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Everything posted by wolverine848
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Skylark CP last night... oh my! Other team had 3 magnums with 3 isidas glued to each of their butts and a mixture of twins/rail/thunder etc. They magnum/isida pairs traveled along that high bridge grabbing the CP and raining fire down on anyone trying to cap the other points. If you had the nerve to rush that bridge you were obliterated by a double-shot of Magnum double-damage. We did not last long. Even 3 of us rushing up there at same time all died at once with the 2xDD Splash damage. Was kind of comical in a way... by end I was top on my team with ~ 15 kills and about 27 deaths. Good times.
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Valid Battle option for restricting certain equipment
wolverine848 replied to Jtipt.The.Killer in Ideas and Suggestions
Aunty - every day or so we luck out and find a good battle while on a good team. My suggestion is to get all 3 missions done in this instance (if possible) and just claim 1. Next day if battle sux (as they are want to do) just claim one more. And so on. This keeps the mission chain going and provides some buffer between the frustrations. Play this way for a while until they roll out MatchMaking. Depending on how good/bad it is you may want to continue. To put it in perspective... look at Tanki X. I have a mission to collect 30 flags. Problem is - we don't get to pick our battle types. It's random between TDM and CTF. I seem to get TDM >>> CTF. And when I do get CTF either the other team is way better (6-0) or it's close 1-1 or 0-0 (mines... mines...) In 3 weeks now I've collected 17/30. Gonna take F-O-R-E-V-E-R. -
Can we complete daily missions if we click on the button "Battle List"?
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Is the screen-shot I quoted incorrect? Text indicates daily missions cannot be completed in those battles...
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Wow - that bottom "Battle list" is only for Custom? So we can't choose maps for missions? Brutal. That is matchmaking Played a CTF battles on the Lost Temple map - full - (12 vs 12?) First battle ended 0-0. Second battle was 1-0. When a team caps once in full battles like this they just defend with mines and rack up the kills. Good luck to those with Capture Flag missions.
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Basing your suggestions on a "few times"? I think the sample-size needs to be much larger... Healing feature is not "more than enough". That puts too much dependency on teams. crappy team of light hulls that die before healing can be done = no score. Rail would not suffer this penalty - they can still deal dmg/death if even if their team-mates are bad. I have an M3 module with hammer/fire/freeze. I still suffer afterburn and still get slowed a lot. Until 1 month ago I fought Isidas with 0% protection.
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Whatever you do - don't follow Tanki-X method of having no choice on what battle-mode you end up in. Bad enough we can't avoid maps we dislike. Now we can't even target a mode. Need to collect 30 flags to complete a mission. Click play. Welcome to...... TDM.
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In Team battles do you regularly share the OverDrive with team-mates? Or do you hold onto it even though team-mates (and yourself) can benefit from it.
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Wow - you must really have a hard time vs Isida. Isida has been nerfed a lot in past year or so and you want more reductions? Serious question - if it does same dmg as Freeze & Fire how does it compete? Freeze and fire can damage multiple tanks at once, fire can kill even after its dead with afterburn and freeze can make it so target can't even fight back.
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Pro-battles have adjustable rank limits. But come on - Captain to Legend is 10 ranks different. Of course that's a handicap to your team. You will rank a LOT faster than your friend, unless you play way, way less.
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It's amazing how often my Viking can't block a Hornet stealing the flag. How does a lighter tank lift up the heavier one? At least let me crush the bug if that is gonna happen...
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Yikes! Then the gap is far, far wider, even if considering 20% chance for smoky critical to enhance the dmg.
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It's closer than you suggest. Both in hands of inexperienced - sure the higher DPS of isida wins out. Both in hands of skilled - the freeze can do well if there's room to maneuver. Once it gets to flank of enemy it's a whole different fight. Isida's great for earning xp/score if there's tema-mates to heal. Not so much with a bad team that dies a lot. Freeze is very good for defending flag, or any situation you want to slow enemy down.
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What makes you Mad in Tanki? Things you hate/like in the game?
wolverine848 replied to Ditzy-Dip in Archive
Haven't been in many TDM battles where team-mates avoided their own isida like the plague. But was in one in Red alert. They keep moving around - making it difficult to heal. But when they go out right in the open where I'm almost certain to die - I'm thinking MULTS at this point. -
Is that 190/220 dmg for twins both barrels combined or for each barrel?
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How about more badges?
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medic is a decent kit. If you don't have an M3 medium hull Viking is good (especially with weapons like freeze and Isida - the speed helps). Isida is also good at generating score if you have medium or heavy hulls to heal. But - do you have a medium and/or long-range weapon? Having just freeze + isida will limit your map-use.
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During the battle re-fresh your browser. You will need to log back in - but - will end up back in same battle. This might correct the issue - I've had similar experiences.
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I can't imagine anyone who understands economics of the game choosing xp over crystals. That aside I think it would be too distracting. Already complaints about the drop pick-up missions - this would just add to that. Was original idea of missions to keep players interest on a day-to-day basis? Try to get them to log in everyday and play some (as opposed to the original daily rewards obtained just by logging in)?
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Partially correct. coughmagnumcough.
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It's like introducing the Zebra Mussels into the Great Lakes. One of the worst Russian exports - EVER.
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Was going to say color is only good for looking at a list - won't help with "battle button" when match-making comes back. But then I remembered they want 10 min battles on only large maps with 10vs10, so having map-size-filter would be moot... Devs... we like variety - and not all weapons perform same in all map-sizes. Stop trying to force 10 vs 10 ... this results in fewer battles on only large maps. Make the battles 15 minutes for those of us without ADD and allow all map-sizes with a 3-selection filter when MM comes back.
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I bet that if a tech at the Apple Store messes up your iPhone you would cry complain a little.
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Idea seems fine in principle... but ... way too much lag last night. With the larger maps mostly maxed out with tanks the battles were awful.
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A thought of why majority of players are unskilled
wolverine848 replied to I-Hate-Druggers in Archive
Admirable. But not too smart in "normal" battles. And a bit selfish. That's fine in no-supply battles (which I prefer) but in supply battles, if enemy is using supplies and you are not, you are handicapping your team.
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