battles sometimes. FYI... MatchMaking once implemented will have a much narrower rank-spread than we saw in testing. Actually it seemed like there was NO rank-spread during testing = free-for-all.
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Well, the new people would know only this OD system and thus should be using it properly. The experienced players... well they should be using it properly too, being experienced players. Nothing worse than being on a team that does not use the overdrive. That team has absolutely no chance at all. Once the 3x mission rewards are over - Pro/Custom/whatever-Battles here we come.
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As i said - I was just guessing. I must be unlucky then, as all magnums seem to do > average damage against my Viking. Either that or 90% of the magnum shots landing near me are on DD. So the damage decreases from (avg) 1745 at 1m to 87 at 15m, and so ~ 780 at 7.5m ?
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Aside from loading times (on occasion) and rank-brackets my problem with MM was... Getting placed in battles that were almost complete. Multiple times I was placed in a battle with 3 min or less on timer. How would I possibly complete an "earn crystals" mission when placed in a nearly completed battle. And having to switch gear (since we don't get preview of the map) that means even less time in battle. Oh... and 10 min battles? Blech. :huh:
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Based on the team-mates I luck into since OverDrive has been implemented... that describes EXACTLY what will happen. All they have to do is press the shift key - but even that seems like huge obstacle for many...
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<_< "I think". This is what I mean... it's not that specific. And just a 20% reload boost vs what Dictator gets? That can't be it. Dictator doubles armor and dmg for itself and everyone near while Viking might get a 20% reload boost? Seems very unbalanced to me.
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How is damage and splash damage calculated for Magnum? It has no "Splash damage" number... Just Min dmg, max dmg and Max Splash radius (1) and min Splash radius (15) So based on above I'm guessing if you land within 1m of target you do max=2000 If you land 15m away you do 1000. Adjust ratio-wise for between 1m and 15m. Not having a "splash damage" value # or % makes it difficult to figure out.
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hunter better not bee seen too early as all those up-powered tanks will waste it quickly before it gets within range.
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