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Everything posted by wolverine848
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Valid Lower healing rate when Isida heals another Isida
wolverine848 replied to BlackWasp777 in Ideas and Suggestions
This is the quote I was referring to. (From LW) "if you have two tanks firing at one Isida as a pair it is the same exact mathmatical situation as if your two tanks were firing on the Rail in a an Isida/Rail pair. Are Rails impossible to kill in this situation? No they aren't are they?" 2 tanks firing at A) Isida/Isida or B ) Isida/Rail How are they different? In A the target (one isida) has an isida healing it. In B the target (Rail) has an isida healing it. There is no difference in how easy/difficult it is to kill the "target". So how can you say in A we will nerf the healing compared to B? -
I have used Isida for quite some time and do not feel it would be worth the crystals to buy either of the Alterations. I think they are two of the weakest alts offered so far.
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Valid Lower healing rate when Isida heals another Isida
wolverine848 replied to BlackWasp777 in Ideas and Suggestions
How many Thunders in your example? 1 vs 2 not fair in pretty much all situations? What if two Rails with Alt fire close together? Theoretically they could kill both Isidas at same time. 2 Firebirds or 2 hammers? How about 2 Twins that never have to reload. One shaft can kill up to medium with one shot. Unless it's Riddler you don't see many Isida's on heavy hulls. And that is usually on smaller maps. In this case see paragraph above. -
OK... mostly meant 5th week of doing missions, then 6th week of doing missions, etc... But you did have your math symbols reversed... and last should have been "=" instead of ">".
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Fixed it for ya. ;)
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If you are using speed-ups it is likely because you are doing at least 2 MUs - else it's waste. Can you show the math (based on 50% MU / 70% SU) for... - doing one MU - speeding up that MU so that I can - do the next MU during same 24 hr sale
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Valid Lower healing rate when Isida heals another Isida
wolverine848 replied to BlackWasp777 in Ideas and Suggestions
LW was mentioning two similar situations... attacking an isida/Isida pair OR attacking Isida/Rail pair. Attacking 1 tank in first pair is same as attacking the rail in second pair. In each case the tank being attacked is getting healed by one Isida. The fact that Isida/Isida pair can heal each other makes no difference. each is being healed by only 1 Isida. same as the Rail. So... keep attacking same target and it will die. -
I find it hard to believe that by the time you can obtain a Mammoth M4 you can still buy Hunter M2...
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They are not supposed to go toe-to-toe. Hornet will use speed and DA more often for things like capping flags or capturing Points on larger maps. Sure - on smaller maps might not be as effective. Just like Mammoth is not going to cap often in Kunger unless it has 2 Isidas following it.
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#noobism
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So... you don't want to help your team-mates? You are "sticking it to the man" by sticking it to your team-mates? It's simple... when you have the white star (100%) and are near a few team-mates that are not already "drugged up" just press the shift key. Voila - those tankers are now empowered. I'm not a fan of the update either. But since it's there, and the enemy is using it, why would I not use it to help my team?
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With nick-name of "Super-Mission" one would think it is good to have. And the allure of crystals instead of supplies makes it seem even better. But you may be right. Maybe I get as many crystals by not accepting the super-mission and doing the many daily missions that would replace it. But I'm in for 27k exp already so not gonna change it now. If status quo remains I'll likely not accept one next time. Sad.
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The daily grind of completing a "super-mission" of 99,999 xp for 81k crystals continues. I know Devs don't want us to be able to "cheat" system and complete missions in Pro-battles. But at least consider letting us complete "super-missions" in Pro-Battles. In order to finish the super-mission in next decade, I have to ignore Pro-battles - my preferred battle-mode. So, unless more changes are to come I guess I will be switching my next "super-mission" since they prohibit me from Pro-Battles. Kind of a waste.
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Was going to say that if this goes into battle-fund it might be useful. But then I remembered the times when battles were out of control - where one side is spawn-killing the other. Then this idea is a huge problem - as it just encourages more spawn-killing. The winning team will then get a larger portion of a larger pie. And even though battle fund might be larger, the losing team likely get even less as you don't get many crystals for dying. Sorry - can't endorse the idea for team battles. Maybe in DMs it can work. I see less exploitation there.
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How would free players have a "huge advantage" over buyers? Wouldn't buyers have the same discounts? Who has the advantage when a 50% sale follows closely after a 30% sale? Hint - it's not the "free players".
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"And even though there was a reason behind this," I'm curious what the specific reason for the switch was. No real explanation.
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What was the "reason"?
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Would this be like for the common battle-fund? Not a personal bonus? The Isida in the bottom of the pit healing the titan twins killing all those tanks wants to know. B)
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Won't be in "normal" Matchmaking battles though... too small.
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This would certainly account for a lot of that. I ask people to use it and often get silence - no response. I'm sure some might be ignoring me. But I feel many don't understand me as well.
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Name one thing in tanki that had the biggest nerf (with reason)
wolverine848 replied to murcielagoes in Archive
Tankers today who claim Smoky is OP never faced the Smoky of 2015. And that's why I've been investing in Ricco. -
Sure - last MU sale I spent ~ 150k for MUs on 9 different items. Doesn't change the fact that, at my rank you are likely to have only one of each type of hull - light/medium/heavy. The proposed Hull OverDrives are either not completely balanced or not suited to play-style of all tankers. I fear the short end of the shaft (pun intended ;) ) on my hulls. But maybe I will be pleasantly surprised.
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Well, since Viking and Titan are the hulls I have the most MUs in... that's probably exactly what will happen.
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Duration of supplies is shorter now correct? You are probably using more (than you think) to make up for that.
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If you already have a medium hull there's better things to spend crystals on... - light or heavy hull if you don't have one - protection Modules to cover more weapons - MUs for current equipment, including modules - another turret to cover short/medium/long range - whichever you are lacking If you absolutely need one of those combos... Twins is better for smaller maps, Ricco has better range to cover medium/larger maps. If you buy Twins make sure you have the stable plasma Alteration If you buy Ricco highly recommend the Long-range Alteration - it also speeds up the balls making hitting targets easier
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