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wolverine848

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Everything posted by wolverine848

  1. wolverine848

    Let's Discuss Ricochet!

    squared walls and tunnels Esplanade, Silence, Year 2042, Industrial Zone, Novel, even Rio and Serpuhov
  2. I wonder if they've tweaked the mission formula. I'm getting a LOT of DM-type missions - a disproportionate amount.
  3. Noise needs re-work. I'd never play Blue as-is.
  4. Weight = stability. If Dictator has more weight it will have more stability. Many might buy it for looks at m0. Once they feel how it performs in battle they will buy another hull when they get to a new m-level.
  5. wolverine848

    Let's Discuss Smoky!

    The key in my post was "one-for-one" shots. As Thunder does more damage per shot, it will win. Hence the duck for cover part...
  6. If you are giving Dictator more health and weight, why is it faster than Viking? If only advantage Viking has is power, I don't see many people buying it.
  7. wolverine848

    Tanki: Dying... dying... dead?

    Your best bet is to play "normal" battles just enough to get 1 mission completed to keep the weekly chain active. Do the 'collect # boxes' or CP missions, or experience missions (but not DM - LOTS of supplies used there). Then play Custom battles with supplies off.
  8. wolverine848

    Problem with spawn killing - how can it be prevented?

    I proposed #1 about a year ago. Some people complained they would have to wait to join the team they liked... D'uh! 4. yes... but... Devs seem resistant. They seem to think having 10 vs 10 ALL THE TIME is more important than level fairness. They need more spawn-points, especially on those larger maps where it would be easy to implement. Can't recall the last time I spawned near the red flag in Kunger - if ever. behind that building would be a decent place. Blue Kunger - the flag area seems to be a magnet for killing ground. System seems to sense multiple enemies there waiting, and places you exactly there.
  9. wolverine848

    Let's Discuss Smoky!

    Then you were fighting a noob Thunder user. Due to longer re-load time a Thunder should never just trade shots with smoky unless it's at very long range. Then Smoky does not stand a chance. Thunder users should be ducking for cover during re-load. That way they can trade shots one-for-one and smoky loses that battle every time.
  10. wolverine848

    Let's Discuss Shaft!

    Why do shafts have it harder with Overdrive? Only thing I can think of is there are more "targets" out there with DA on for free? You have to use more DD maybe, but you'll still get the kills.
  11. wolverine848

    Guess I don't understand the scoring

    Don't forget... Allows Ricco users to know there's someone hiding in the tunnel as they bounce in their shots. Always love the red counter.
  12. I agree - roll of the dice. Once my Super-mission is complete I'm going to stick to "custom battles" or whatever they call them when MM comes back.
  13. wolverine848

    Complaint Book

    Do they still have the extra damage to back-of-tank applied? So that everyone drives backward once they've grabbed a flag?
  14. Are they going to apply a filter on time-left-in-game for people being placed in battles? Multiple times I was placed in battles with < 4 minutes left. That is terrible. Little chance of OD while others are powered up. Small rewards joining late in battle so "gain ### crystal' missions are impossible. If I need to change equipment (due to no info on map before I join) then even more time wasted in garage.
  15. wolverine848

    Let's Discuss Freeze!

    I don't understand this part. Thought the repair kit removed the Freezing. Did the update on RK nix that?
  16. wolverine848

    Do you think Tanki is pay-to-play?

    Good luck when matchmaking comes back.
  17. wolverine848

    Let's Discuss Smoky!

    The 10% "weak" damage certainly does not help it. Stands no chance at very long ranges compared to Rail/Shaft/Thunder/Magnum/Striker. At close-medium range Twins/Ricco/Hammer beat it. Smoky has such a narrow range of distance where it might outperform other turrets. It gathers dust in my garage as I break in Ricco.
  18. wolverine848

    Let's Discuss Augments

    Surprised you have Isida Broadband Emitters so high. I use Isida a lot and would not spend > 200 crystals on that alt. As far as I'm concerned Isida got the short end of the stick on alterations introduced so far.
  19. But Vulcan overheats relatively quickly no? 8-10 seconds? That is limit placed on turret because while firing continuously it does damager per second. That is potent. So being able to fire for much long i think would be a good benefit. As for range... that might be all the ranges increased (max damage range / min damage range ). freeze and Fire suffer this. So IF Vulcan falls into this category doing Max damage at greater distance would also be a benefit.
  20. The wording is odd. Should be decrease re-load time or... Increase re-load speed. Either way I think it just means "shoot faster". Or in case of Fire/freeze etc... "shoot for longer time".
  21. wolverine848

    Calculated Stat - Experience per Hour (XP/hr)

    Striker might be high due to being a new turret. You won't find many tankers with Protection Modules, so each hit really counts. I'm surprised Isida does not get you more xp/hr. Just find a "fatty" and heal away... preferably a Vulcan/Mammoth.
  22. My understanding of "decrease re-load speed" is this... If you have a shot re-load (Thunder, Ricco, Hammer. Smoky, Rail , Shaft, Magnum, Striker) then time between shots goes down. If you have a continuous fire weapon (Freeze, Firebird, Isida, Vulcan) then you can fire for a longer period before needing to stop. So Vulcan will still benefit. Not sure how twins will be affected... it does have a very small pause between shots.
  23. wolverine848

    Let's Discuss Magnum!

    Magnum can beat any turret at any range. I see then shoot point-blank like an anti-tank gun in polygon and as indirect fire like a howitzer in the larger maps with cover. Part of the reason for this is lack of Module Protection - from the targets due to 1) newness of turret (lack of time to save for module) 2) lack of choice of modules that contain magnum. Over time there will be more Magnum modules offered and slowly but surely tankers will acquire them. Other part is that most magnum users already have purchased a module to avoid the inevitable splash damage. They are the first buyers of magnum protection so they have little fear of doing themselves in. As a new turret magnum has not yet gone through the tweaking process that all new turrets go through. Once more modules are bought and Devs can evaluate how it performs in more realistic combat it is almost certainly going to be tweaked. Noise has always had a problem. If a team controls middle platform they have >>> chance of winning the battle. Red can drive down three ramps or just jump down from a platform. Blue has only 3 ways to get middle platform - three ramps that can be blocked fairly easily. Another factor in Red's favor is the floor. Blue base floor to be specific. Red can fire downward. if they miss a tank they will likely hit the floor. Splash damage and Ricco bounces will hit something. Maybe not intended target - but there's enough tanks there to get one by accident. Blue on the other hand... if they miss, the shots are likely traveling harmlessly into the sky. Thunder, Striker and Ricco have always caused issues for Blue - much more so than for Red. The introduction of Magnum just magnifies the problem. (pun intended).
  24. wolverine848

    Complaint Book

    Three weeks ago tankers received 3 daily missions - same as Tanki. Has it changed in past three weeks? Also... - there's no weekly bonus - you can't change missions - you are stuck with them until you complete it. Here's an example of a mission: Collect 30 flags for one container. Random item in container. Took me 3-4 days to complete the mission. So I only had 2 new missions over course of collecting 30 flags. For collecting 30 flags my reward was a useless paint.
  25. wolverine848

    Let's Discuss Viking!

    I'd wait to find out what the new OverDrive modules will be for hulls before spending a fortune on MUs... what if you don't like the OD given to the hulls you upgraded a lot. :unsure:
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